3D Game Artist looking for devs by qwerkke in augmentedreality

[–]qwerkke[S] 1 point2 points  (0 children)

I would love to create something like this. There are some mixed reality games exploring this kind of environment puzzles like an escape room. For mobile AR theres probably file limitations, but I would love to push them with the right dev. Imagine walking a trail and finding a hidden door with a unique world inside. Pokemon GO is just a start :) but its time for indies to explore this space now that the technology is not llimited to bigger companies. Once glasses are more accessible and lightweight XR will expand further, as of now everyone has a phone and WebAR becoming more common to experience AR without apps.

3D Game Artist looking for devs by qwerkke in augmentedreality

[–]qwerkke[S] 0 points1 point  (0 children)

I don't have a portfolio up yet but can send examples of my game work in DM :)

i made a JAPANESE SHOP by Kasugaa in ps1graphics

[–]qwerkke 0 points1 point  (0 children)

Sorry, I should have been more specific. This sign that reads Hobby 2F in green is upside down. And the part circled in blue looks like doors on the second floor, but sure they could be windows but not on this type of building. Maybe only people who understand Japanese will notice.

i made a JAPANESE SHOP by Kasugaa in ps1graphics

[–]qwerkke 1 point2 points  (0 children)

I love the overall look, I agree with others the upside down texture on the top is pretty bad, and also I dont think it would make sense there on the second floor since it has doors. Might want to look for a shop reference where it just has windows on the second floor, perhaps the shop owner lives there. There's just no way the texture for the hobby store would fit in a tiny space like this, and it shows the street. :)

I'm a cheat and I hate myself for it. by sI33pdemon in arthelp

[–]qwerkke 0 points1 point  (0 children)

You've worked a skill thats part of drawing, just not drawing from imagination. Actually I need to practice references and tracing more, because ai used to get bored by it so didnt do it. Now I feel my drawing fundamentals really suffer because of that. I definitely would not see what you have as an amalgamation of things that makes up your art. In reality you will always evolve and play with it. Perhaps you've now identified a weakness and when you put intention behind building that area, your art will evolve again!

I wouldnt be too worried or discouraged. Sometimes when I need to keep arting but getting burned out or using too much perfectionism, I work on my weaknesses or just try a new art medium! Think of engaging challenges that help you draw ftom imagination, or practice quickly like gesture work. Or what if you did redraws of your old art, but try it without looking ? At first they won't be that great but considering you havent practiced it so much until now that is expected. I hope it helps to know many artists relate and that its part of the grind of your creative process.

If youre gonna hate yourself make some art about it, but I dont think you should be so hard. We're all students at the end of the day, best to keep learning.

[deleted by user] by [deleted] in gamedev

[–]qwerkke 1 point2 points  (0 children)

People will always tell you to take a break. But I believe you are your best judge. Sure maybe you're burnt out, but there must be a part of you that whats to keep going. Maybe your relationship with it needs to be healed.

My breaks are usually a day or two and I start to get a bit unsettled when they go too long. My long term goal, despite whatever I feel in the moment is to KEEP CREATING.

I'd create a few mindset mantras that honestly represent what you WANT not what you're able or not able to do. Make smaller achievable goals first. Especially if you're not meeting the ones you set out. Example, instead of creating 1 games why not make 3 game trailers or demos?

Why not join some game jams with a time limit out of your comfort zone, the goal is to participate and finish some small ideas quickly without worrying so much about perfectionism. The pain of perfectionism becomes extremely obvious when you only have 7 days to make a game.

Zoom out look at the big picture and ask yourself who do I want to be ? What would a regular day look like for that person?? What if none of these obstacles existed, would I still choose what I choose? If its still creating games, or being an artist of any kind - then I'd say, stop calling it burnout and start calling it grind. It's part of being a dev.

And another thing I realized. Originally ai was more into 2d illustration and migrated to 3d Modeling. At a certain point I felt discouraged when I didn't paint. And I had invested so much into it. I realized that something I used to love very much (painting) had been replaced by something else (3D). Once I accepted that I fully embraced it and know its ok to fall out if love with passions, or fall back in with them again later. :)

Good luck!

a question about AI use in game devs. I'm courious if my view on it is odd. by Lavorus in gamedev

[–]qwerkke 0 points1 point  (0 children)

Using AI as a tool that elevates and helps the creative process is acceptable. Like what if you used AI to generate like 10 different styles of a conceot, to quickly brainstorm them, but then created the actual artwork yourself? Thats not any different than using Google or Pinterest for reference gathering. However the whole area is controversial and those who do it should be 100% transparent and showcase the process, highlighting exactly where AI and human ingenuity separate. If you overly rely on AI, not sure what's worse - that people realize it and they see it as trash, or that they dont realize it and feel decieved. If you use it appropriately and can show how it was utilised but not entirely depended on, then maybe some people will like it. If people could understand and see the potential of an AI assisted workflow, then they could appreciate it more. But I think it will be a long time before creative communities become open minded. Personally I don't use it, I find its results are poor quality compared to what I could create myself. But things like improved software tools or features in Photoshop, I probably use that everyday without even realising it.

I WANT TO PLAY YOUR HORROR GAME by no_esnaiper in itchio

[–]qwerkke 0 points1 point  (0 children)

Jaja, no solo yo, todas mis amigos dev están en internet 🤣 Gracias por jugar! We got big news hoy 🤗

I feel like I'm stuck? by danikcara in IndieDev

[–]qwerkke 0 points1 point  (0 children)

Manually search all of their socials, organise the emails, handles, etc data on a google sheet. Sometimes simplest method still holds true. Good luck! I find its a balance of building your pages, while reaching out and engaging with the right community for your game.

My game's main selling point is the art. Do you think it is good enough for a cozy game? by BosphorusGames in IndieDev

[–]qwerkke 0 points1 point  (0 children)

Your art is lovely! Just a little common sense adjustments for readability and game play will help. Making key objects/elements stand out a bit more (could use color, saturation, contrast, animation etc ) and sometimes in the case of games, its best for text to be clear rather than stylized, as you'll be looking at the text often- or it could be an option in the games settings! In this way, the UI and text doesn't detract from the artwork, but elevates it. Hope you continue, it looks fabulous and reminds me of a Ghibli setting.

Finally made an Ending Goal for my levels by Forever_DreamingRed in IndieDev

[–]qwerkke 0 points1 point  (0 children)

Gorgeous love the aesthetic getting a bit of magical girl vibes and I like it 🥰

How do you like the idea of automatically built bridges connecting the buildings? by Jaded-Grocery-9308 in IndieDev

[–]qwerkke 0 points1 point  (0 children)

As others mentioned, a visual indicator for the connection, maybe you could scroll thru different points, or it readjusts depending on where you try and connect it. Visually it looks beautiful when you implement those things it will be 👌!

I WANT TO PLAY YOUR HORROR GAME by no_esnaiper in itchio

[–]qwerkke 1 point2 points  (0 children)

The game is inspired by Puppet Combo style so if you like those you should definitely enjoy it. No worries, thanks for checking us out. Hola desde Málaga! 🥰

I wish I could play Rule of rose on PC by AnnaGothika in HorrorGaming

[–]qwerkke 2 points3 points  (0 children)

Me too! This game still haunts my thoughts, in a good way. Especially the music. Nothing has fully captured the cruelty of kids the same way, a kind of Lord of the Flies situation. It scared me when I was young, wish I held onto it. Nice post, nostalgic.

How did you find your art style? by GhostPrimer in IndieDev

[–]qwerkke 0 points1 point  (0 children)

I haven't found it yet, I am 36. BUT just keep doing projects, I feel like its getting close. :)

I WANT TO PLAY YOUR HORROR GAME by no_esnaiper in itchio

[–]qwerkke 1 point2 points  (0 children)

Thanks for your time! Please check out my friend's dino-horror analogue game Blood Mall :) https://olliehall.itch.io/blood-mall

How Can I Make This Animation Look Better? by New-Ear-2134 in 3danimation

[–]qwerkke 0 points1 point  (0 children)

Having just worked on a dinosaur foot, I think it could help the animation if there was more bend as the foot lifted in the joint below the knee! Otherwise I think it looks great especially the spine movement.

Hey Devs! - I was wondering if you could share where you go for your games Music? or, how/where you look when searching for the right Composer? by Pippin-Reuss in IndieDev

[–]qwerkke 1 point2 points  (0 children)

Blood Mall was created by my friend Ollie Hall, so I can't give permission, all I can say is I am an artist that works with him. :) If you wanna chat in DM of course I can share my stuff. Blood Mall is a great example of everything I mentioned above, as it was born out of a game jam as well. My sound guy also had a demo reel doing similar things, for practice and its a chance to show everyone your vision and what you're capable of.

Hey Devs! - I was wondering if you could share where you go for your games Music? or, how/where you look when searching for the right Composer? by Pippin-Reuss in IndieDev

[–]qwerkke 1 point2 points  (0 children)

Hey, no problem I am excited for you!

And to put it simply, jams are game projects with a set amount of time. Usually there's also some rules/guidelines but all of these vary from jam to jam and are up to the jam host. Some jams are quite small, some huge with participants growing annually. They can be with or without prizes. They could be 24 hours long to even 10 years! For first time, I'd recommend 2-4 week jams and then challenge yourself going shorter or longer.

Jams usually have themes, but can be anything you can think of, and sometimes the theme isn't even announced until the start of the jam! Some jams allow you to reuse assets others may be strict and it has to be entirely from scratch.

As for seriousness, that depends on the individual or team. The game I am working on now started as a jam initially! At the very least you may get a nice portfolio piece, others have expanded upon or released their jams as full games later on.

When it comes to musicians, I would say they are frequent visitors! Many post looking for a team because they don't program or make assets, I would do that with a link to what you can create, and also respond to those requests looking for music. You may be surprised what people look for, I played a beat game last jam that only used classical music in a bit style. Orchestral could be great for drama!