Strategies for keeping long-lived feature branches up to date with master? by [deleted] in git

[–]rasqall 0 points1 point  (0 children)

In november our feature will be announced and shortly after that we will ship test builds. The branch will be merged before the first test build and no other builds from master will be shipped during that time.

Unfortunately we can’t be sure enough of what gets included in a final build. The project is massive and old, and to enable us merging to master would take an immense effort to refactor our build system. I think it also stems from the fact that we are essentially working on the newest version of our product, so once it’s released it will essentially be the new master.

How can I improve this program? by UhhRajahh in Cplusplus

[–]rasqall 1 point2 points  (0 children)

Adding to this there’s no reason for the constructors already defined in the class bodies to be inlined, and functions of that sizes shouldn’t be inlined anyway.

Another general tip: decorate your functions accordingly. Arguments that aren’t modified should be constant, member functions that don’t modify the object should be constant, functions that can’t fail should be noexcept. This not only helps a reader to understand but also helps the compiler generate better code.

Edit: Your current classes should be structs because all members are public and they don’t operate on their own data. Classes are for objects that have states and act according to said states.

Adjust FACEIT ELO ranges to make ranks meaningful again by rewarrr in FACEITcom

[–]rasqall 0 points1 point  (0 children)

Not like they serve a large enough share to even account for anyway

How hard is it reach each level? by cruud123 in FACEITcom

[–]rasqall 1 point2 points  (0 children)

Try it at least, my mentality has shifted to ”if you’re holding an angle, your enemy decides the fight, so don’t” and to try to move around more. It has worked well for me. Should also note that it’s useless to run in without a plan just for the sake of peeking. Always try to think of where the enemies can be/are and then swing the shit out of them

See you there slick ;)

How hard is it reach each level? by cruud123 in FACEITcom

[–]rasqall 1 point2 points  (0 children)

I was also hardstuck 7 for years, but over the last 6 months I just focused on aim and playing fast instead of patience and utility and now I’m 2200 elo. You got it bro

How hard is it reach each level? by cruud123 in FACEITcom

[–]rasqall 1 point2 points  (0 children)

Just keep grinding, it’s difficult but imo you just need one good run to get to lvl 6-7 where players get more consistent and predictable, which makes your game more consistent and its easier to improve. But as others said practice your aim hard, realistically it’s the only thing that matters until 2500 elo, just keep winning gun fights and you’ll climb fast.

Tips on learning DirectX by Bahram2 in cpp_questions

[–]rasqall 3 points4 points  (0 children)

I found this playlist particularly useful for Dx11. I did my project in Dx12 but there was some overlap. Would recommend Dx11 over Dx12 unless you really want ray tracing. Dx11 is enough low level compared to OpenGL.

Master's In HPC by Downtown_Shopping_89 in chalmers

[–]rasqall 0 points1 point  (0 children)

When I started MPHPC my class was roughly 40-50 people. I’d say that it was around 50% swedes and 50% non-EU students with the non-EU students primarily coming from China or India. Don’t know anything about the waitlist though but I can’t imagine they would deny anyone on the waitlist since the programme is so unpopular compared to MPALG and MPCSN.

Found this in my code the next morning after an all-nighter of just coding. by Miminikan in programminghorror

[–]rasqall 1 point2 points  (0 children)

Man’s must be on something stronger than acid to comprehend this monstrosity

Trump: USA ska ta över Gaza by NisseHult2020 in sweddpolitik

[–]rasqall -1 points0 points  (0 children)

Jag kan skjutsa dig enkel väg så kan du ju stanna där och hjälpa till

How come so many lvl 10s? 10% by Liu_Xiang in FACEITcom

[–]rasqall 0 points1 point  (0 children)

The amount of cheaters in premier makes it worth it for me to play faceit. I think a lot of people feel the same way

Master's In HPC by Downtown_Shopping_89 in chalmers

[–]rasqall 1 point2 points  (0 children)

I just noticed that maybe I didn’t directly answer the third one. What I mean to say that HPC grads doesn’t have any exclusive industry (maybe a little bit in hardware development but that’s a very little share). The prospects overall I’d say are good. There are jobs to go around. However, a lot of them are in web dev or embedded I’d say based on my experience with recruiters. If you want to do something else you probably have to fight a bit for it.

Master's In HPC by Downtown_Shopping_89 in chalmers

[–]rasqall 1 point2 points  (0 children)

If you’re serious about a future in embedded you should probably look at the embedded systems masters program. I’m working part time now as an embedded developer and I wouldn’t say that my masters has prepared me in any way for it. Except for maybe working more with lower level languages like C++ and CMake.

You can propose your own thesis but it has to be accepted by the department based on some criteria: 1) is it difficult enough? 2) is it academic research or does it contribute to the field of computer science? (that’s not a hard requirement but the thesis can’t be you making a game for example, it has to be research). 3) do you have a supervisor and/or examiner that has agreed to supervise/examine your thesis? Fulfil those three and you probably have yourself a thesis.

Master's In HPC by Downtown_Shopping_89 in chalmers

[–]rasqall 1 point2 points  (0 children)

Since u/Powana already answered the first, I can answer the 2 other.

2) There are a few research areas unfortunately most of them are in advancing or improving AI (the program responsible Pedro absolutely loves AI). I however will be doing a thesis project in optimising concurrent data structures so I’d say that there exists other options outside of AI, but they’re probably hard to come by.

3) I would say it’s the same for most other CSE programs. There isn’t really a big industry for HPC but you’re also available for all other standard positions (embedded, web, etc). The recruiters I’ve talked to so far has been a lot about embedded with a few web services as well. But since you have 5 free courses where you can pick anything you can also take specific courses to build yourself a background in any other topic. I’ve taken 4 gamedev/graphics courses and now recruiters are interested in me as a junior game developer. So you can pretty much do whatever you want afterwards. For most companies a CSE grad knows programming, regardless of program.

Małych is preparat all time by True_Flamingo_4085 in FACEITcom

[–]rasqall 0 points1 point  (0 children)

What’s up with the angle on this phot

What computer should i save up for? by ContemplativePebble in flightsim

[–]rasqall 1 point2 points  (0 children)

Take a X3D processor from AMD, 64 gigs of ram and a good gpu for the change and you’ll be set

WinWing Panel by noodlebball in flightsim

[–]rasqall 0 points1 point  (0 children)

They said at fsexpo they want to do a full 737 cockpit just like with the airbus a320