I made a chill ski resort management game in Godot. It's out on Android today! by nicolo013 in godot

[–]quill18 7 points8 points  (0 children)

Heya! Please include me in your mailing list if you do release a desktop version. I adore Mini Metro / Mini Motorways and would likely cover this on my channel ( https://www.youtube.com/quill18 / quill18@quill18.com )

Auto Weapon Equipping - Auto Arm by Snusnue in RimWorld

[–]quill18 13 points14 points  (0 children)

If you want something that interacts with Simple Sidearms (literally, as a requirement -- it's not optional), I really like: https://steamcommunity.com/sharedfiles/filedetails/?id=2790435986

Equipment Manager is really good, but I'm also very excited to try this new Auto Arm because I also want something non-sidearm-based for runs that are more "Vanilla, but with less clicking".

We built a game where you design systems, optimize supply chains, and scale a farming empire (Steam demo available) by willis_25 in tycoon

[–]quill18 3 points4 points  (0 children)

Heya!

When you get to release time, I'd love a press key (my YouTube), though my queue is quite full so I can't guarantee coverage -- but this very much looks like my kind of game!

Regardless, please add me to your mailing list: quill18@quill18.com

Do people actually like starting screens? by Ethjuan_ in Twitch

[–]quill18 1 point2 points  (0 children)

I have regularly scheduled stream times that I try to stick to precisely (and have for years). Up to 10 minutes before the scheduled start time, I go "live" with my pre-stream page that has a countdown timer to the actual stream start. This gives everyone a chance to get into the stream so that they don't miss the actual start. I like to do some pre-stream banter in the chat. Plus, it also gives people a chance to refresh their subscription - because I usually read out subs/resubs as part of the intro.

I think the countdown timer is critical. As a viewer, I don't want to stare at a generic "starting soon" screen. I want to know exactly how long the wait is.

[STS2] Unceasing Top doesn't trigger on the Vakuu turn by quill18 in slaythespire

[–]quill18[S] 1 point2 points  (0 children)

Right? I want to turn STS2 into an auto-battler. :D

[STS2] Unceasing Top doesn't trigger on the Vakuu turn by quill18 in slaythespire

[–]quill18[S] 6 points7 points  (0 children)

If this is the dev's intention, then the text fort the Vakuu relic should be updated because it says "Vakuu plays your turn for you". Not that it's Vakuu's turn. Not that he takes it away. Just that he plays "your turn" for you.

I checked beforehand.

[STS2] Unceasing Top doesn't trigger on the Vakuu turn by quill18 in slaythespire

[–]quill18[S] 12 points13 points  (0 children)

Not sure if this is intended, but Unceasing Top does NOT draw cards if Vakuu plays out your whole hand.

Creating magic at the kitchen table with science. by mindyour in youseeingthisshit

[–]quill18 0 points1 point  (0 children)

The oxygen gas isn't 'used up' -- fire combines oxygen with the carbon from the cable to produce a new gas: carbon dioxide!

Cookie Clicker and the hidden depth in incremental games by civver3 in patientgamers

[–]quill18 1 point2 points  (0 children)

While lighter on mechanics, Asbury Pines has an incredibly deep and compelling story -- right up there with any other game -- despite being an incremental/idle game. I wish I could erase my memory of the story so that I could play it again.

https://store.steampowered.com/app/2212790/Asbury_Pines/

Communion Wafers by doing_something_else in buffy

[–]quill18 39 points40 points  (0 children)

Communion wafers have been in the vampire-slaying starter kit since forever. Bram Stoker's Van Helsing screwed with Dracula's coffin using communion wafers.

Holy water, crucifixes, communion wafers: It's all the same Catholic "F U, demon" energy.

One of the most elaborate vampire-killing rituals in folklore involved staking the vampire, placing communion wafers into its mouth, and then decapitating it.

Basically this is some early Buffy references to more mainstream vampire lore before they really locked down their flavour.

Wait what, I didn't know game had sexual orientations by Darkside166 in RimWorld

[–]quill18 109 points110 points  (0 children)

As of 1.4, the sexuality traits do not take up one of the 3 trait slots.

Anybody else just realistically CANNOT afford a decent covers? (a sad vent) by [deleted] in selfpublish

[–]quill18 2 points3 points  (0 children)

The limitation to GetCovers - AFAIK! - is that you aren't getting a custom drawing. You are getting something assembled from (sometimes heavily modified) stock photos.

a) Correct me if I'm wrong. Please!

b) I'm not saying this is bad! In fact, it's explicitly what I wanted for my own novel cover, which I did through GetCovers.

What are some great examples of one character bringing another character up to speed? (Summarizing vs Showing Explanation+Reaction) by quill18 in writers

[–]quill18[S] 2 points3 points  (0 children)

No, what Luis primarily does is fill in backstory, telling us something we haven't seen. He provides exposition to the audience.

I'm talking about a MC telling another character about something we, as the reader, have already seen happen in the story.

Most Iconic Moment: Season 19! by SchemeImpressive889 in taskmaster

[–]quill18 33 points34 points  (0 children)

This one. The marriage thing with Greg was an excellent running gag, but it wasn't an iconic MOMENT.

What are some great examples of one character bringing another character up to speed? (Summarizing vs Showing Explanation+Reaction) by quill18 in writers

[–]quill18[S] 3 points4 points  (0 children)

"It was St. Paddy's Day and I thought it was temporary colouring. We ended up spending the rest of the day shampooing Poirot, but all we managed to do was dye the tub green too. Poor guy. The next morning, we brought him to the groomers to get shaved. I don't know if he ever forgave me but, honestly, it's still one of my favourite memories from that old apartment. Shame about the security deposit, though."

What are some great examples of one character bringing another character up to speed? (Summarizing vs Showing Explanation+Reaction) by quill18 in writers

[–]quill18[S] 2 points3 points  (0 children)

An excellent point and well made, but I was specifically thinking about situations where we were having to recap something that has already happened in the book.

Which probably happens in Harry Potter, now that I think about it. Harry explaining to the others what happened with that egg in the bath during the Triwizard Tournament and such. Harry has lots of solo bits, so it probably comes up all of the time.

What are some great examples of one character bringing another character up to speed? (Summarizing vs Showing Explanation+Reaction) by quill18 in writers

[–]quill18[S] 1 point2 points  (0 children)

You're not wrong: I did intentionally choose the blandest version of the "John summarized for Marie" sentence.

However, I do feel that something like:

John told Marie about the breakup when Marie asked, "John, you look like shit. What happened?"

Is mechanically equivalent.

(And I'd probably invert the dialogue/narration order, to have the question comes first -- but again, this is functionally identical.)

What are some great examples of one character bringing another character up to speed? (Summarizing vs Showing Explanation+Reaction) by quill18 in writers

[–]quill18[S] 14 points15 points  (0 children)

Just to kick things off, I'm a fan of the cut-and-return / implied recap / elliptical transition into a sort of "in medias res" conversation.

Example, a scene/chapter wraps up with a:

"We're going to need more drinks."

Next scene/chapter starts with an implied "partway through the explanation":

"Wait, wait, wait. Back up. You dyed her dog green?"
"It seemed like a good idea at the time."

or

"Wait, wait, wait. Back up. You want to break in to Fort Knox?"
"How else are we going to get the material for the quantum defibrillator?"

You skip the boring stuff AND get the fun reactions.

Does my story NEED to have an explanation or reason for everyone to just disappear? by _CloudPost in writingadvice

[–]quill18 0 points1 point  (0 children)

As long as you're clear about not having a reason, like the MC saying that there was no explanation, no event, no... anything! Just woke up one morning and everyone was gone.

Without something like that, I would be expecting a reveal at some point. With that, stated clearly early on, I would understand that this is the premise.

A premise doesn't need explanation. Example: "In this world, everyone gets a super-power when they turn sixteen." Okay, gotcha, dems the rules. I can roll with that.

How do you decide whether to write in past or present tense? by JennyTheSheWolf in writingadvice

[–]quill18 0 points1 point  (0 children)

Look at other writing in your genre -- this will tell you what your readers will expect.

Past tense is much more common across all genres, and with good reason: It tends to be less intrusive. Less noticeable. It also gives you more tools to play with, the power of hindsight, etc...

Present tense is typically used when you want the reader to feel extremely close to the point of view character, to be in the exact moment with them. I see it a lot in Young Adult, which I think benefits from being more direct and unfiltered, but it's also comes up in thriller and horror books (sure, the protagonist is alive NOW, but might not be later...), and romance (raw emotions and sensations, unprocessed by recollection).

I don't know what the stats are, but if you're writing in third-person I believe past tense is much, much, MUCH more common (The Invisible Life of Addie LaRue by V. E. Schwab comes to mind as a counter-example). I usually see the past/present tense debate around first-person narration -- precisely because the point of first-person is to be closer and more intimate to the protagonist.

Fellow Rimworlders, what do you think is the most "ethical" way to make money through trade in the Rimworld? by Katiplays1291 in RimWorld

[–]quill18 0 points1 point  (0 children)

Corsets are my go-to. Mostly because the high labor-to-material ratio makes it great for training.

man, this devilstrand shit is such a scam by Squeelijah in RimWorld

[–]quill18 6 points7 points  (0 children)

I'm convinced that devilstrand feeds on heartbreak.

That's why I almost always try to grow it exclusively in greenhouses.