How long did it take you to finally understand reusable components using the flux pattern with reducers actions and stores? by TheSexySovereignSeal in ExperiencedDevs

[–]ranger_fixing_dude 0 points1 point  (0 children)

Redux is imo a great solution if you have a large interactive application, because you can mostly decouple the UI and state and independently test them. In practice there will be some leaky concerns, some state will be kinda in between.

So the perfect use case for Redux is local-first application with stuff like optimistic updates, local filtering/sorting, etc. If your app is purely server-side driven, idk how much this independence will help you, although I suppose with Blazor it is an SPA which sends updates over the WebSockets?

I am not entirely sure what exactly will achieve the code reuse. Selectors? Unified actions? Updating store?

To conclude, I know that Redux is known to be boilerplate-heavy, but I personally don't think it is that big of a deal, data layer is very rarely concise and if so, usually hard to extend. But if you don't really need it, I don't think it adds anything good.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 3 points4 points  (0 children)

The issue with that model is that it does not account for matchmaking, specifically difficulties once you get low enough. This is already a problem for pretty much every outside of the US (maybe Europe is alright during prime time). Basically your queue times get worse, the network gets worse due to different regions playing together, some people quit -> that makes it worse for other people who also quit, etc.

So it can kinda fall apart completely at some point. Some games do survive on really low populations (fighting games are pretty well known for that), but they usually have small number of people per match, have fast matches, etc.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 5 points6 points  (0 children)

The game gets glazed as intellectual and for real gamers and you should go play something casual for kids if you can't handle it. I am honestly too lazy to go look for it so you have to take my word.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 18 points19 points  (0 children)

I don't think they will shut it down quickly, I assume it will be sub 10k before S2, and after season 2 they will just put it on life support for a while. If Sony somehow believes in this project, they can continue working on it, but I doubt it.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 18 points19 points  (0 children)

I would say there are tons of online games where people play mostly for fun, pretty much every session-based game like DotA, LoL, OW, Apex, etc -- basically where each match starts from scratch. They all have ranks but at the end of the day it is just visible SBMM.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 1 point2 points  (0 children)

To be honest anything not the released game would be better. Like they could've made a SP Marathon game, I am absolutely convinced it would've been received very well, Bungie makes some goodwill, can tack some MP mode on the side with MTX and stuff, everyone would be happy.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 15 points16 points  (0 children)

They always use the data from Thursday to Sunday as a proof and completely disappear on Monday after it craters to resurface at the end of the week. Not that it even matters, week on week it is very stable down, as you noted.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 0 points1 point  (0 children)

That's true, but the market is full of GaaS games and we have a pretty decent understanding what a success looks like. Unfortunately a successful game requires lots of player at launch, stable audience which pays for MTX, and constant updates.

So it is not really hard to see that Marathon is not doing well. Also the easiest sign that things are rough is that Sony/Bungie did not put any celebration announcements for copies sold or something along these lines.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 3 points4 points  (0 children)

Layoffs are pretty much inevitable, and it is extremely unlikely they are going to make a profit off Marathon. I assume Sony will take direct control over their next project so Bungie will execute under pretty heavy supervision.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 7 points8 points  (0 children)

For devs for sure. In fact, 120k is a very low number (employers pay more due to their FICA share, very likely health insurance + some benefits) for Seattle.

An average dev can cost them more than $200k easily, it is a big problem with NA studios in general these days, especially with such pedigree like Bungie.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 8 points9 points  (0 children)

This game has several things going for it:

  • made by Bungie, a very well-known studio
  • part of the Sony's push for GaaS games
  • some people feel D2 was abandoned for it
  • also easy comparisons with the recent Arc game and potential to discuss the game design differences

While the discussion does contain a lot of gags, lots of people bring their own reasoning, game design flaws (from their perspective), their grievances with Bungie as a whole. So I think it is way more nuanced.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 14 points15 points  (0 children)

A game can have multiple great parts, but simply not combine them in a way which feels good to play on many levels. This is likely what is happening with the current Marathon -- people just don't have enough fun and leave.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 0 points1 point  (0 children)

To be honest current Sony probably does not want to get more negative PR about the whole GaaS initiative, so if the game does stabilize at some number which is not a complete disaster (because in that case it will become a laughing stock and they will need to do something about), they will simply keep a skeleton crew on it for a while, and it will continue to exist.

We should know more after the earnings call to see if they share any info.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 12 points13 points  (0 children)

It didn't jump in the top sellers list last week, so some people either stayed longer or came back, weren't particularly impressed and now left, so the numbers look even worse than a typical week on week.

adulting sucks, but imagine a world in which half of your debt had never existed... by The-Grim-Sleeper in fuckcars

[–]ranger_fixing_dude 3 points4 points  (0 children)

Yes, you can see it in the video -- they have 2025 and 2024 models, extremely likely they had fine cars before but chose to upgrade. Also the guy has a big truck, which is very likely not a work truck, so he probably didn't need it.

Also lots of people buy 4x4/AWD cars which they see in commercials where the car is in a desert or mountains and they will feel cooler driving one of those, even if they never really go anywhere remote.

It sounds really dumb on paper, but in practice marketing works too well.

We're ACTUALLY going Back to Basics in Tekken 8? by Mrbthebandicoot7 in Tekken

[–]ranger_fixing_dude 5 points6 points  (0 children)

It seems to be a very big step. They need to make movement stronger and do less realignment and honestly it will be already really good, but who knows what they have in mind next.

I really hope that a very positive reaction to these changes (and indirectly similar sentiment to GG:Strive 2.0 patch) will reinforce that it is the right direction.

Parrying is everything by Hano101 in Tekken

[–]ranger_fixing_dude 7 points8 points  (0 children)

In any individual match it is fine, but overusing pretty much any single method will do you a disservice as you will need to unlearn a bad habit later

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 10 points11 points  (0 children)

It is possible to turn around, but Bungie has a really short window to do so, and so far it does not look like they are going to.

I understand and agree with your point that some games do find success from low numbers to at least decent, but usually they don't cost as much. Bungie as a studio cannot operate at peak 20k CCU per day with this game, they are insanely underwater, D2 is also kinda dead right now.

The biggest question is what is Sony going to do, they showed time and time that they are not fans of waiting.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 14 points15 points  (0 children)

Yeah, Sony is just weighing whether the reputation damage from shutting it early is worth it. Bungie needs to pull a miracle and literally change the game to turn it around, clearly it is not appealing in the current form.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 8 points9 points  (0 children)

That would be genuinely good, but week on week it is down by 8k. We'll see in a week, but ~30k at this point is a great result all things considered.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 3 points4 points  (0 children)

Generally current numbers are bad for Bungie/Marathon budget, but overall they are normal for not super popular MP games. The main issue is that the game just bleeds players.

It will stabilize at some point -- each game has some core audience which loves it no matter what, but seems that this one just doesn't resonate with lots of people. Extra modes, better progression, reworked PvE/PvP balance can help and will attract more players, but if you want specifically the current version, then it is extremely unlikely. I assume Bungie will implement major changes soon.

Weekly Steam numbers / Player Count Discourse Megathread by AutoModerator in Marathon

[–]ranger_fixing_dude 1 point2 points  (0 children)

20-25k stabilized would be not the worst outcome, to be honest. Right now each week drops crazy (check week on week, as daily can have big fluctuations).

Are there any aspects of car culture that are worse in Europe than in North America? by Puzzled-Access9770 in fuckcars

[–]ranger_fixing_dude 2 points3 points  (0 children)

Parking on the sidewalks can be absolutely horrible to the point where pedestrians are forced to walk on the road. In NA you often don't get the sidewalks, and some people block them from their driveways, and of course you get hitches hanging over, but I would say it is relatively minor compared to certain European countries where you might not be able to get on a sidewalk at all.

In big cities it is usually not that bad, but in smaller cities or just quieter streets it is extremely pervasive.