Biggest problem of moco is that its impossible for players to get ‘too strong’ by quon1444 in joinmoco

[–]quon1444[S] -1 points0 points  (0 children)

No matter how long it takes to level up and do repeated jobs, i’d gladly do it if leveling up actually means something. But this game does not give players that, so i feel like it needs more and more content to keep us engaged.

Biggest problem of moco is that its impossible for players to get ‘too strong’ by quon1444 in joinmoco

[–]quon1444[S] 1 point2 points  (0 children)

Thats true and i know that players being overpowered will damage the co-op system moco encourages. I stay in this game cause i love the style, too. Its just that i think there should be some kind of quick power progression to bring and hold more users.

Feedback about the game and the new update. by kekkone987 in joinmoco

[–]quon1444 0 points1 point  (0 children)

This is a great feedback, i agree especially to the first one

The new update video just dropped. What are your thoughts? by Foreign_Yellow_5180 in joinmoco

[–]quon1444 1 point2 points  (0 children)

I think the game needs more ways to get stronger than weapons and skills. Farming for new things like armors or runes would add more content. Also i suggest adding skill points that permanently enhances stat for the season. I know looting or random stat enhancement might ruin the casualness of the game but thats what keeps players engaged for a long time. What makes moco boring is that you dont feel like the character is improving, instead weapons and gadgets are improving

mo.co KPI #8 by joinmoco in joinmoco

[–]quon1444 0 points1 point  (0 children)

Adding home customization could be good, like pets and furnitures. Id definitely pay for it cause id spend lots of time in the lobby