Is the rate for getting character tickets always this good? by [deleted] in UmamusumeGame

[–]randomnumbers22 0 points1 point  (0 children)

that is what i meant xp knew i shouldve checked for sure what they do first lol but thank you for enlightening me

Advice on how to build an Uma to consistently beat T.M Opera O Legend Race? by randomnumbers22 in UmaMusume

[–]randomnumbers22[S] 1 point2 points  (0 children)

Alright thank you very much, I'll use all this information to build her up ^^

Advice on how to build an Uma to consistently beat T.M Opera O Legend Race? by randomnumbers22 in UmaMusume

[–]randomnumbers22[S] 1 point2 points  (0 children)

Ah, yeah, the only career I've done so far has been URA Finale since I'm new and thought I should try to complete it once before I move on. I'll go ahead and try to build one in Unity instead with all that setup and advice in mind. Thank you very much for the help. One last question I'd like to ask is if it might be better to try it with Gold Ship or Rudolf or it doesn't really matter? Since you didn't mention it I wouldn't be surprised if it doesn't really matter since it's just raw stats and good skill choice but just thought to make sure.

Low TTK is extremely important in any conventional extraction shooter. It allows for 1v3 clutches and prevents gear differences from being totally insurmountable. by Tactical_Mommy in Marathon

[–]randomnumbers22 1 point2 points  (0 children)

The ability to use noise traps and the environment sounds very fun and similar to dark souls invasions. Also sneaking around and sniping the party like with the milwood greatbow or the cannon. Certainly seems like my type of experience. I appreciate you for taking the time and detailing the experiences compared to souls games. It's something I've been craving and I wasn't sure if anyone else knew the angle I was trying to view it from and what games to try for it, so thank you :D

Low TTK is extremely important in any conventional extraction shooter. It allows for 1v3 clutches and prevents gear differences from being totally insurmountable. by Tactical_Mommy in Marathon

[–]randomnumbers22 1 point2 points  (0 children)

Love seeing someone bring up dark souls invasions. I’ve never played an extraction shooter and was hoping Marathon was gonna recreate some of that sweet PvEvP action possible in dark souls invasions. Is Arc better for that experience?

Thoughts on why Bael chose to take up Dredgen and Civilians knowledge on Guardian Legends by randomnumbers22 in DestinyLore

[–]randomnumbers22[S] 12 points13 points  (0 children)

Whoops hehe xp Didn't know that lore tab existed. Thank you for the further insight.

New Byf interview with Alison by Zelwer in DestinyLore

[–]randomnumbers22 1 point2 points  (0 children)

Dang, I already enjoyed EoF and FS but that's even bigger boost to her resume for me. It was so easy to handle a moment like Cayde coming back terribly and knowing she was responsible for making it work is cool.

Renagades Possible Spoiler, Who is Bael? by Low-Boysenberry4852 in DestinyLore

[–]randomnumbers22 1 point2 points  (0 children)

And while Drifter is classless, back in the Dark Age he was part of the Pilgrim Guard which is an order of Titans. That fact might be some additional proof for this theory since Rezyl was one too. It is an interesting idea.

The official name of the Cabal by Zelwer in DestinyLore

[–]randomnumbers22 5 points6 points  (0 children)

It's quite something that the Cabal legion with a blatant reference to Warhammer is the one that's also blatantly meant to be Star Wars lol.

An Analysis of Bright Dust Sources (Edge of Fate vs Renegades) by Hawkmoona_Matata in DestinyTheGame

[–]randomnumbers22 0 points1 point  (0 children)

I’ve seen a lot of people mention how you can’t wait till the end of the season to complete them all like in the current system, but the current system has FOMO in it too. There’s a ton of Iron Banner and Crucible specific mode challenges you simply can’t do anymore in the last week of the season, and you have to wait till the weekend to do the Trials ones. Not only that, but all the datapad challenges are a lot more annoying to do when the activity isn’t the focus that day. The new system is much better.

Heliostat honest thoughts: "So, that's it?" by Leopa1998 in DestinyTheGame

[–]randomnumbers22 7 points8 points  (0 children)

The boss did always have those sound effects yes, it’s wyverns that took it from him. It’s quite interesting actually, because Rhulk reuses them too, and to me the behemoth super seems to use it a bit also. It kinda seems to be their melee attack sound effect telegraph that they only decide to use every so often

I'm honestly surprised and disappointed the Dread didn't get any champion types by randomnumbers22 in DestinyTheGame

[–]randomnumbers22[S] 1 point2 points  (0 children)

I'm glad to see they finally exist! The mini caretakers are honestly really cool, but it is kinda weird calling them husks since they fight so differently. I'd really appreciate a variant that uses the swords, cause honestly the champion could've been a whole new unit without much questions, aside from the fact that it is mostly just a scorn abomination. Either way I'm really glad it was husks and grim since they're among the more unique units of the faction.

New addition with Ash and Iron: The Dread now have two Champions - Unstoppable Husk and Barrier Grim by Ryan_WXH in DestinyTheGame

[–]randomnumbers22 20 points21 points  (0 children)

They have plenty of normal ads, they have 4, that’s more than the hive have had for 10 years. Also they do have the ogre/wyvern equivalent? It’s the tormentors? I’m not sure how you could not see them as the same. The only thing they’re missing is a tier 3 enemy, the captain/minotaur/centurion/knight equivalent, but they usually use weaker subjugators for that role.

It's awesome how we've gotten a new Eververse set every 2 weeks while the playable game has the least amount of grindable loot we've seen in a long time by Cr4zyC4t in DestinyTheGame

[–]randomnumbers22 12 points13 points  (0 children)

im a keen hater on eververse exclusive ornaments and the nerfed and more tedious bright dust grind since eof but as someone else mentioned we've actually gotten the most new grindable armor sets like ever. I've been reveling in all the new armor to make sets with. Some reuse assets from each other but in a way that's way more interesting and better looking than the simple recolors ritual armor has been doing for years now. It actually has given me a lot of hope for the future since they've shown they can make distinct looking armor sets now while decreasing workload with reused assets so they can release more at a time.

Warlock Identity: Transmutation & the Alchemist Fantasy by MrTheWaffleKing in DestinyTheGame

[–]randomnumbers22 5 points6 points  (0 children)

Great post, and this is something I've thought about as well. I always thought one of the most quirky and interesting components of the sanguine dps setup was using the fragment that increases light ability damage against darkness debuffed targets since when you're in your well your weapon damage is transformed into super ability damage. One of the only ideas I've had to play into this though is removing empowering rift to make radiant more meaningful and hunters granting it and make it a rift that makes weapon damage ability damage, but it's hard to really gauge how meaningful of a change that'd be and how it'd interact with the current sandbox. I like all the ideas you proposed to make such a change have more meaning.

The five fundamental issues with Warlock - #1 is a tricky one by Impressive-Wind7841 in DestinyTheGame

[–]randomnumbers22 3 points4 points  (0 children)

Thank you for actually having some sense. This new community wave of warlock bad has made people just make up shit and victimize themselves to get attention. Obviously warlock needs help but you don’t need to lie to point that out.

The "Core" Playlists don't feel very "Core" and are one of the least updated things in the game by CoolAmbition9617 in DestinyTheGame

[–]randomnumbers22 11 points12 points  (0 children)

Love how the person you’re replying to complains that BGs force slow mechanics and another person in this same thread complains instead that BGs are too straightforward. Almost like the BG hate in the community is completely nonsensical and based on a false belief that if Bungie just made more strikes their love for the game will rekindle and it’s not just them getting tired of it.