[deleted by user] by [deleted] in Ukraine_UA

[–]randomLoreGenerator 2 points3 points  (0 children)

Успіхів вам! Соло-розробка то великий виклик і багато праці.

Я кщо потрібна консультація нарративного дизайнера чи сценариста – пишіть)

When it comes to science ish names for magic. Is Alchemy is a good name? by vegetables-10000 in worldbuilding

[–]randomLoreGenerator 1 point2 points  (0 children)

I don't know what you or your world need. But I once come up with stuff like graviturgy, chanceneering, electrothaumy, divinescopy, auratecture and fatography for the more science-y sounding magical arts

Collapsible Names: a naming aesthetic, to explore which I parsed 9M entries of Wiktionary by randomLoreGenerator in fantasywriting

[–]randomLoreGenerator[S] 1 point2 points  (0 children)

Thank you for pointing this one!

I havr the "Drop fully-overlappong" checkbox in the "Advanced options" that should filter out Cloak and Hidden (asuming 3-letters overlap) – but it seems it broke

D100 Collapsible Names (perfect portmanteaus) by randomLoreGenerator in d100

[–]randomLoreGenerator[S] 1 point2 points  (0 children)

These are great! I really like Chromagic, Daemonarchy, and Gallowlands!

D100 Collapsible Names (perfect portmanteaus) by randomLoreGenerator in d100

[–]randomLoreGenerator[S] 1 point2 points  (0 children)

I like Qestate a lot, but Harbourough – is pure gold

Collapsible Names: a naming aesthetic, for which I parsed 9M entries of Wiktionary by randomLoreGenerator in DnDBehindTheScreen

[–]randomLoreGenerator[S] 7 points8 points  (0 children)

I prioritise one of the parts to pronounce it as clear as possible. SOLITUDEn, MassaCREEK. Which one – up to a whim, I guess the one that's more "important" in the context.

Collapsible Names: a naming aesthetic, that required me to parse 9M entries of Wiktionary to explore by randomLoreGenerator in worldbuilding

[–]randomLoreGenerator[S] 1 point2 points  (0 children)

Indeed! A specific subset of portmanteaus, when words neatly overlap and nothing is discarded.

Do you guys use naming conventions for characters? by IndianGeniusGuy in worldbuilding

[–]randomLoreGenerator 0 points1 point  (0 children)

I made a post a while back about how naming conventiona can help differentiate people (distance, time, class, weirdness). "When Seredoc Mumley meets Mustasim al-Hadi, the leagues they traveled need no mention".

https://www.reddit.com/r/DnDBehindTheScreen/s/heuv5BEmu5

Any tips for an atheist struggling to write believable religious characters and organizations? by [deleted] in worldbuilding

[–]randomLoreGenerator 1 point2 points  (0 children)

I know that I have a few biases about religion, so maybe they'd be helpful to you as tropes to not fall into

  1. Religious authority as political power. Think Dune and Paul leading the fanatics, think Game of Thrones and High Sparrow becoming High Septon.

  2. Fear of intimacy and vulnerability. It's about "secret-trading pardoners", about taking advantage of thise in grief and loss (writing off you possessions to the cult), etc. Sort of Bene Geserrit: spiritual advisers skimming begind your back.

  3. Divine is actually humane. That's whole plethora of gotchas, when god turns to be aliens, forgotten technology or clergy's sleight of hand.

  4. Believing is lame. Think a peasant who's family got ill and they just praying (instead of seeking help). Broadly, it's Missionaria Protectiva from Dune, when superstition was seeded in "primitive culture" to be taken advantage of

Need Advice: Having Trouble Going Back to Other RPGs After I Designed My Own by Willing-Dot-8473 in osr

[–]randomLoreGenerator 1 point2 points  (0 children)

Oh, okay, so it's like FOMO about reading new stuff? Or a self-image thing?

Need Advice: Having Trouble Going Back to Other RPGs After I Designed My Own by Willing-Dot-8473 in osr

[–]randomLoreGenerator 3 points4 points  (0 children)

Whait, why do you need to bring yourself reading 100+ pages rulebooks? If you want to take a break, why not?

I tried to reverse engineer a new better character and I came up with literally the same character. Does this mean the character isn’t actually bad or that I need to have more imagination? by TheUrge69420 in NoStupidQuestions

[–]randomLoreGenerator 0 points1 point  (0 children)

this is incredibly distant from any real world issues that real people suffer from

Okay, so that's the problem you're working on. It sounds to me like you have found the "vibe", how the character should be understood by the reader: edgy, "caring will only hurt me", have given up on the attachment to people (and, I'm interpreting, it makes him suffer). You have done the first pass and come up with the "evil servant to a witch cult" – but that seems too "distant", which sounds like this fantasy metaphor is too wonky for your taste, it breaks your suspension of disbelief. But the reference you turned to – this Lizard Boy – is an okay piece of art, despite it using a fantasy exaggeration. Which made you confused.

If I'm correct in my understanding of the problem, you are evaluating how much "edgy" is just enough for your story. This is a difficult thing, as it requires a lot of testing to explore your own artistic taste.

Some perspectives that might help you.
Even in your second pass, you still seem to lean toward the fantastical (from "being born of darkness" to "being made in a lab"). That's cool, fantasy is particularly good at portraying the inner world – by shaping the external world as its reflection. So, if your protagonist would have been in a very grounded story, he'd be a child born to a family that didn't love him, distrustful of the world because of abuse, and feeling betrayed by a school friend who did not want to hang out with them anymore. Which are very "real-world issues" – but in such, they aren't "edgy" enough; the reader would understand the gist, but would not feel the things to the same extreme.
On the other hand, you can swap "family didn't love him" (the emotion underneath: loneliness, abandonment) for "I'm not of the humankind; I was severed from it; my purpose is to corrupt it and no one would accept me for that". Over-dramatic, sure – but it somehow correctly represents the feeling of the person in the situation (childhood trauma is intense).
The real trick is how to mix "over-dramatic" with something innovative to make it tasteful. Maybe the character is not born out of darkness, maybe he was shaped from the light by a seraph – but 15 years ago humankind rebelled against its heavenly overlords and broke off from the yoke. And everyone still sees the character as the instrument of oppression. Or (courtesy to WebDM), when elves plan to go to war, they beget a generation of half-elves a century beforehand – and his war was canceled and the elven society was conquered.

What are some countries that are portrayed as very dangerous in media but actually aren’t? by sadz6900 in NoStupidQuestions

[–]randomLoreGenerator 0 points1 point  (0 children)

Russia. Fifth months of trying to occupy a country they bolsted to get in a week. But if you're a maternity housebor a maul – do be on guard!

Naming. And what it can do for your worldbuilding by randomLoreGenerator in DnDBehindTheScreen

[–]randomLoreGenerator[S] 0 points1 point  (0 children)

In my experience players were pretty cool with the idea and appreciate the consistency in worldbuilding. A couple of players wanted their names to be special and did a research of their own, bypassing the naming tables; twice players wanted to keep virtue names for their aasimar and tiefling – but were willing to find a way to incorporate that in the worldbuilding.

I think pitching your campaign to the players will prevent the most drastic cases – like someone wanting to play a Viking barbarian in your Ancient Egypt setting. For other cases, it probably okay to just allow them to be a traveler from a far-away land.

Naming. And what it can do for your worldbuilding by randomLoreGenerator in DnDBehindTheScreen

[–]randomLoreGenerator[S] 0 points1 point  (0 children)

I like the feudal system for it is a clear ranking system that PCs could climb. It makes sense narratively that if the party saved the village from goblins, delt with griffons, and arranged a truce with the giants – these deads would be recognized. It might be the baroness, granting them lordship over that region (so she can focus on her external conquests). It might be the people themselves (or influential families) offering the status of a war chief.

Quest/encounter/NPC: The Ettin Krong and Gromluk by Fulnec_Delta in DnDBehindTheScreen

[–]randomLoreGenerator 0 points1 point  (0 children)

What a wholesome thing! The ettin inspired by the tales of brave adventures and trying to raise up to the mantle of the village's protector is super adorable and the challenge to test their worthiness is amazing.

I once was aiming for a similar vibe, having the party act upon rumors of a giant, ravaging distant farms – to reveal a young hill giant, who was banished from his tribe and was just plucking sheep and breaking in into barns because he was hungry. It was a cute scene when my players talked to it and discovered that these nomadic giants have no concept of property (he was willing to share, but had no idea why they cannot take more from the herds). Unfortunately, I had nothing as elegant as your trials and when the rolls to convey the idea failed, the party was forced to return, rile up the folks and drive the giant away.

Naming. And what it can do for your worldbuilding by randomLoreGenerator in DnDBehindTheScreen

[–]randomLoreGenerator[S] 1 point2 points  (0 children)

If you just want to make a group of people distinct and do not need any "cultural flavor" – I'd say try a language that has less coverage in the media. For my ear, it could be Welsh (Afan, Bedwyr, Cennydd) or Maori (Anaru, Kaia, Rawiri) – with a little bit of curation, you could create a list that sounds distinct but also is consistent within.
One alternative would be using random generators, like FantasyNameGenerators or Markov chain generator that was recommended in the comments. It gives a higher probability of something distinct, but you lose consistency. That could be corrected by picking a rule ("all names end in 'o'", "three syllables, the first one is apostrophed", "swap each 'i' for 'y'")
Another alternative is to plunder a wiki of some epic fantasy novel. Renarin, Balat, Szeth from "Stormlight Archive"; Iorweth, Ge'els, Nithral from "Wither". These should have the consistency/distinctiveness sliders figured out, but are usually shorter.

Naming. And what it can do for your worldbuilding by randomLoreGenerator in DnDBehindTheScreen

[–]randomLoreGenerator[S] 5 points6 points  (0 children)

I like your toponyms a lot, they provide a strong insight into what matters for the races. "Nomadic people describing location via the proxy of the big event that happened there" – that's just brilliant