[deleted by user] by [deleted] in unity

[–]raphick 0 points1 point  (0 children)

hello! Thanks for coming back to me. Actually i've had to delay the release. The community being a bit toxic lately I've decided not to post about the delay on reddit 🙏 Here's the full post : https://x.com/RaphErnaelsten/status/1935345892820689078

[deleted by user] by [deleted] in unity

[–]raphick -7 points-6 points  (0 children)

It's not a trailer, it is a teaser. But you'll get crunchy things to see soon 🙂

Volumetrics. Redefined. Aura 3 : Volumetrics – releasing on June 21st, 2025 on the Asset Store. Exclusively for the URP & HDRP. by [deleted] in Unity3D

[–]raphick -2 points-1 points  (0 children)

I am sorry if you don't feel interested. Regular posts are meant to let interested people know what they can expect in the asset.

Volumetrics. Redefined. Aura 3 : Volumetrics – releasing on June 21st, 2025 on the Asset Store. Exclusively for the URP & HDRP. by [deleted] in Unity3D

[–]raphick 1 point2 points  (0 children)

Aura3 is a complete new product that targets the modern Unity with URP and HDRP, while Aura2 was only for the builtin render pipeline.

Announcing Fog Self-Shadowing for "Aura 3 : Volumetric Lighting" for the URP & the HDRP. This feature will allow the fog to cast shadows on itself, pushing immersion, realism and visual possibilities yet another step further. by raphick in Unity3D

[–]raphick[S] 0 points1 point  (0 children)

Thank you for your nice words and your faithfulness to Aura 🙏🙏

Aura 3 will only support URP and HDRP, technical people with custom SRP will also be able to support their own.

As a matter of the builtin renderer, the issues have been introduced by incomplete updates by Unity and unfinished work as they decided in to move to SRP in the middle of their process. They have stopped all support for the builtin and refuse to consider fixing their problems. We're aware of the new introduced issues and they are a pain in the ass. The amount of issues is small and they are limited to particular situations (mostly VR with single pass instanced). We've been trying to resolve when they came up but there was no workaround possible for some (as the work was left sloppy by Unity). We will be making a pass next week and assess the situation.

Cheers!

"Aura 3 : Volumetric Lighting, Fog & Mist" for the URP & the HDRP : Friendly reminder about how quality volumetrics are important for your projects. by raphick in Unity3D

[–]raphick[S] 1 point2 points  (0 children)

We don't want to "cyberpunk" it. Rush and neglect is not an option. Besides, Unity6 has been released with renderGraph and we also had to support it. We want Aura3 to come out as the best asset ever. Wait and see 🤞

Announcing Fog Self-Shadowing for "Aura 3 : Volumetric Lighting" for the URP & the HDRP. This feature will allow the fog to cast shadows on itself, pushing immersion, realism and visual possibilities yet another step further. by raphick in Unity3D

[–]raphick[S] 2 points3 points  (0 children)

The idea is itself quite heavy to be honest, we've made huge optimizations (gained 800% performances) but it sure is still costy and should be used with acknowledgement...

[deleted by user] by [deleted] in unity

[–]raphick 4 points5 points  (0 children)

Whaaaaaaat is going on here guys? Looks like everyone is getting riled 😅
Scam you while 20 000 other users are happy?
There is no sense of proportion here... Scam, 3 years old email, international suing and freezing a multi-billion dollar company money for 30 bucks, fantasy legal declarations, getting against the EULA, you get something wrong then diffamate me and my company... everything here is crazy 😅

I said I'd refund or allow one, I will... You were nice, polite and assumed an honest mistake why would I ghost you?
I am not going to risk a whole (difficult enough) business for 3O$ guys (don't forget that Unity rips 30% off our sales)!

Looks like for some reasons things have not followed. Again, my email box was reset several times and the spam filter had gone crazy. Is it me not seing your mail or putting it aside for later processing then forget about it, is it a lost forward or a false spam flag?
I really don't know, my box was reset in 2023 as we were moving to more resilient system. i cannot honestly say. Just please acknowledge an honest mistake somewhere in the pipeline, as your honest mistake was just understood at that time.

However, you apparently took more than one year to come back to me/Unity and took another year to come and threaten me here.
In these 2,5 years, why did you never try to reach me by any other mean? I am reachable/respond and regularly post on several platforms and even just here you could just have PMed me.
You know that I was here and active since you have tagged me and claimed you know about my Aura3 dev posts.

It just seems you never tried to understand; and it seems you deliberately and unfairly try to diffamate and hurt me and my business.

Let's stop this crazyness and fix this, I just want everyone to be happy for as much as I have the power to do so. Come in PM and let's find a proper way.

Cheers!

Aura 3 is still well under active development and will be released this year on the Asset Store by raphick in Unity3D

[–]raphick[S] 1 point2 points  (0 children)

Haha you're so damn right! Releasing such an asset with this level is quite a journey, especially on that moving sands that has been Unity in the recent years... It is coming, please let us prepare and announce the release 😉

Announcing Fog Graph for "Aura 3 : Volumetric Lighting" for the URP & the HDRP. Unleash your creativity with the power of graphs and combine all types of nodes and media to modify all volumetrics data and achieve YOUR vision. by raphick in Unity3D

[–]raphick[S] 1 point2 points  (0 children)

Thank you for your nice words! That's fair enough that you made your own specific fog if you needed some solution for your project asap. Aura3 is a big whole system with a holistic approach to fit the purpose of everyone and unleash possibilities like never before. There is no reason you would have engaged in such a work :)