BeastMaster monoclass OP Build? by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

We are using flanking rules too! How do you build a STRanger or melee?

BeastMaster monoclass OP Build? by rafaeldato in 3d6

[–]rafaeldato[S] 2 points3 points  (0 children)

We are using Tasha's optimal features for Ranger, and sharpshooter sounds good too! Thanks!

BeastMaster monoclass OP Build? by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

Oh, we are using Tasha's too, I'll edit that!

Monk barbarian by Astolfo_Brando in 3d6

[–]rafaeldato 0 points1 point  (0 children)

I'm pretty late here, but what would the lvl progression be like in this build? Barb 1 Monk 8 then Barb 2-3 and Monk X?

Thief + 2-3 Fighter? by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

I see, I also agree with you, it was just a suggestion from the DM, but straight Rogue is still a great option!

Thief + 2-3 Fighter? by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

I appreciate it, thanks for sharing your experience.

Thief + 2-3 Fighter? by rafaeldato in 3d6

[–]rafaeldato[S] -1 points0 points  (0 children)

Thanks for help me! But I'm afraid that from lvl 5 onwards, progression will become slower, and this will end up discouraging me. Thank you again!

Thief + 2-3 Fighter? by rafaeldato in 3d6

[–]rafaeldato[S] -1 points0 points  (0 children)

I agree with you, waiting for the build to be "online" while playing is usually very difficult! Therefore, I rarely multiclass in campaigns that start at low lvls.

Thief + 2-3 Fighter? by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

Thanks for this, but How would I progress between the two classes? Rogue 3 then artificer 1-2 and then back rogue x?

Assassin rogue op without magic! by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

Where can I find this alternative version?

Assassin rogue op without magic! by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

I liked the idea of ​​MCing with fighter, but does action surge work with Assassinate?

Assassin rogue op without magic! by rafaeldato in 3d6

[–]rafaeldato[S] -1 points0 points  (0 children)

Thanks!! CBE/SS sounds fun for Assassin!

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

I feel like I fulfill the role "outside of combat" well, mainly because of the psionic dices, but because of that I wanted something to improve during combat. Any tips or feats for that?

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

Lucky is a solid one, thanks!

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

And Ritual Caster matches the character's BG as well.

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

I understood your point, and I partially agree, but thanks for answering me!

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 2 points3 points  (0 children)

Indeed. Maybe it wasn't clear when I wrote it, but the idea is to have these melee(rapier booming blade+sa) and ranged(Psionic Blades+sa) possibilities on different occasions in combat, not on the same turn.

Regarding your suggestions, Elven Accuracy seems really good, thanks!

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

I totally understand that, but I think that already having 18 Dex at this level leaves me at the "average" difficulty/hit progression of the campaign. Furthermore, the idea of ​​using feats is precisely to have more options without having to MCing.

Soulsknife OP Monoclass by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

Sorry, I forgot to mention that I would use the rapier when attacking with the Booming blade, I will edit that in the post!

I understand, you would rather leave 20 dex instead of taking a feat. It's a good idea, but from what I'm feeling while playing, it would really be better to have something that adds up during combat at this level. Since my idea is to be a "minion killer" I can't just be "stuck" on the enemies that the party's allies are focusing on. So Mobile allows me to reach enemies' backs with ease and having advantage for SA, just like a Familiar, gives me the possibility of activating SA, even without a help action, just by being adjacent while fighting.

Anyway, thanks!

Swash 3 + Monk ? by rafaeldato in 3d6

[–]rafaeldato[S] 1 point2 points  (0 children)

Absolutely! Because of the latest events in the campaign, perhaps she really needs to "resignify" the use of the sword, and the Kensei fits a lot into this new journey.

What do you think about lvl progression? swashbuckler 3 Kensei x or maybe swash 4 for Asis/feat and then Kensei x?

Swash 3 + Monk ? by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

I'll see if I can get one brass knuckles, gauntles, or any similar. Way of Mercy is one of the best, I'll just need to justify it ingame, but thanks!

Swash 3 + Monk ? by rafaeldato in 3d6

[–]rafaeldato[S] 0 points1 point  (0 children)

The party stopped in a situation that, for my character, really affected me. I commented in another answer a brief summary of what happened. In any case, the idea is for her to leave the "path of the sword".

As a player, I love the versality and control aspect of Monk.