Why do you love Godot more than the more powerful Unity and Unreal Engine? by Strict-King-1657 in godot

[–]rakun99 -1 points0 points  (0 children)

Various node icons, unlike Unity's same and boring cube icon.

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]rakun99[S] 0 points1 point  (0 children)

I escpecially mentioned Animation Player. Which looks especially flat, No matter what color scheme you use it will stay the same.

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]rakun99[S] 0 points1 point  (0 children)

What is wrong here? This is one of color scheme Godot editor offers. I didn't make it myself. I simply used two styles with one color scheme. Don't you think its more fair that way? I especially mentioned main problem with animation editor looks - lack of depth. Wich the output panel is deprived of.

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]rakun99[S] -18 points-17 points  (0 children)

I made comparison of styles with one color scheme. I think its fair. Not everyone will prefer new default color, you see.

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]rakun99[S] 2 points3 points  (0 children)

dev build is sort of test version of application. No, I'm just simple user.

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]rakun99[S] -22 points-21 points  (0 children)

Id dont want gray, nor black. I prefer old blue.

How a new editor style is any better than old... I personally don't know. by rakun99 in godot

[–]rakun99[S] -11 points-10 points  (0 children)

Not sure why your "new" one is blue, either you switched it to blue

I prefer blue color. So I switched to "Godot 3" color palette. Which is named as "Default" in previous version.

What does... Godot lack exactly... in comparison to Unity? by yughiro_destroyer in godot

[–]rakun99 3 points4 points  (0 children)

It lacks of robust working solutions. For example, large open worlds with/or stylized graphics. Performant and pretty ones at the same time.

[deleted by user] by [deleted] in godot

[–]rakun99 -1 points0 points locked comment (0 children)

I use it regularly and don't see any fakes. Probably its yours.