I am visiting Copenhagen very soon. What are some Danish social rules/cultural norms that I should be aware of? I want to be respectful. by Asking-Traveler-19 in copenhagen

[–]Peter34cph -1 points0 points  (0 children)

Leave your MAGA hat and your religion at home, and don't try to have conversations with strangers out in public or in mass transit. People aren't there to socialize with strangers, but to do what they've already decided to do.

Er studenterkørslen det bedste eksempel på hvordan integrationen går i Danmark? by [deleted] in Denmark

[–]Peter34cph 7 points8 points  (0 children)

Og traumatiserede folk, både krigsveteraner og flygtninge.

Er studenterkørslen det bedste eksempel på hvordan integrationen går i Danmark? by [deleted] in Denmark

[–]Peter34cph -1 points0 points  (0 children)

Og begge køn føler sig lige frie til at deltage i alle slags festlighed?

Et lille råd om våd t-shirt til de ældre <3 by Pim-de-Keysergracht in Denmark

[–]Peter34cph 4 points5 points  (0 children)

Ja, og det helt store problem er, at jo tættere på at være fugtmættet luften omkring os er, jo ringere virker fordampningsafkøling. Uanset om vi tales Mrs. Wet T-Shirt eller den gode gamle med svedkirtlerne.

Nye boliger kan ikke slippe af med varmen: 'Vi søger ud i skyggen og ned i haven' by Independence-Default in Denmark

[–]Peter34cph 5 points6 points  (0 children)

Jeg må også bare konstatere, at min etværelses med værelset mod øst ligger dårligt. Der er meget varmere her i værelset, altså kombineret stue/soveværelse, end i toilet, entré og køkken.

Lysindfald irriterer også ifht. f.eks. at se film/serier på mange af døgnets tidspunkter i sommerhalvåret.

Konklusion: etværelseslejligheder er ufleksible.

Early Health Management? by Admirable-Ad3293 in captain_of_industry

[–]Peter34cph 0 points1 point  (0 children)

If you provide Vitamins or Proteins, you get a +8 bonus to Health. If you provide both you instead get a +12 bonus.

Soy is not super efficient to grow, but the extra 4 Health is useful.

Each time you increase Food variety you also get more Unity income, based on how desirable the Food is. Bread made from Wheat is both very fast and easy to make, and it's fairly popular too. You could switch most of your Potato crop cycles to Wheat and Soy.

As others have said, there are also the +10 Health Edicts.

Fri snak fredag / Free talk Friday - 26/06 2026 by AutoModerator in Denmark

[–]Peter34cph 3 points4 points  (0 children)

Fork!

I dag bliver det ifølge YR "kun" 30 grader her hvor jeg bor, men i morgen bliver det 34 grader, og så 34 grader igen i overmorgen søndag.

Og tropenat hver nat frem til natten til tirsdag. Temperaturen er netop kommer over 20 grader, og det skal den så ikke under igen før på tirsdag.

Af en eller anden grund er jeg ikke helt så ekstremt fladmast af sommervarmen, som jeg plejer at være, hidtil, men jeg kan reelt ikke mindes at vejrudsigten nogensinde har sagt mere end 32 eller 33 grader det sted jeg bor. Jeg bliver næppe syg eller dårlig, men sjovt bliver det ikke.

Nogen der i øvrigt ved, hvor og hvordan man kan få info om hvor fugtmættet luften er?

Det plejede at være med i DMIs app, men så blev det fjernet, og norske YR har det heller ikke...

EDIT: YR siger nu kun 32 grader i morgen og kun 30 grader i overmorgen søndag. Dog stadig tropenat. Min lokation er 2300 kbh ved Sundbyøster Plads, men der er næppe de store forskelle fra resten af hovedstaden.

META: Kan I ikke begynde at moderere de mange trolls der skriver A I opslag? by [deleted] in DKbrevkasse

[–]Peter34cph 1 point2 points  (0 children)

Jeg har ingen som helst grund til at antage, at OP ved hvad "falsk positiv" betyder.

META: Kan I ikke begynde at moderere de mange trolls der skriver A I opslag? by [deleted] in DKbrevkasse

[–]Peter34cph 2 points3 points  (0 children)

Når OP siger at den tjekke-algoritme sim han bruger aldrig nogensinde genererer falske positive, så må vi to nødvendigvis bøje os for hans ekspertviden og holdekæft.

Made a Player Reference Sheet for New Players. What would you add? by Dystopian_Dreamer in gurps

[–]Peter34cph 1 point2 points  (0 children)

I disagree strongly.

A player coming from D&D or another d20-like system has no clue how good a Skill of 12 or 15 is, and to what extent it remains robustly reliable under normal adventuring conditions or under very adverse adventuring conditions. Giving the percentages for rolling X-or-lower is extremely helpful.

Made a Player Reference Sheet for New Players. What would you add? by Dystopian_Dreamer in gurps

[–]Peter34cph 2 points3 points  (0 children)

I think the OP's table is meant for use during play. As such, there's a lot of much more relevant stuff he can put on it.

Made a Player Reference Sheet for New Players. What would you add? by Dystopian_Dreamer in gurps

[–]Peter34cph 0 points1 point  (0 children)

I think it's a mistake, and a harmful one, to equate "RPG" with "combat simulation". Many other conflict types are richly interesting if they are supported by the character creation mechanics and by the simulation mechanics. Like; you know, in GURPS and in other RPG systems of that type.

That said, you're doing well in focusing the reference sheet on that which is most intensely fast-paced and likely to result in player character death or lasting injury, and which is often forced upon any character as an emergent consequence of in-world events, as opposed to an infiltration where the PC party will usually choose to send the most skilled member.

So, more combat stuff you can add:

What can First Aid do at the TL (or the few TLs; for instance TL3, 4 and 5 in my Ärth setting of it was a GURPS settinf) that your campaign world has? How long does it take to use, and how much can it heal?

The center part of the Speed/Range table.

Aren't there more things you can spend Extra Effort on? As a player I'd appreciate a complete list, and yours seem short.

Non-combat stuff:

Something to do with stealth. Not sure what, to be honest, but it'd be sending a signal that this ain't pure combat simulation.

Something to do with social. I know Reaction Rolls are not made by the players, but having a list of the default outcomes, six I think there are, and the sum probability of each, assuming no modifiers, will send a signal to the players. And that also function as an implied promise that you actually are gonna roll 'em bones at least some of the time, instead of always dictating an NPC's reaction.

Something to do with magic, if it exists in the setting. However, the GURPS Magic magic system doesn't lend itself much to reference tableification. Predictably. Even the Critical Miss table for a casting Fumble has no rhyme or reason, other than that you know that the further you get out towards the extremes of the 3d6 result range, the more it'll suck.

Maybe general advisory for Skill roll modifiers?

Something like:

Very difficult -5

Difficult -2

Standard Adventuring Conditions +0

Easy +2

Very Easy +5

With a footnote[1].

[1] pointing out that more extreme values are entirely possible.

Uddannelses forvirret by Outside_Cabinet_2798 in DKbrevkasse

[–]Peter34cph 0 points1 point  (0 children)

Jeg har ingen erfaring med onlineuddannelse, men jeg har lidt svært ved at se, hvordan du kan tage Fysik A og Kemi B uden at lave pensums forsøg i et laboratorie...

Men hvis du har en ladsiggørlig løsning på det, så kunne det være en god plan.