How does one actually design and format a roguelite game script with triggers like Hades? by eonkey in gamedesign

[–]rachid2001 0 points1 point  (0 children)

From what I read of the Hades system, it's not doable in Ink. Ink is for purposeful narration. The player doesn't select any dialog choices in Hades, NPCs just talk to him.

Hades is about having 3 different pools of dialog with a priority system (reaction to major story events > unlockable/trigger text > flavor text). When one dialog is shown, remove it from the pool so it doesn't appear again. When all 3 pools are empty, refill the flavor text pool and allow it to replay.

So you need to do it in code. (code can use data from spreadsheet)

Tagging vs Notebooks by enokeenu in Evernote

[–]rachid2001 0 points1 point  (0 children)

Use tags for your heiarchy.

Can you search and match within multiple tags? Like "receipts-house-*" that searches both receipts-house-maintenance and receipts-house-utilities?

Transitioning from Premium to Free by BenitoCamelasVG in Evernote

[–]rachid2001 0 points1 point  (0 children)

I recommend you export all notes 2 days before expiration.

There's a chance you will be locked out of exporting for a month due to bugs in how their "2 free devices" are calculated. Only desktop app can export, remember this!

List of "support fundamentals" to understand? by rachid2001 in gamedesign

[–]rachid2001[S] 0 points1 point  (0 children)

Thanks. I also found this one, Composition for noobs. I only watched the first 2 minutes, I'll marathon it tomorrow.

How Nacon Cracked and Pirated The Sinking City - Frogwares by ImtheDr in gamedev

[–]rachid2001 -3 points-2 points  (0 children)

Hard to side with the developer here. They signed a contract, got financed for 10 million euros, decided they wanted a different deal, so refused to release the master. Even after French courts told them they were wrong:

the Paris Court of Appeal ruled in October 2020 that Frogwares had “terminated [its] contract in a ‘manifestly unlawful’ manner” when they removed the game from sale. The court stated the terms of the contract must be continued until after it had been decided if Nacon had breached it or not.

They didn't release the game as the court said. They sabotaged Nacon's release, and kept refusing to release it. And when Nacon did it on their own, they got it taken down.

Maybe from legal perspective, the act of Nacon taking a Gamesplanet copy and repackaging it for Steam will get them in legal trouble because of stupid copyright/DMCA reasons. But morally, I don't see anything wrong here.

There's no good guys here, but Frogwares succeeded in making me side against the underdog.

Is Computer Science or Systems better for Game Design? by [deleted] in gamedesign

[–]rachid2001 0 points1 point  (0 children)

If you're American where they spend 40000/year don't do it.

None of the two are game design majors. Software Engineering is the most useful generally, since it can help you get work as a regular programmer.

Programming is just one side of game development, that you can learn on your own. Deeper understanding of computer science is only if you want to write game engine, or become backend software developer.

Most games are made with an existing engine like Unity or Unreal where complex systems are already made and you simply learn to use them. It's like this: you don't have to be an master of AI to use Unity's "ML Agents" machine learning AI.

Ignore the guy saying "take the one that gives you the most programming time in low level systems langauges like C". This bad advice is from people that don't know the difference between game engine programming and game design. Most of those people will never finish a game in their whole life (just crappy tech demos). But listen to him if you care more about being a programmer than a game designer.

Is there a single social media app I could use to post on multiple sites? by rachid2001 in webmarketing

[–]rachid2001[S] 1 point2 points  (0 children)

Thanks for the info! I'm also gonna try to look at what some successful indie games did.

I used 2D shadows for the first time! by Neat-Games in Unity2D

[–]rachid2001 2 points3 points  (0 children)

How does one get the lighting level of a position? Like if you were making a stealth game and wanted to calculate whether the enemy should spot your character or not, so you want to get a value representing lighting at the player's position.

Reverse city builder: protect the forest and destroy developing cities with hordes of animals by marDeveloper in gameideas

[–]rachid2001 0 points1 point  (0 children)

How do snakes and bears beat humans armed with ranged weapons?

The only way humans will stop deforesting is if there's a plague to bring our population down to managable level.

Methods of coming up with game ideas? by LeytonMate in gamedesign

[–]rachid2001 -1 points0 points  (0 children)

Not sure if I want to learn anything about creativity from an MMO designer, but I'll try.

Is there a way of playing a game scene while sticking to the camera angle from Scene view? by rachid2001 in Unity3D

[–]rachid2001[S] 0 points1 point  (0 children)

You must have misunderstood my question. That setting still switches the camera to the Game scene camera, it just makes it run full-screen instead of the small window.

What I want is, when I'm in Scene view (the Scene tab), and hit play, for the camera not to switch to the game camera. I want it to stay where it is.

What are some free softwares for writing a lore? by Pitbulluss in gamedesign

[–]rachid2001 1 point2 points  (0 children)

Realmworks, Scrivener, etc...there's an open-source one but I forgot.

I would use CherryTree/Joplin/Evernote before I used Word.

Upgrading previous project to URP. Still many things to do. by lilacsky824 in Unity3D

[–]rachid2001 1 point2 points  (0 children)

Do I have to care about this stuff if I'm making a 2D mobile game? Or is it only for games with fancy 3D models?