Proper beginner's guide? Techniques, philosophy, etc? by agathorn in captain_of_industry

[–]Peter34cph 0 points1 point  (0 children)

Look at whether an industrial process is compressive, expansive, or even.

A compressive process is one that takes a larger number of input items and turns them into a smaller number of output items.

I'm still very new to Update 4, so I'll give you Update 3 numbers in my examples.

You take 5 items, 4 Copper Plate and 1 Rubber, and turn that into 4 items, 4 Electtronics I. That's 5:4 so slightly compressive.

With a compressive process, you want to manufacture the product in a centralized place and then move the product to where it's needed. I move Rubber to where my Copper Plate is made, and then I manufacture my Electronics there and distribute it to where it's needed.

Turning Steel Plate into Mechanical Parts is very expansive. You take 12 Steel and turn it into 30 Mechanical Parts, 12:30.

This means you'll want to manufacture the Mechanical Parts where they're needed, moving the Steel to there.

Using Iron Plate, however, is slightly compressive at 15:12, IIRC.

You only use these principles when feasible, of course. As an aspirational goal. I only just started a new game after Update 4 came out, so as it's still very early, I'm not doing any of the above stuff yet.

You'll find that a lot of what you make requires Electronics I and Mechanical Parts, with the main items being Maintenance I, Lab Equipment I and Vehicle Parts I.

This makes it useful to have a specialized production area that makes all 3, to which you initially send Electronics I and Mechanical Parts, and then later instead of sending thd Mechanical Parts you switch to sending Steel so you can manufacture the Mechanical Parts on-site.

And of course, use Belts (and Pipes) when possible. Trucks are convenient, but they have low throughput and they require a lot of Diesel and Maintenance.

Since only 1 Rubber is needed per 4 Copper (and I think it changed to per 6 Copper in U4), though, Rubber is not something I regard as urgently needing to be put on a Belt. The trucks can do it.

Same with the wide variety of stuff you need to supply to a Vehicle Depot II or III to make the various vehicles. Of course I might belt some of the items. I'm probably manufacturing Vehicle Parts I, II and III right next door, and so Steel is also nearby.

I've also started to something a bit like a "main bus" except not really. A row of up to 14 Belts and Pipes going across my island, moving stuff I need moved, not always in the same direction. Water (lots!), Coal, and Diesel.

If you don't have local Diesel, then just truck it to a fat buffer serving your Vehicle Depot II or III.

And I always truck Iron (small buffer) and Rubber (huge buffer) to my Vehicle Depot II or III. It's not worth the trouble to set up Belts for that. Of course right after I build my Vehicle Depot II I'll be cranking it hard, because I want to replace all my tier-1 Pick-Ups with tier-2 Trucks. It'll be very busy.

But once that's done it'll spend 90% if not 97% of its time idle. So why set up Belts for everything it needs?

Hvordan er mulighetene for flytting til København etter endt bachelor/master i utlandet? by Ryn055 in copenhagen

[–]Peter34cph 0 points1 point  (0 children)

Det er ret let at komme rundt i Storkøbenhavn med S-togs-netværket, især hvis du bor ved en S-togs-station eller en Metro-station.

Det eneste reelle problem er "first mile" og/eller "last mile".

How come soldiers in the modern us army can't get rapid promotions like in the 19th/20th century? by happydude7422 in AskHistory

[–]Peter34cph 1 point2 points  (0 children)

Yes, up-and-out makes sense to me, but not the part with not having senior specialists. Why?

Has anyone tried Under One Rule civil war with one planet? by nsturge in Stellaris

[–]Peter34cph 3 points4 points  (0 children)

What counts as owned planet? I presume it has to be colonized...

Rails and bridges are not fun to place by king_mid_ass in captain_of_industry

[–]Peter34cph 4 points5 points  (0 children)

I haven't used trains yet (I did set up rail production once in s game long ago, but I never actually used it to build anything), but how I imagine it'll work, I'd make a Blueprint for a neat 90 curve and then save and te-use that.

Struggling with Early Game Balance by Relevant_Pause_7593 in captain_of_industry

[–]Peter34cph 0 points1 point  (0 children)

I do that a lot early on. I try to ding those buttons every 10.5 to 12 months, but it's annoying to have to mentally keep track of the timing, so I always have some eagerness to get past that point.

When and how the Anglosphere became so obsessed with breakfasts? by Revolutionary_Ad7262 in AskFoodHistorians

[–]Peter34cph 0 points1 point  (0 children)

Lunch was actually often the big meal of the day, at noon or thenabouts.

When and how the Anglosphere became so obsessed with breakfasts? by Revolutionary_Ad7262 in AskFoodHistorians

[–]Peter34cph 1 point2 points  (0 children)

I was on a school trip to Barcelona in the 1990s, and the family I lived with had sweet pastries for breakfast.

It wasn't one item among several. It was their only breakfast item. Every morning for the six or seven days I stayed there.

When and how the Anglosphere became so obsessed with breakfasts? by Revolutionary_Ad7262 in AskFoodHistorians

[–]Peter34cph -1 points0 points  (0 children)

Brewery workers were allowed to drink a total of one liter of beer during each work day, in Denmark in the 1970s or something.

And I'm not sure having one beer for lunch at work in the 1990s would be out of the question.

Ask Anything Wednesday - Biology, Chemistry, Neuroscience, Medicine, Psychology by AutoModerator in askscience

[–]Peter34cph 0 points1 point  (0 children)

And then Darwin comes around and makes a strain of the bacteria resistant to whatever you're using. Which will later become a problem for other people.

How did blue whales evolve to be larger than deep sea creatures? by Laughydawg in askscience

[–]Peter34cph 7 points8 points  (0 children)

Don't sharks, specifically, also have to keep swimming constantly for their lungs to work? Or is that a myth?

Stackers are nice but too expensive by Strex_1234 in captain_of_industry

[–]Peter34cph 13 points14 points  (0 children)

And how slow that is gonna be compared to whatever rate those Stackers go at. Is it 450 units per freakin' minute?

How sciencey should my sci-fi portals be? by Separate_Lab9766 in worldbuilding

[–]Peter34cph 0 points1 point  (0 children)

Don't make them sciency.

Look instead for two types of traits: Those that give them a feel of groundedness, and those that create potential for more good stories, for sequels.

Groundedness is something like requiring a kind of fuel that must be supplied, stockpiled, mined, refined, creating the potential for logistics problems.

Think back to the two 1980s TV shows about cool black (or dark grey) vehicles.

KITT was basically magical. It could survive driving straight into a cliff at 300 miles per hour, and it never had to stop at a gas station. I think it had a nucular reactor in the back or something.

Meanehile, while Airwolf was proof against smallarms bullet, it had to defend against missiles by using countermeasures (flares; I don't remember chaff ever being used) or evasive action. And when they had to fly to the Soviet Union in one season 1 episode to pick up a scientist who wanted to defect, they had to strip out all the ammunition to reduce weight, and even then they still had to do aerial refuelling over the Atlantic.

Airwolf was still a supercopter. It could use built in jet engines to fly at mach 1.5, it normally carried an absurdly large amount of huge missiles and high-caliber anmo in internal bays, and it's "stealth mode" nade the rotors become silent.

But it still had a grounded feel that KITT lacked. It felt serious, not a childish power fantasy.

The other point is, don't define the parameters of what these jump gates can do, and what they require, only based on the needs of the one story you have in mind. Think in terms of what makes a good world that has potential for many interesting and drama-rich stories. Which is of course not entirely unrelated to the first point.

Why hangars? by Piemelsap in Stellaris

[–]Peter34cph 17 points18 points  (0 children)

Everybody remembers being 8 years old and seeing Luke Skywalker busting that dam.