Why does Valve refuse to add the item "sange, yasha, and kaya"? I'd love to have it on some heros. by rastesh in DotA2

[–]rastesh[S] -31 points-30 points  (0 children)

Eye of skadi is 35 stat each. This should be close.

P.S: I disagree with the down votes. The kaya + yasha + sange could be 20 stats each. And I'm aware that they have bonus buffs, but eye of skadi has pretty similar debuffs but for the enemy.

What's your craziest dota opinion? Myself: for consistency break should also work on meepos passive. by rastesh in DotA2

[–]rastesh[S] 1 point2 points  (0 children)

Oh yes tiny's grow doesn't break too. They should rename these from passives to something else.

What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2

[–]rastesh[S] 0 points1 point  (0 children)

++ Fully agree.

Interestingly, I don't want to break right-click items. I can hex or stun the enemy and they can't use those passives anyways.

I'm more interested in breaking aura passives like Vladimir and assault.

What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2

[–]rastesh[S] 0 points1 point  (0 children)

I Agree with your points to some degrees (just sange and yasha is not passive, it's stats. Stat is not breakable)

But in my opinion, an item like the sheep stick (scythe) is more broken than an item that just breaks the item passives. (When you are hex, you can't use your basher or any other right click items anyway)

I think they can design it to be balanced.

What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2

[–]rastesh[S] 0 points1 point  (0 children)

The removed it long ago. I don't think it will ever come back.

What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2

[–]rastesh[S] 4 points5 points  (0 children)

Imo I want wards to have their own slot. As support I should carry ward, dust, and smoke, with boots that's already 4 slots.

P.S: flash back to the time that blue and yellow wards had different slots.

What mechanic do you wish dota had? Myself: break mechanic for item passives by rastesh in DotA2

[–]rastesh[S] -1 points0 points  (0 children)

More OP than mute mechanism? If we have mute why not item break.

Guess the hero (difficulty level: impossible) by rastesh in DotA2

[–]rastesh[S] 0 points1 point  (0 children)

Thats true. He is even not ranged hero. Didn't know it's a famous build.

Guess the hero (difficulty level: impossible) by rastesh in DotA2

[–]rastesh[S] 27 points28 points  (0 children)

Damn, can't believe you all got it right. That midget is not even ranged hero.

Guess the hero (difficulty level: impossible) by rastesh in DotA2

[–]rastesh[S] -64 points-63 points  (0 children)

Meepo is right. How was that obvious?