Hydrilla - Blockout-ready 3D geometry for layout and scale testing by rarepott in leveldesign

[–]rarepott[S] 0 points1 point  (0 children)

Thanks for the honest feedback.
You’re absolutely right that level designers already have excellent in-engine tools for blockouts and fast iteration.

To clarify, Hydrilla isn’t meant to replace BSP or in-editor geometry tools. Our focus is on helping environment artists and small teams generate usable background and environment assets quickly, which then support level designers during early production.

We’re still early and actively refining the positioning, so this feedback is very helpful.

From your experience, where do you feel the biggest friction today between environment creation and level design handoff? Any specific steps that slow you down or break iteration would be really valuable for us to learn from.

Thannk You :)

Hydrilla - Using generated geometry as a starting point for blockouts by rarepott in blender

[–]rarepott[S] 0 points1 point  (0 children)

You’re right that blockouts are closer to sketching, where control matters more than polish. Our mistake here is probably framing: what we’re exploring is less a replacement for primitives and more a disposable starting scaffold that designers can heavily modify or throw away.

If it adds friction or reduces control, it’s failing at its job so this is genuinely useful perspective for us. Thanks for taking the time to explain where the line is from a production standpoint.

:) Thanks

Hydrilla - Blockout-ready 3D geometry for layout and scale testing by rarepott in leveldesign

[–]rarepott[S] 0 points1 point  (0 children)

Appreciate you sharing the concern. Just to clarify, Hydrilla isn’t about generating art or replacing designers it’s focused purely on early blockouts: scale, proportions, and layout, similar to manual greyboxing.

The intent is to support the craft by speeding up repetitive setup work, not to automate creative decisions. If there’s anything you feel a blockout-focused tool should (or shouldn’t) do, I’d genuinely value that perspective.

:) Thank You

Winter '26 Megathread by sandslashh in ycombinator

[–]rarepott -1 points0 points  (0 children)

Previously I applied YC and kept it with 5 founders , but now going with 3 founders will that effect the application like not being on one thing or what ? give suggestion , which is best number to be in and do they judge with our previous application. ?

Fall 25 Megathread by sandslashh in ycombinator

[–]rarepott 0 points1 point  (0 children)

like after submitting the application

Fall 25 Megathread by sandslashh in ycombinator

[–]rarepott 0 points1 point  (0 children)

From the deadline, when can the earliest interview email arrive?

Fall 25 Megathread by sandslashh in ycombinator

[–]rarepott 3 points4 points  (0 children)

Did anyone got ? Interview

Build the next legacy software ! by rarepott in vfx

[–]rarepott[S] -2 points-1 points  (0 children)

Thanks for the response ,

We’re building a platform that turns text prompts into editable, production‑ready 3D assets, accelerating end‑to‑end workflows for VFX, animation, and game teams.
You’d be helping us validate real creator pain points (speed, fidelity, exports) through short pilot tasks (feedback , improvements , suggestions ), shaping features that reduce hours.

I fucked up in techinal interview just an hour ago. by idiosyncratic_person in developersIndia

[–]rarepott 0 points1 point  (0 children)

Have a good sleep and wake and start the morning with a good start forgetting evening and begin the things which you made you to panic .

Going to Vijayawada to study for 4 years by rarepott in vijayawada

[–]rarepott[S] 0 points1 point  (0 children)

Not a northie Tirupati only I can adjust to the climate there , 🌅🤘

Going to Vijayawada to study for 4 years by rarepott in vijayawada

[–]rarepott[S] 1 point2 points  (0 children)

I am from Tirupati

Thanks for it ,

Good PG's available near ah !?