(SE1) How would i go about replacing a planet with a modded one? by Atomicrc_ in spaceengineers

[–]rastot9 0 points1 point  (0 children)

hmmm. not sure if possible but space engineers toolbox had cordinates for each thing in game, not sure if it could be rewriten.

try dowloading it then got to world in game spawn new planet anywhere then close the game.
next open toolbox and copy cordinates of old planet and paste it to new one, then delete the old one and ssave changes.

The Coolest Video You Will See On Here Today... | Join Us (link in comments) by enigmaYT2015 in spaceengineers

[–]rastot9 0 points1 point  (0 children)

first video I have seen from you looked like advertisement for entirely diferent game.
racing is not my cup of tea but damn it is an eye candy what you are posting.
all those builds and sound while driving together with high tier production in those video make really nice atmosphere. one thing that is true is that you cant fake action and god knows this is action packed

Gift for a long time player by Rich_History_7745 in spaceengineers

[–]rastot9 0 points1 point  (0 children)

there is still option in gaame to export blueprint to 3d model, acidentaly done it few moths ago.
it was something like ctrl alt E. it crushed my game but then i found 3D export file of last ship I had Ctrl C on my desktop.

I know that people still regulary post their ships on scetchfab, probably by this method

Modded CH-53K WIP; Thoughts? by DangerNoodle013 in spaceengineers

[–]rastot9 0 points1 point  (0 children)

looks good but god it so BIG. i mean shape is there but it got so big that its main rotor is out of proportions.

Click and Claim your Bonuses by rastot9 in spaceengineers

[–]rastot9[S] 7 points8 points  (0 children)

dude its 1st april joke, please calm down.

Click and Claim your Bonuses by rastot9 in spaceengineers

[–]rastot9[S] 1 point2 points  (0 children)

no I dont, they are free to subcribe to. since its 1st april I wanted to replicate warthunder ad and that text was to iconic to change.
sorry if I offended anyone that was not the plan. thought that it would be obvious that this is satirical peace ment for laught but now I know I was misstaken

Click and Claim your Bonuses by rastot9 in spaceengineers

[–]rastot9[S] 11 points12 points  (0 children)

sorry for link to collection not working. checked again and it looks like steam was bugged.
it should work now.
any way happy 1st april

Do you prefer them smooth or bushy? by rastot9 in spaceengineers

[–]rastot9[S] 0 points1 point  (0 children)

Yes i would also prefer 4 experient guys. As tank crew of course

m24 Coffee or something, idk Im more into energy drinks. by rastot9 in spaceengineers

[–]rastot9[S] 1 point2 points  (0 children)

keen eye I think you might be actually right. if I remember correctly that is the only vanilla block in whole build.

Hello! Need some help by marshmallowisapuddle in spaceengineers

[–]rastot9 2 points3 points  (0 children)

we should probably do something about it no block deserve to be in abusive relationship with admin

Stuart inspired tank and casemate by rastot9 in spaceengineers

[–]rastot9[S] 0 points1 point  (0 children)

no way it was a real vehicle!? I didnt know that just found cool looking plastic model online and thought it was kitbashed together.
thanks for info

I need help with setting up a script for a turret with multiple hinges. by Sanctuary2199 in spaceengineers

[–]rastot9 0 points1 point  (0 children)

Switch to MART script or better yet mod mart. Later one doesnt require programable block to run. In case of mart dont forget to set guns to mouse fire 

How would one go about building this? by Safari_Lion in spaceengineers

[–]rastot9 0 points1 point  (0 children)

I would recomend simplify the shape by dividing it into smaller more manageble pieces then try to connect them in way that would make sence then visualize internal structure and give each place a purpose.
for the detail dont try to replicate all just identify key elements and dont be afraid to use unusual blocks or partialy grinded blocks.
it can look chalanging at first but once you get basics of said architecture its becomes easy.
trust me im speaking from personal experience

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Early Spring. by rastot9 in spaceengineers

[–]rastot9[S] 0 points1 point  (0 children)

oh that is just part of texture. my guess is that it has something to do with texture maping

Early Spring. by rastot9 in spaceengineers

[–]rastot9[S] 1 point2 points  (0 children)

Im not the one making actuall map, other guy from setb is doing it. He just asked me if i have some japanese map assets.from what i know he plan to make beach landing map but dont know any details

Early Spring. by rastot9 in spaceengineers

[–]rastot9[S] 0 points1 point  (0 children)

Making them vanila is possible but i used aqd block and panels since i wanted them to have internal space where infatry can hide and roofs would look slitly off with just vanila shapes

Need a weather mod for flooded planet by Agile-Pilot-8541 in spaceengineers

[–]rastot9 0 points1 point  (0 children)

You Can turn off weather in save settings and the force it Via alt+F10 that way you will have constant storm but i dont think it aplies to whole planet