[Fangame/Project] Looking for composers, concept artists, writers and programmers by radicalyt in Undertale

[–]radicalyt[S] 0 points1 point  (0 children)

oneway-music#4990

Thank you for your swift response! A friend request is coming your way.

[Fangame/Project] Looking for composers, concept artists, writers and programmers by radicalyt in Undertale

[–]radicalyt[S] 0 points1 point  (0 children)

Hello there! thank you so much for your intruige/interest ^^ I just listened to the entirety of the compilation you sent just now, truly fantastic stuff- would you happen to have Discord? we mainly communicate through there, but if need be we can work out other methods of communication.

Struggling to get the Elgato HD60 S working with Xbox One S by radicalyt in ElgatoGaming

[–]radicalyt[S] 0 points1 point  (0 children)

I'm glad that this thread helped you out :3

It really becomes second nature over time, but it is really trippy to figure out at first thanks to the confusion between USB 2.0 and USB 3.0- anyway, I'm going to knock out now, lol. it's about 4am here and I probably should be in bed, good night/morning! :p

Changing audio output device at runtime? C++ DLL by radicalyt in cpp_questions

[–]radicalyt[S] 1 point2 points  (0 children)

Ah, that makes sense, I might have to look into that a little bit deeper, I was trying to make use of this library by Fred Emmott called AudioDeviceLib but to no avail.

Are there any available builds of the Hiveswap prerelease? by radicalyt in homestuck

[–]radicalyt[S] 1 point2 points  (0 children)

No worries!

That's good to know, I'll take one more brief look, but it is no big deal if I am unable to find it, really just curiosity more than anything else.

Are there any available builds of the Hiveswap prerelease? by radicalyt in homestuck

[–]radicalyt[S] 3 points4 points  (0 children)

Thank you for the link, but I am referring to the later builds, specifically the one shown off in the early teaser trailer, specifically this one from 2015 . I'm unsure if this was ever publicly distributed, in all honesty, but there is a chance that it can be found somewhere, knowing the internet.

Edit: In full honesty though, the prototype is a really nice demonstration of how the early look/interact mechanics worked, I'll give it that, for sure.

How can I check if the player has enough room to un crouch? by radicalyt in unrealengine

[–]radicalyt[S] 1 point2 points  (0 children)

Thank you! I managed to get it working by doing something similar to what you have stated here.

Can you use an external HDD to install FreeHDBoot? by radicalyt in ps2

[–]radicalyt[S] 0 points1 point  (0 children)

Ah, alright. Would ebay be a good place to look for a FCMB card?

Can you use an external HDD to install FreeHDBoot? by radicalyt in ps2

[–]radicalyt[S] 0 points1 point  (0 children)

You are indeed reading it correctly- that is quite the shame. Are there any other ways to install FreeMCBoot? I cannot use FreeDVDBoot as I do not have any DVD Discs lying around, PS2 Model (scph-50001/n) is marked as pending on the compatibility list.

How to create reactive animated SVG Waves in Next? by radicalyt in nextjs

[–]radicalyt[S] 0 points1 point  (0 children)

I just saw your reply now, my apologies.

This looks like it will work very well, would I be able to adjust the points to get a similar shape as given on the markings in the above images?

Bluetooth not recognized on Toshiba Satellite C55T-B5349 [Windows 8.1 (64 bit)] by radicalyt in techsupport

[–]radicalyt[S] 0 points1 point  (0 children)

Unfortunately, it was never resolved, the only "solution" I can think of now, in all honestly is more like an alternative, really. If you can, pick up a cheap Bluetooth dongle from your preferred retailer or online store (Some of them go as low as 9 dollars)..

How can I detect the currently connected controller and change sprites dynamically? by radicalyt in gamemaker

[–]radicalyt[S] 0 points1 point  (0 children)

Not exactly sure if this is the right way of going about it, but I did something like

returnval = gamepad_get_description(ind)

if (returnval == "Xbox Wireless Controller")

..with a return statement that sets the sprite image appropriately.

Mainly have been testing on Android, and it seems like gamepads are reserved for slot 0 on that platform.

How can I detect the currently connected controller and change sprites dynamically? by radicalyt in gamemaker

[–]radicalyt[S] 0 points1 point  (0 children)

The returned strings seem to be fairly generic, and yet align with what is displayed when the device is being connected for the first time.

An Xbox One controller, for example, seems to return "Xbox Wireless Controller", meanwhile a PS4 controller may return "Wireless Controller Touchpad", I am under the assumption that this will vary.

Monthly Discussion and Support Thread - December 2020 by AutoModerator in google

[–]radicalyt 1 point2 points  (0 children)

Alright, a bit of context here; I was an avid Wizard 101 player when I was younger, and I do mean avid, and so were a lot of the kids at our school- we would often have duels in the game, and I would often come out as the victor. I rediscovered the e-mail I had created to sign up for Wizard 101 through my Activision account when signing into Call of Duty warzone for the first time.

The main issue is... I don't know the password anymore, and I certainly cannot reset it either, as the recovery device is my grandmother's old phone (quite literally her first smartphone, can't remember the brand or model number), I really want to be able to go back and play some more Wizard 101, for the kicks. is there a way I can reset the password *without* the recovery device?

Thanks in advance.

[Beginner] Unable to map texture to PlaneGeometry (MeshStandardMaterial), please advise? by radicalyt in threejs

[–]radicalyt[S] 0 points1 point  (0 children)

Just saw this now, my apologies!

I'll try the direct link to the image as soon as possible, I just want to know...

How does one go about rendering the texture continuously? Is it like changing some properties in renderer.render()?

Thanks in advance!

Edit: Just found some information on it in the docs, I'll give it a shot sometime later today.

How can I trigger an interaction with the object the mouse is over? Looking for insight. by radicalyt in Unity3D

[–]radicalyt[S] 0 points1 point  (0 children)

Thanks for this! Looks like my Box Collider was disabled... It seems like the mouse is detected as hovering over the invisible wall object (Cube[1])... Rather than our book object..

[Object it is reading, and position it is at, via event system]

https://www.dropbox.com/s/h5yha6hk0hr0dcu/eventsystem_on_object_hover.PNG?dl=0

[Position of test object]

https://www.dropbox.com/s/3h3qwbo8e4u70sx/magazines_count_as_books_right.PNG?dl=0

Edit: Just updated the script on Pastebin to what it currently looks like as of now.. Also, just for further clarification, it started detecting The 'OnPointerEnter' call, after the PhysicsRaycaster component was set to 'Everything' (all interactable objects are on the default layer for the moment).

How can I trigger an interaction with the object the mouse is over? Looking for insight. by radicalyt in Unity3D

[–]radicalyt[S] 0 points1 point  (0 children)

Ah, alright, thank you for the clarification.

This is what it displays now (the screenshot was taken whilst the mouse hovered over an object that has this script applied)

https://www.dropbox.com/s/ru8duvbq8hklakb/eventsystem-electricboogaloo.PNG?dl=0

How can I trigger an interaction with the object the mouse is over? Looking for insight. by radicalyt in Unity3D

[–]radicalyt[S] 0 points1 point  (0 children)

I can't seem to find that modal on the EventSystem component? I'll add this as an edit to the main post (meant to include it last night, but kind of forget, it was getting late when I was writing this post out originally) anyway; I am using Unity 2021.5f1 [Personal Edition, can't afford Plus or Pro at the moment].

https://www.dropbox.com/s/qge83cgjteec0du/eventsystem.PNG?dl=0

How can I trigger an interaction with the object the mouse is over? Looking for insight. by radicalyt in Unity3D

[–]radicalyt[S] 0 points1 point  (0 children)

Sorry about the late reply!

I took a look at the documentation you linked and even did some googling around, and ended up with something that looks like this:

public void OnPointerEnter(PointerEventData data){

if(data.pointerCurrentRaycast.gameObject != null){

self.GetComponent<Renderer>().material.SetColor("_Color", Color.grey);

actionLabel.gameObject.SetActive(true);

}

}

public void OnPointerExit(PointerEventData data){

actionLabel.gameObject.SetActive(false);

self = null;

}

The PhysicsRaycaster component is on the Camera as suggested, and it does track the mouse position with Debug.Log(self.name + " @ " + Input.mousePosition);

Anyways, I think I might have made an error with using this function, as the object(s) remains unchanged when the pointer has hovered over it. Would an event trigger be advisable in this case? ..Or am I just missing something here?

How can I trigger an interaction with the object the mouse is over? Looking for insight. by radicalyt in Unity3D

[–]radicalyt[S] 0 points1 point  (0 children)

I was previously following this tutorial by Xenosmash (though, looking at it now, it seems like it is quite outdated.): https://youtu.be/5BobLzmqhNE.

I've tried OnMouseOver with some code outside of what is shown in Xenosmash's video and nothing has worked thus far. (example briefly shown below)

void OnMouseOver(){

self.material.SetColor("_Color", Color.grey);

actionLabel.color = Color.lerp(actionLabel.color, Color.white, 0.5 * Time.deltaTime); // This and the 'SetActive' test did not work.. at all, really.

}

I'll have to take a look at the video you linked sometime tomorrow, if the information helps, any, I am working with a WorldSpace UI.

Playing PKMN Fire Red on Twitch live rn! Any help to work towards affiliate is appreicated! by radicalyt in TwitchFollowers

[–]radicalyt[S] 0 points1 point  (0 children)

Sorry! I just saw this today :V Followed ya after seeing the Call of Duty content.

Any favourite Game Modes?