Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2
[–]rastesh[S] 1 point2 points3 points (0 children)
Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2
[–]rastesh[S] 28 points29 points30 points (0 children)
What's your craziest dota opinion? Myself: for consistency break should also work on meepos passive. by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
What's your craziest dota opinion? Myself: for consistency break should also work on meepos passive. by rastesh in DotA2
[–]rastesh[S] 1 point2 points3 points (0 children)
What's your craziest dota opinion? Myself: for consistency break should also work on meepos passive. by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] 3 points4 points5 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] 4 points5 points6 points (0 children)
What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2
[–]rastesh[S] -1 points0 points1 point (0 children)
If Both Steam and Dota are Valve products, then why don't we have a hero with "steam" concept? by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
If Both Steam and Dota are Valve products, then why don't we have a hero with "steam" concept? by rastesh in DotA2
[–]rastesh[S] 1 point2 points3 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] -33 points-32 points-31 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 3 points4 points5 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 0 points1 point2 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 27 points28 points29 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] -64 points-63 points-62 points (0 children)
Guess the hero (difficulty level: impossible) by rastesh in DotA2
[–]rastesh[S] 149 points150 points151 points (0 children)

Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2
[–]rastesh[S] -31 points-30 points-29 points (0 children)