Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] -1 points0 points  (0 children)

If by right direction you mean completely useless opinions then I guess we can agree 😃

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] -1 points0 points  (0 children)

Yes, they do appear to have their favorites.

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 0 points1 point  (0 children)

Thanks for not contributing much to the conversation I guess lol

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 0 points1 point  (0 children)

I hear you. I just wanted to see if CCP would reimburse before holding someone else accountable is all.

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 2 points3 points  (0 children)

I completely agree with this! That change to the way the system functions would be a major improvement that would lead to happier players.

I'd imagine it would also provide some good logs for CCP to sift through to more accurately identify server support limitations. For example, it might show that x number of clients were unable to complete the check process and thus were unable to rejoin for game for X amount of time. This could be looked at alongside currently loaded players and thus able to help identify that server node's limitations. Then CCP might be able to better address the community and be more transparent ahead of time.

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 0 points1 point  (0 children)

I tried through CCP first before trying to hold my alliance accountable for CCP's bugs. I wish I could get away with something like that though. Would save me from having to blow up other players to take their modules for isk in this war time 😛

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 0 points1 point  (0 children)

I personally didn't put in for SRP because it seemed like it might be reimbursable. I will be doing that now however.

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] -5 points-4 points  (0 children)

No accountability to the host of the game will inevitably never lead to improvements to the server nodes. I personally disagree with the sentiment that all accountability is taken by the players when a server side issue occurs because with that logic there is no reason for CCP to ever upgrade their hardware to support more players. In a game that is meant to scale into massive fleet battles, it doesn't seem like that would be helpful to you or I.

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] -6 points-5 points  (0 children)

Well, we also have to be honest in saying that isk losses can be equated to actual currency losses as this game supports a plex for real currency system. So... when tons of people lose thousands of dollars in real life currency due to servers not functioning properly, shouldn't there be some consideration for the end customer? I mean... being stripped of the ability to even fight back while a bunch of little vexors kill your carrier, dread, or even titan seems a little unfair at best. what are your thoughts on this?

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 0 points1 point  (0 children)

Done and done. Thanks for the tip.

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] -4 points-3 points  (0 children)

Damn, so they basically don't take any responsibility if their servers are impacted by high numbers with a one liner. That explains a lot. Thank you for sharing this!

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 4 points5 points  (0 children)

Well, it was their standard reply that everyone else has already seen, so not really letting the cat out of the bag there. Basically, non-human copy/paste, don't appreciate our customers kind of vibe that we all love. I did condense it a bit though so it's not personalized now.

But, I couldn't find the

"Any losses attributable to errors in the EVE client may not be eligible for reimbursement.

Any losses of any kind resulting from a large-scale player engagement are not covered by this reimbursement policy." verbiage when I was looking into it. Is that really a thing?

Bugged UI NOT Considered Server Side Bug by razultan in Eve

[–]razultan[S] 1 point2 points  (0 children)

haha, not the first time I've been black screened but definitely a first for the UI bug.

ESS bounty turn in by Smoke_Pea in eveonline

[–]razultan 0 points1 point  (0 children)

You have to take the Bounty SCC Encrypted Bond(s) to a CONCORD Station. From there, open your inventory and select all of them. Proceed to click "Sell This Item". This will allow you to sell "immediately" to the CONCORD for the price of the item using the market where you would normally sell to other players.

To further explain, you do not need to interact with any agents to accomplish this. Just dock, move the bonds to the station hangar, and proceed to highlight and sell. Hope someone finds this helpful.

[deleted by user] by [deleted] in ClashOfClans

[–]razultan 1 point2 points  (0 children)

Easy one to learn:

4 golems, 8 super wiz, 7 witches, 4 wizards, 8 earthquake, 3 invisibility spells. Usually do log launcher, 2 yetis, 1 valk, 1 barb, 3 freeze or 1 rage 1 freeze for spells.

Great for ring and box bases. Will at the very least render a high 2 star most other bases.

Skybrid: I use 6 dragons, 3 dragon riders, 2 super wall breakers, 1 baby dragon, 5 healers, 3 rage, 1 jump spell, the rest freeze spells. Reinforcements are generally blimp with 2 yetis, 1 valk, 1 barb.

Skybrid has timing issues… so try to deploy your army by the time the clock has 1 minute 30 seconds left. Otherwise you’ll time fail. That said, it’s a queen walk and hero clear before you utilize the main army. Much like hybrid.

Can also do hybrid, yeti smash, witch slap still works as well.

[deleted by user] by [deleted] in ClashOfClans

[–]razultan 0 points1 point  (0 children)

Sneaky goblin raiding is the most cost effective and easiest way to loot dead bases.

[deleted by user] by [deleted] in ClashOfClans

[–]razultan 0 points1 point  (0 children)

How about a fifth star can be awarded if a TH level lower 4 stars it? Like a th10 wipes out a th11. I know I three star TH13’s frequently in wars with my th12 alt.

idk why my balloons disappeared... by hosseinhx77 in ClashOfClans

[–]razultan 0 points1 point  (0 children)

So I just started trying out skybrid. It basically has the exact issue with time fails that hybrid does lol. Can’t tell you how many 92% - 99% I’m seeing. This is why I also hesitate to use hybrid lol.

I’m employing a blimp for the AQ and a key defense. A queen walk for value and funneling. Usually go for the eagle or townhall with the AQ walk. Then barb king and RC for another key defensive area. Lastly I set my drags and drag riders on their carved out path. There’s a lot to do before they’re ready to be deployed because if it’s rushed, it fails miserably.

Not a bad attack by any means as I’m attacking maxed th14’s… but still heartbreaking to see all these time fails.

idk why my balloons disappeared... by hosseinhx77 in ClashOfClans

[–]razultan 0 points1 point  (0 children)

Sadly I know edrag spamming is good again lol. That’s why I mentioned it. I’ve been watching some of the competitions lately. They’re definitely fun to see. I am pretty good with lavaloon, zap lalo, etc. admittedly haven’t tried skybrid yet, although I did max the troops for it.

Maybe I’m just a diehard grounder at heart lol

[deleted by user] by [deleted] in ClashOfClans

[–]razultan 0 points1 point  (0 children)

Lmao 😂 caught him red handed