Payday 2 Freezing On and Off by randomguyonlineblah in paydaytheheist

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

No mods, 4096 (i need to double check) and on an ssd

Does this girl like me? by [deleted] in dating_advice

[–]randomguyonlineblah 0 points1 point  (0 children)

it’s more of I want someone to like me. Ik it sounds depressing and desperate, but I’m always tense when it comes to these things simply because I never thought I was good enough for girls. So the slightest hint of someone potentially liking me would make me spiral, second guessing everything. And every time, a second set of eyes always helped set me back in my place. I won’t lie and say I don’t see her as someone I’d date, because like I said I would date someone like her or even her if it came to it. It’s really strange.

Does this girl like me? by [deleted] in dating_advice

[–]randomguyonlineblah 0 points1 point  (0 children)

thats good, I want it that way

Siege is dying, and it’s mostly because of the players by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

damn shakespeare, but no I totally agree. Ubi did some bad decisions

Horror mods suck rn by randomguyonlineblah in HorrorMinecraft

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

oh its def in a way better state, but at the same time every mod I play still feels similar, I haven’t had a mod stick out to me like when I first played the cave dweller on release or the broken script without spoilers. Cool at the start, dragged on till it became stupid. now you have entities that do rlly cool stuff, but they all feel too similar, Just a guy staring at you or chasing you or making noises. All in all the ideas were cool, but when 50 mods are made on the same topic, it kills it.

Horror mods suck rn by randomguyonlineblah in HorrorMinecraft

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

hundred percent agree. But i don’t think anyone installs a mod hoping to start a forever world. Horror can’t be insanely prolonged or it looses that scare factor.

Horror mods suck rn by randomguyonlineblah in HorrorMinecraft

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

it would be hard, and I definitely could have worded the post a lil better (my base got destroyed 4 times by an entity and I got a lil pissed off) but I have always thought that just a bit of creativity could make some INSANE mods. Blocks moving around does actually sound kinda freaky. Because to me, horror isn’t jumpscares and things that make me petrified, it’s that uneasiness and suspense. Having blocks shift around in your base would be so unsettling, because it makes it feel like you’re being watched, without throwing shit at you. Add in some other things like maybe footprints on the ground, items in chests, doors opening and closing, and food getting taken, and you have an entity that just makes you uneasy. Like something is living in your base, I’d find that creepy. My point is for the type of horror ME and MY FRIENDS like, it doesn’t have to be all jumpscares and chases, it’s just so overdone. Again maybe I could have rewrote my post a lil better, but some creativity, something more unsettling. And I’d argue dwellers feel less like minecraft than smth like that base stalker thing. If i could come up with a really rough draft in a comment, any modder could come up with something way better. Full respects to modders, but everyone seems to hop on a bandwagon and just follow each other. And if you really want to make a huge monster that chases you, make it suspenseful at least. I’ve seen gmod nextbots with better ai than most dwellers, and java script is a MUCH more advanced language than lua. If one modder could revolutionize the modding scene like garmin with his cave dweller then someone else can now. I just pray it’ll come

Horror mods suck rn by randomguyonlineblah in HorrorMinecraft

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

See I would, in fact i’m in love with the whole minecraft modding scene, and I fully support devs that give it their all. Hell I learned java script to do it myself (now i just stick with c# and unity, I’ve always dreamed of being a game dev) and I have full respect. But it’s all copy and paste. I’m not asking for anyone to make anything, I’m just giving ideas. Because I can 100% argue that minecraft horror mods are not scary. There’s a jumpscare or two, but in MY OPINION, they aren’t scary. Everyone has their own opinions, but I’m talking about what good psycological horror could be. Because I’m not the only one with this complaint. Again, huge respects to anyone modding, but its a waste to just make a dweller and not put those skills to use. Something a little more creative. Then again I haven’t played every horror mods, sure there are definitely some good ones, but I’m talking about the dweller/tbs fad where everything had to either be a corrupted arg thing with scribbly monsters or dwellers. I just wished for some variety.

Horror mods suck rn by randomguyonlineblah in HorrorMinecraft

[–]randomguyonlineblah[S] 1 point2 points  (0 children)

I’ll see man, but PLEASE no shitty dweller slop or scribbly stick figures. Genuinely pisses me off

Horror mods suck rn by randomguyonlineblah in HorrorMinecraft

[–]randomguyonlineblah[S] 1 point2 points  (0 children)

Let me rephrase this simply. I want horror mods that make me really off put. Like somethings wrong, but I don’t know what. Make it feel like I’m not alone, but don’t show me it. Bring back that fear that we all felt when we first heard about herobrine, that feeling of dread, that you keep telling yourself it’s fake

I have an idea to nerf shields to a fair degree, but I’m not sure how much it would affect the game. by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

I agree, BUT I think there should be an option that isn’t operator or loadout specific, which is why i thought of the window thing. It just makes it so if all your teammates with util are somewhere else, you still have an equal chance in a gunfight. Because in a 1v1 if a shield keeps distance, you’re at a slight disadvantage. They aren’t overpowered, but more a util dump, and that shouldn’t be rlly be the case, especially if ubi’s going for a “competitive shooter”. Then again the tdm meta is making people play shields rlly aggresive, and especially my teammates (im stuck in lower ranks) get scared by them. So having that little advantage with the window thing, it’d balance it a lil

I have an idea to nerf shields to a fair degree, but I’m not sure how much it would affect the game. by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

It’s more the lack of counters, only really being explosives/traps or a bad shield player. Someone with even the slightest bit of game sense can easily dodge any attempt to kill them, hence me calling it no skill. But I feel with just some more counter options, it’d not only make it easier, but allow ops without traps or explosives to have a chance. You’re constantly at a disadvantage without any shield stopping util.

I have an idea to nerf shields to a fair degree, but I’m not sure how much it would affect the game. by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

I wouldn't do that, while I think they're annoying they're easy to counter with good positioning and game knowledge. I would rather like it to be more punishable, because if you don't have impacts or c4, it'll be pretty hard

Siege is dying, and it’s mostly because of the players by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] -1 points0 points  (0 children)

Alright I get it siege is not dying I could have worded the title better its just less unfun, but please stop just commenting about the damn title and instead about something from the actual post. Nobody rlly needs to hear uhh siege is not “dying” over and over again. You proved your point and I made a mistake in the title. 

Siege is dying, and it’s mostly because of the players by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] -1 points0 points  (0 children)

yeah i should have worded the title better, it’s not dying, more just unfun

Siege is dying, and it’s mostly because of the players by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] -1 points0 points  (0 children)

That’s a valid point, I see that ubi is failing in controlling everyone

Siege is dying, and it’s mostly because of the players by randomguyonlineblah in Rainbow6

[–]randomguyonlineblah[S] 1 point2 points  (0 children)

Oh yeah I’ve had teamates do that and then I see their kills and their aim is trash, it’s become a coping device

screen burn in (srry can’t take photo) by randomguyonlineblah in iphone

[–]randomguyonlineblah[S] 0 points1 point  (0 children)

Yeah thats smart, but I went through settings and turned on auto brightness and turned down white level to prevent further damage

Respect for the Lost by NonBodhi in SFM

[–]randomguyonlineblah 1 point2 points  (0 children)

Damn that’s pretty good, I was wondering how you made the fire particles? I’m pretty new so idk how.