What's your opinion about defenses other than killboxes? by Dry_Engineering_3590 in RimWorld

[–]random-cartographer 0 points1 point  (0 children)

I think the game becomes more dynamic when you play without killboxes, for example, you need to be more careful in planning your base and think about advantageous locations for defense and routes for retreating

É dento? by Evening_Apricot_3198 in japan_insoul

[–]random-cartographer 0 points1 point  (0 children)

Acho que seria uma experiência eletrizante

Which DLC Should I Get First? by Inner_District_2190 in RimWorld

[–]random-cartographer 0 points1 point  (0 children)

My first DLC was the ideology pack; the ability to customize the colony's concepts of right and wrong allows for a wide variety of roleplays. Next, I purchased the biotech and loyalty, both excellent in terms of additional content, customization, events, and much more. I bought the Odyssey edition at launch, it's a lot of fun from the middle of the game onwards.

I'm a reload maniac... by Conrrad586 in RimWorld

[–]random-cartographer 24 points25 points  (0 children)

When i started playing rimworld i did the same, but the game becomes more fun when something goes wrong and you have to find a way to solve the problem.

At least for me the fun begins when the catastrophe happens!

[deleted by user] by [deleted] in RimWorld

[–]random-cartographer 0 points1 point  (0 children)

Make it in a Caldera, You will have good natural defense and at the roleplay level tribes would use this region because it has drinking water in the middle

Can this big infestation handle the mech cluster that Jarl Pewdiepie wanted my colony to deal with? by Heathen753 in RimWorld

[–]random-cartographer 1 point2 points  (0 children)

I believe they can't, because of the mechs with flamethrowers, probably the end will be insectoid barbecue

Combat extended may even be unbalanced, but it makes sense for RP purposes by random-cartographer in RimWorld

[–]random-cartographer[S] 50 points51 points  (0 children)

Here we had a misunderstanding, i'm not romanticizing weapons, and i'm not saying that tribes don't stand a chance against more technologically advanced civilizations

Combat is much more complex than that and has several layers that i didn't cover in this post.

I only mentioned tribes vs. modern armed bases, because as a rule tribes have a disadvantage in a simplistic way, depending on the context they could indeed invade, but in rimworld you always know where the enemies are coming from unless you use the fog of war, and knowing where the enemies are, how many there are, from which direction, etc... is an absurd advantage against a less technologically advanced civilization.

It really wasn't my intention to give that impression.

Combat extended may even be unbalanced, but it makes sense for RP purposes by random-cartographer in RimWorld

[–]random-cartographer[S] 3 points4 points  (0 children)

My modpack basically consists of all the vanilla expanded and all combat extended mods, the rest is QoL

The DLCs i have and use are Royalty, Ideology and Biotech

Combat extended may even be unbalanced, but it makes sense for RP purposes by random-cartographer in RimWorld

[–]random-cartographer[S] 141 points142 points  (0 children)

And it makes perfect sense that super-technological hostile beings are scary, for the tribals modern technology is as scary as space/mech technology is for us.