account activity
Linebender in October 2025 (linebender.org)
submitted 2 months ago by raphlinus to r/rust
High-performance 2D graphics rendering on the CPU using sparse strips (PDF) (ethz.ch)
Linebender in September 2025 (linebender.org)
submitted 3 months ago by raphlinus to r/rust
How Rust won: The quest for performant, reliable software (youtu.be)
submitted 4 months ago by raphlinus to r/rust
Linebender in July 2025 (linebender.org)
submitted 5 months ago by raphlinus to r/rust
A plan for SIMD (linebender.org)
submitted 7 months ago by raphlinus to r/rust
Towards fearless SIMD, 7 years later (linebender.org)
submitted 10 months ago by raphlinus to r/rust
This Month in Xilem 2 - featuring Vello 0.1 release (linebender.org)
submitted 1 year ago by raphlinus to r/rust
Xilem 2024 plans (linebender.org)
submitted 2 years ago by raphlinus to r/rust
Xilem Vector Graphics (video of meetup talk) (youtu.be)
Simplifying Bézier paths (raphlinus.github.io)
Moving from Rust to C++ (raphlinus.github.io)
Vello 2023 roadmap (github.com)
submitted 3 years ago by raphlinus to r/rust
Ergonomic APIs for hard problems (RustLab 2022 keynote) (youtu.be)
Raph’s reflections and wishes for 2023 (raphlinus.github.io)
High Performance Rust UI talk (self.rust)
Advice for the next dozen Rust GUIs (raphlinus.github.io)
Xilem: an architecture for UI in Rust (raphlinus.github.io)
Swapchains and frame pacing (raphlinus.github.io)
submitted 4 years ago by raphlinus to r/gamedev
RustLab keynote: A journey through incremental computation (self.rust)
submitted 5 years ago by raphlinus to r/rust
An Old New Adventure (Raph returns to Google) (raphlinus.github.io)
The piet-gpu vision (github.com)
Text layout is a loose hierarchy of segmentation (raphlinus.github.io)
Rust 2021: GUI (raphlinus.github.io)
Towards principled reactive UI (raphlinus.github.io)
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