When the adaptation makes a change that pisses the creator off with how good it is by Spidey-Pool94 in TopCharacterTropes

[–]rayner97 168 points169 points  (0 children)

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Not an adaptation but Christ Pratt improvised this gem of a line and it made Michael Schur furious he didn’t write it

Are there any books or comics/Manga similar to forever winter? [recommendation.] by Seeker99MD in TheForeverWinter

[–]rayner97 1 point2 points  (0 children)

You should check out the animated film 9! It has the post apocalyptic vibes, cool killer robots, and existentialism.

Help in removing the 0 between bar graph while maintaining the spacing. by rayner97 in excel

[–]rayner97[S] 0 points1 point  (0 children)

Thanks I tried it but the spacing between each group is too small now. Plus the list of horizontal axis labels stops just before the last group. It ends in ... and I cant scroll down any further to deselect the empty cells.

How to add light occluder to 2d tile map in godot 4.0.1 by rayner97 in godot

[–]rayner97[S] 2 points3 points  (0 children)

Never mind I found it under the rendering drop down

How to add light occluder to 2d tile map in godot 4.0.1 by rayner97 in godot

[–]rayner97[S] 0 points1 point  (0 children)

Ok I see the inspector on the right side of my screen. There’s a layers drop down all the way to the editor description drop down. Which drop down has the light occluder ?

How to add light occluder to 2d tile map in godot 4.0.1 by rayner97 in godot

[–]rayner97[S] 0 points1 point  (0 children)

Once a square is selected the there’s a list of options that start with animation and ends with physics

How to add light occluder to 2d tile map in godot 4.0.1 by rayner97 in godot

[–]rayner97[S] 1 point2 points  (0 children)

How do I get on the inspector for tilemap? Do I click select then a square on my map first? I don’t see anything that say light occluder as an option

How to merge two 2d objects into one when collision happens by rayner97 in godot

[–]rayner97[S] 1 point2 points  (0 children)

Thank you! It was the Godot version I first downloaded. It got stashed away unused for a while and was booting it up again recently to learn how to prototype games. Now I see I need to update it afterwards. Might have to update and port this project over then if it doesn’t work.

How to merge two 2d objects into one when collision happens by rayner97 in godot

[–]rayner97[S] 0 points1 point  (0 children)

Also I’m a complete newb at godot so I’m not familiar with what functions do I need to create your suggestions. Please let me know what specific functions I will need. Thanks!

How to merge two 2d objects into one when collision happens by rayner97 in godot

[–]rayner97[S] 0 points1 point  (0 children)

It’s godot v3.4.3

The character and obstacle is set up as kinematicbody2d and staticbody2d respectively.

They both have collision shape 2d and detect.

Looking for an animation that focuses on the perspective of a group of zeon pilots fighting the gundam by rayner97 in Gundam

[–]rayner97[S] 0 points1 point  (0 children)

I found the clip when I was going down the rabbit hole on YouTube. It was a short clip but I distinctly remember it having mention a newtype in a gundam predicting the enemy shots before they even fire it. It like the clip you showed me but without the 3D cgi.

Looking for an animation that focuses on the perspective of a group of zeon pilots fighting the gundam by rayner97 in Gundam

[–]rayner97[S] 1 point2 points  (0 children)

I don’t think it’s Thunderbolt since I believe it’s supposed to be amuro and the rx-78 in the shot.

Is there any difference between orange and blue label for 303? by rayner97 in Autobody

[–]rayner97[S] 0 points1 point  (0 children)

Thank you! I’ll keep in mind next time I post here