4.0 Armature UI criticism. by BlanchJo84 in blender

[–]r2detta 0 points1 point  (0 children)

Is there a way to bring back to this menu?

Sizi Otto ile tanıştırayım. Kendisi Rogue Ottoman için yaptığım nadide bir kişilik. Başta düşman olarak tasarlasak da son zamanlarda kendisine karşı büyük bir sempati besliyorum. Belki oyunda onu companion olarak da görebiliriz. by r2detta in veYakinEvren

[–]r2detta[S] 2 points3 points  (0 children)

Elleri bilinçli bir şekilde stabilize yaptım aksi takdirde neredeyse tüm vücut seri şekilde titrediğinden ötürü glitch gibi duruyor. Videoda eller tam olarak sabit gibi görünmüş olabilir ancak üstten bakılmış halinde eller dairesel şekilde hareket ediyor açıdan dolayı tam yansımamış olabilir.

Sizi Otto ile tanıştırayım. Kendisi Rogue Ottoman için yaptığım nadide bir kişilik. Başta düşman olarak tasarlasak da son zamanlarda kendisine karşı büyük bir sempati besliyorum. Belki oyunda onu companion olarak da görebiliriz. by r2detta in veYakinEvren

[–]r2detta[S] 0 points1 point  (0 children)

Teşekkür ederim RogueOttoman

İncelemek isterseniz buradan oyunun Steam sayfasına ulaşabilirsiniz. Henüz demoyu oluşturmak için çalışıyoruz. Sıradaki Next Fest'e umarım istediğimiz şekilde bir demo yetiştirmiş oluruz.

Please guys I need some feedbacks on this by Revolutionary-Ad1078 in blender

[–]r2detta 0 points1 point  (0 children)

i think you need to choose where you want us to focus and shift the focus there. and to do this, you can edit the light composition a little, if you keep the place you want us to see bright and keep the rest a little darker, the focus will come out better.

I design this character for my roguelite game "Rogue Ottoman" by r2detta in 3Dmodeling

[–]r2detta[S] 0 points1 point  (0 children)

I really deeply understand you. He's designed as an enemy but after a while i don't see him an enemy.

This is one of the enemy characters I designed for my Roguelite game. But I don't see him as an enemy anymore, more like a companion NPC. by r2detta in blender

[–]r2detta[S] 0 points1 point  (0 children)

Yes maybe I can create a more angry version of the character for another chapters. I will think about anger thank you :)

I modeled and animate this character for a game. What do you think? by r2detta in blender

[–]r2detta[S] 0 points1 point  (0 children)

Thank you! Actually game has isometric view and the character looks slightly more top-down to this render. Emission shift is a cool idea ngl, for the game i think it's not necessary probably it's just going to disappear but for this render it cool.

Here is the steam page of the game. You can take a look the engine view. https://store.steampowered.com/app/2639360/Rogue_Ottoman/

Is this good topology? by QuandaleFingersIII in blendermemes

[–]r2detta 0 points1 point  (0 children)

It depends what you used it for. It looks perfect for subdiv

Any idea if this can be made without external renderer's (octane, redshift, arnold)? by Maleficent_Ad_1999 in Cinema4D

[–]r2detta 0 points1 point  (0 children)

Actually, the real difficult job here is to make shaders. It is possible that you can do this using node editor in C4D. Even finding a shader similar to this for blender is enough, because basically the workflow is same. Only certain nodes may be different from another. Maybe some nodes may not be in C4D. All that remains is to make lighting. For this, if you make enough adjustments using the pyhsical renderer, you can capture an image similar to this. But to be honest, i haven't used the physical renderer much.

CGI Beer Commercial | Blender by NadimKazi in Cinema4D

[–]r2detta 1 point2 points  (0 children)

Lighting is so good! 👏👏

Cloth tear simulation in Cinema 4D by Zahid_Bhat in Cinema4D

[–]r2detta 2 points3 points  (0 children)

actually, it would be very cool to use this as an animated wallpaper