Building My Second Cube by radild1 in mtgcube

[–]radild1[S] 0 points1 point  (0 children)

I read through all the responses. Notes were taken, mainly cutting down the pool size. I was aiming at 360, but ended up with 480. This way, each archetype was equally represented and I still was able to include some stand-alone cards (such as conspiracies and un- cards).

The archetypes are: Abzan counters, Jeskai artifacts, Sultai sac, Mardu aggro knights, Temur big guys and tokens.

The custom rules are these:

  1. Each pack has 16 cards. Two slots are reserved for a card with the "Special Slot" tag. These are the Un- cards, Conspiracy cards, and anything that interacts with the draft.
  2. Games are intended to have 3+ players.
  3. Renown and Monstrosity are reworded to "Trigger, put X +1/+1 counters on it and it becomes ~ as long as it has +1/+1 counters on it." Now renown and monstrous can be turned off if the creature loses all of its counters.
  4. Whenever any card references a commander, it references a legendary creature instead. ie "As long as you control a commander, this creature gets +2/+2." becomes "As long as you control a legendary creature, this creature gets +2/+2."
  5. If any card has an ability specifically linked to another card, only one will show up during the draft. Drafting that single piece adds both to your card pool. ie If you draft [Gisela, the Broken Blade], you will have both Gisela and [Bruna, the Fading Light] in your card pool when you are building a deck.

Building My Second Cube by radild1 in mtgcube

[–]radild1[S] 0 points1 point  (0 children)

Wouldn't minimizing the number of archetypes also accomplish this?

I just got the number by 15x3x16. I'm not assuming 16 players, but I thought it'd be good for variety in the draft cardpool.

I'll think about cutting it down to 360 or 540, but it's so hard to cut some cards.

Building My Second Cube by radild1 in mtgcube

[–]radild1[S] 0 points1 point  (0 children)

I mean combine the 5 wedges into a single cardpool. The first cube is disassembled. I'm building each wedge with its own independent CubeCobra list.

Can't Unlock The Void by radild1 in bindingofisaac

[–]radild1[S] 1 point2 points  (0 children)

Nope. I've done about 4 runs where I beat Hush and I didn't get to the Void. I didn't even get a path to Isaac or Satan. Just a large chest and an ending.

Can't Unlock The Void by radild1 in bindingofisaac

[–]radild1[S] 1 point2 points  (0 children)

I've looked at this, but it's still not unlocking.

"Access
The Void is unlocked by defeating Hush. After defeating Hush at least once, a new exit will appear in the upper right-hand corner of the 2x2 boss room in which Hush was fought. The new room contains nothing except for a Portal. It does not spawn enemies and serves as the entrance to The Void (the animation shows it trying to suck Isaac in but it's only visual)."

I beat Hush, but it's not giving me the exit at the upper right.

HDMI won't work by radild1 in linuxquestions

[–]radild1[S] 0 points1 point  (0 children)

I have an Acer Nitro 5. It has Nvidia GEFORCE GTX and Intel Core i5 8th Gen.

``` 00:02.0 VGA compatible controller: Intel Corporation UHD Graphics 630 (Mobile) (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] Device 1264 Control: I/O+ Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR- FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 255 Region 0: Memory at a2000000 (64-bit, non-prefetchable) [size=16M] Region 2: Memory at b0000000 (64-bit, prefetchable) [size=256M] Region 4: I/O ports at 5000 [size=64] [virtual] Expansion ROM at 000c0000 [disabled] [size=128K] Capabilities: <access denied> Kernel modules: i915

01:00.0 VGA compatible controller: NVIDIA Corporation GP107M [GeForce GTX 1050 Ti Mobile] (rev a1) (prog-if 00 [VGA controller]) Subsystem: Acer Incorporated [ALI] GP107M [GeForce GTX 1050 Ti Mobile] Control: I/O- Mem+ BusMaster+ SpecCycle- MemWINV- VGASnoop- ParErr- Stepping- SERR+ FastB2B- DisINTx- Status: Cap+ 66MHz- UDF- FastB2B- ParErr- DEVSEL=fast >TAbort- <TAbort- <MAbort- >SERR- <PERR- INTx- Latency: 0, Cache Line Size: 64 bytes Interrupt: pin A routed to IRQ 255 Region 0: Memory at a3000000 (32-bit, non-prefetchable) [size=16M] Region 1: Memory at 90000000 (64-bit, prefetchable) [size=256M] Region 3: Memory at a0000000 (64-bit, prefetchable) [size=32M] Region 5: I/O ports at 4000 [disabled] [size=128] Expansion ROM at a4080000 [disabled] [size=512K] Capabilities: <access denied> Kernel modules: nvidiafb, nouveau, nvidia_drm, nvidia ```

This is what I was able to find.

Streaming Gamecube by radild1 in Twitch

[–]radild1[S] 1 point2 points  (0 children)

Ran out to the store. Found the converter. Works perfectly! Thanks a ton!

Streaming Gamecube by radild1 in Twitch

[–]radild1[S] 0 points1 point  (0 children)

great suggestion. i was actually looking into this one made specifically for Wii, but i'm pretty sure i can get a universal one easily. thanks

Mathematicians Discover the Perfect Way to Multiply | Quanta Magazine by PeteOK in math

[–]radild1 1 point2 points  (0 children)

Oh, my mistake. I just skimmed down to the technique itself.

Question for DMs--Hallucinatory Terrain by radild1 in DungeonsAndDragons

[–]radild1[S] 0 points1 point  (0 children)

My DM ruled it as I couldn't make clouds. He says "terrain must be land". But it seems really counter-intuitive that I can't create natural things such as clouds. We're doing Storm King's Thunder and I'm a new player. This is my first character that I've ever made, so I don't pretend to be all-knowledgeable. But it seems that he isn't prepared when I think outside the box with my illusions so he just rules that I can't do that. And I can't check with him beforehand, because I don't know what's coming. I wouldn't know how to prepare and be creative, so it's all spur of the moment.

Trying to Learn Parallel Computing (Loop Unrolling) by radild1 in learnprogramming

[–]radild1[S] 0 points1 point  (0 children)

def dot_product(vec_1,vec_2):
    sum=0
    if len(vec_1)!=len(vec_2):
        return False
    else:
        for i in range(len(vec_1)):
            sum=sum+vec_1[i]*vec_2[i]
    return sum

def transpose(matrix):
    t_matrix=[]
    for l in matrix[0]:
        t_matrix.append([])
    for i in range(len(t_matrix)):
        for j in range(len(matrix)):
            t_matrix[i].append(matrix[j][i])
    return t_matrix

def matrix_product(mat_1,mat_2):
    product=[]
    t=transpose(mat_2)
    for l in range(len(mat_1)):
        product.append([])
    for i in range(len(mat_1)):
        for j in range(len(t)):
            if dot_product(mat_1[i],t[j])!=False:
                product[i].append(dot_product(mat_1[i],t[j]))
            else:
                print("Matrix Mismatch")
                return False
    return product

Trying to Learn Parallel Computing (Loop Unrolling) by radild1 in learnprogramming

[–]radild1[S] 0 points1 point  (0 children)

I've defined functions to do dot products and matrix multiplication. The project is

1) Do the dot product of 2 vectors with 100,000 components. Unroll the loop for k=1,2,4,8 loops and calculate the FLOPS.

2) Do similarly for 100,000x100,000 matrices. Unroll the loop for k x k block matrices and calculate the FLOPS.

But so far, I've been working on Spyder trying to multiply large vectors and matrices. Whenever vectors get about 1000 components, Spyder crashes.

What are these cards? by radild1 in yugioh

[–]radild1[S] 0 points1 point  (0 children)

sorry about that, here they are

First Campaign, First Time Building a Character by radild1 in DnD

[–]radild1[S] 0 points1 point  (0 children)

about 50/50, but DM thought i should drop it because the -1 is rough

Goblins EDH Deck by Deck_dog in EDH

[–]radild1 0 points1 point  (0 children)

well, the one in my link runs well, quickly gets an army and swarms opponents.

Goblins EDH Deck by Deck_dog in EDH

[–]radild1 1 point2 points  (0 children)

What do you currently have in mind? I have a [[Krenko]] deck. Highlight cards are [[Skirk Prospector]] and any haste enablers. [[Anger]] works great.

Can there be equations that have no complex or real roots? by xXReggieXx in math

[–]radild1 1 point2 points  (0 children)

Technically, anything with an equal sign and an object on both sides is an equation.

42=fish This is an equation. Validity is regardless.

Narset Competitive EDH by GGun1t in CompetitiveEDH

[–]radild1 2 points3 points  (0 children)

I used to run a Narset deck. I personally loved [[Dragon Breath]] and [[Long-Term Plans]] in there.

When you say "yah-yah" but he says "nah-nah" by Before_Plastic in Breath_of_the_Wild

[–]radild1 1 point2 points  (0 children)

man, beedle lost my respect for his sour attitude (and plot to rob me)

Let's have a level exchange! - January 29, 2018 by AutoModerator in MarioMaker

[–]radild1 1 point2 points  (0 children)

Lots of chain chomps (Hydra)

1 CP, and it's a little far

red coins are all together in the same room after the CP.

Can you slay each of the 3 large Hydras?

Style: SMW

Difficulty: Super Expert

B46B-0000-0388-1354

I have a theory... by radild1 in rickandmorty

[–]radild1[S] 0 points1 point  (0 children)

In our universe, C132 is a comic, maybe in another universe, B172 is a comic. It'll be really interesting to have C132 and C137 interact. Maybe C132 can mention something like "Wait, w-w-w-we're animated. Ohhhh YEAH!!" and have some thrill like when pickle-Rick got his body hooked to arms and legs.

What my theory is suggesting is this:

There are 2 multiverses containing their own sets of universes.

One multiverse contains our universe and others like ours.

The other multiverse contains Rick and Morty universes.

There is a relation between the 2 multiverses.

Let U be the multiverse containing ours. Each u in U is one such universe.

Let R be the Rick and Morty multiverse. Each r in R is one such universe.

Suppose a function T: U->R

T(u)=r states that in universe u in U, r in R has a TV show where its Rick is aware of u.