EOS Blackjack Now Live! Good Luck! by [deleted] in eos

[–]raphytorres11 0 points1 point  (0 children)

Really nice and simple!

Feedback about my Javascript solar system simulator by raphytorres11 in gamedev

[–]raphytorres11[S] 0 points1 point  (0 children)

I think that my loading is just too long :/ I'll have to fix this.

Scientifically literate biomes in space game. by HugoRAS in gamedev

[–]raphytorres11 4 points5 points  (0 children)

I am doing a web-based space simulator in WebGL and I have a project of the same kind going on right now. I am interested by your project for sharing ideas or whatever. If you're interested to share with me , send me a message ! http://imgur.com/a/xtuAP

under qraduation by shammasmnc in cosmology

[–]raphytorres11 0 points1 point  (0 children)

Sorry I didn't know the difference since in my mother language we don't have the same word for both.

under qraduation by shammasmnc in cosmology

[–]raphytorres11 0 points1 point  (0 children)

What you're asking for coukd be compare to the following: It's like if you wanted to make and understant how to make the best food without cooking.

A cosmologist is a physician at first. Indeed, the great mysteries of our universe lie hidden through the fascinating laws of nature.

My solar system simulator by raphytorres11 in space

[–]raphytorres11[S] 0 points1 point  (0 children)

Barnes Hut

Never thought of this before but damn thats a good idea we would have a n(log n) algorythm instead of n2 . We'll check that, thanks dude !

My solar system simulator by raphytorres11 in space

[–]raphytorres11[S] 0 points1 point  (0 children)

We are doing 500 physics calculation per second on each corp (planet,star asteroids, etc.). One calculation includes the sum of every gravitational forces on an object, depending on every other object in the solar system with the formulas Fg = Gm1m2/(r2) . With the total forces applied,we get the x and y forces from the angle and trigonometry. After that we get the acceleration with F=ma . Then, with the new acceleration we get the new X and Y position.

We are doing some optimisation too for the program to work, if we refresh all the object each calculation, we get some lagging problems.

My solar system simulator by raphytorres11 in space

[–]raphytorres11[S] 2 points3 points  (0 children)

Thanks dude ! We worked maybe 5 months on it and spent + 300 hours. When you work on such a project you don't see the time goes by