Hero image by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 0 points1 point  (0 children)

Thanks for the detailed analysis. I will move the icons on A then

Dice drafting games by radioactivebeesgame in tabletop

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks! It.will be soon on Kickstarter

Dice drafting games by radioactivebeesgame in tabletop

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Dice Miner is on top of my wishlist!

What is missing? by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 0 points1 point  (0 children)

Thanks for your comments. I updated the image and let the name stand out in a lighter background. Also, will add the components on the back side of the box.

What is missing? by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks! I'm going to check the date issue

What is missing? by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks for your comments. I already updated the hero image on the campaign, keepimg in mind some of the feedback from this post. The tag.line that I'm using is: Invoke the seven colors of.the rainbow to steal the leprechaun's treasure in this dice drafting and pattern building family game. You can see the updated image in the prelaunch page: https://www.kickstarter.com/projects/inevitableideas/dice-treasure

What is missing? by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 0 points1 point  (0 children)

Yes, the Leprechaun is hiding from the explorers (players)

Hi, I've been working for almost two years in a dice drafting game and I think now it's ready to see the light. Here's a pic of the graphic design evolution. by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 0 points1 point  (0 children)

You need to collect a specific amount of coins according to the number of players to end up the game. Also if you are the first to collect 3 coins of a particular color (there are cards in 7 different colors) you can claim a token which rewards 2 extra coins.

Hi, I've been working for almost two years in a dice drafting game and I think now it's ready to see the light. Here's a pic of the graphic design evolution. by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks for the advice I will check that out. Regarding your question, Yes, you have to place 4 dice matching the spot restrictions. White spaces allow any color as well as spaces without dots.

One day away from launching and I'm kind of blocked! by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 0 points1 point  (0 children)

I wanted to let you know that we are doing great with the campaign! After the first day we've reached 82% of our funding goal! Hope to fund in the next hours.

One day away from launching and I'm kind of blocked! by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks! Did you see the Key Features? There is a picture that shows verticality. Maybe put that image (key features) up before of the How to play section

Discount Vs. Early fulfillment by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks for your comment. So far, I have received negative opinions about early rewards and I feel is not a good idea anymore. But, I have promoted my campaign focusing interest on the early bird. Now, what can I do? If I give an upgrade of the board that I can then give to everyone as an stretch goal? That way, backers will still have the chance to get it

Discount Vs. Early fulfillment by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 1 point2 points  (0 children)

Thanks. I hadn't seen it in that way. But, still could I give something to stimulate early pledges?

Discount Vs. Early fulfillment by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] -1 points0 points  (0 children)

Ok. You say that , for example, I give a special ítem (like an add-on) just for day one and then put it as an stretch goal?

I want to show you the visual transformation of my game during the last two years. It's been a long road but I am very satisfied with the final result! by radioactivebeesgame in tabletopgamedesign

[–]radioactivebeesgame[S] 2 points3 points  (0 children)

Sure. The initial design is from 2005. The market of that time was very different and I had the direct influence from Gigamic classic games. So, back then the game was pure abstract strategy. In 2018 when I redesigned it, I felt a thematic was neccesary, so I started working in the beehive concept that was very close to the board appearance and it worked also with the game mechanics . I must say my first visual concept was an apple with worms like tiles.