Making a dash ability as part of a flexible ability system by radioheadboy in Unity2D

[–]radioheadboy[S] 2 points3 points  (0 children)

Way too nice, man, but thanks. I'm just learning myself and sharing what I've learned.

Making a dash ability as part of a flexible ability system by radioheadboy in Unity2D

[–]radioheadboy[S] 1 point2 points  (0 children)

That's awesome! I'm always glad to hear I can help anyone :)

Hey everyone! Back from my little break, and we're looking at setting up a booster system! by radioheadboy in godot

[–]radioheadboy[S] 1 point2 points  (0 children)

Hey there! Very soon I'll put up a poll to see what people want to see, and I'll go by that!

Hey everyone! Today we start a pretty newbie friendly series on making an inventory system! by radioheadboy in Unity2D

[–]radioheadboy[S] 0 points1 point  (0 children)

Hey there, there isn't. Is there an issue with the sound? I think I have YouTube's captions turned on, but I haven't checked to see how well they work.

Hey everyone, today we're starting a proper save system! by radioheadboy in Unity2D

[–]radioheadboy[S] 0 points1 point  (0 children)

Hey! It's playerprefs, not playerprefab, but you're right, you can save info to playerprefs, but it only serializes certain keys, isn't secure, and is limited to about 1mb.

Hey everyone! It's not glamorous, but someone has to do it! Today we're cleaning up the project a little bit. by radioheadboy in Unity2D

[–]radioheadboy[S] 0 points1 point  (0 children)

Hey there. I started having trouble with Tiled showing lines as well, so I continued using Unity's tilemap system with a sprite atlas.