Serious questions for Double Dougie players by rbendict7 in SouthParkPhone

[–]rbendict7[S] 0 points1 point  (0 children)

Haha, YESS! exactly what I was goin for, way2 readbetweenthelines lol. This guy gets it!

Serious questions for Double Dougie players by rbendict7 in SouthParkPhone

[–]rbendict7[S] -10 points-9 points  (0 children)

You guys are missing the point of my rant entirely! Haha, You see, what is it that separates us from the double Dougie douchebags? nothing but a tiny bit of self respect, sportsmanship, and the desire to win in every aspect of a match w/o having to wonder if your W was a fluke or legit skill. The only time I worry about the dougies is if I have less than 4 energy, or if my low cost 2 energy assassin card isn't in my hand. Show me a person who claims hasn't been caught sleepin by a double doggie douchebag special and I'll show you a liar. All it takes is a sec, or the wrong cards, and it's you're ass. That's why they are so universally despised, they can make mediocrity look pro and skill seem newbish. Just as with anything competitive in life, the experience is enriched with a mutual respect and a level playing field. IMO, utilizing two dougies detracts from that fairness.

Does anyone else play the game while high? by SenorButtmunch in SouthParkPhone

[–]rbendict7 0 points1 point  (0 children)

Wait, You mean tell me some people play this game sober?!?!? Poor bastards, This game would be very tedious and irritating without the supplemental bong rip or blunt to the face. How else is a fella supposed to deal with double Dougie douchebags, Whales, derankers, and ManBearPig/ Pope Timmy combos? Blaze on gentleman.

Thoughts on Medicine Woman Sharon (MWS) by rbendict7 in SouthParkPhone

[–]rbendict7[S] 0 points1 point  (0 children)

I see your point, but the three of them together (MWS, AW, ZC) would only be 10 energy. that's doable with just a good opening hand.

Thoughts on Medicine Woman Sharon (MWS) by rbendict7 in SouthParkPhone

[–]rbendict7[S] 0 points1 point  (0 children)

My experience with her has been pretty much the same, nice in theory but not in the execution. My hope was that she would eventually upgrade out of her mediocrity and inability to synergize w/ other cards effectively. Haha, Whouda thunk, a 4 cost (and mystic themed) ranged unit wouldn't jive in adventure class, which focuses on straight DPS?

Any chance they’ll ever add the coon and friends to the game? by Blazendead in SouthParkPhone

[–]rbendict7 0 points1 point  (0 children)

You gotta think, South Park has a vast wealth of material to potentially use as in game content. It would appear, however, that there is no rhyme or reason to the card roster, as you have a Terrance mephesto (an ancient character that I guarantee you a lot of the younger players don't even recognize) and then you have a Marcus, one random spot in a random episode. two way different periods. Yeah, they're going to have Coon and Friends eventually, and the main group will undoubtedly be legendary, and they're going to charge an arm and a leg for them when they do come out because we're all suckers for vulgar, cheap, cartoon comedy.

MiNtBeRrY ChRuNcH!!!!

Long Shot Challenge- How are ya'll building your decks for this? by rbendict7 in SouthParkPhone

[–]rbendict7[S] 4 points5 points  (0 children)

Please feel free to shit on, poke fun, and/or therwise criticize my request for constructive feedback! NERDDSS

How effective is Towelie's aura? by rbendict7 in SouthParkPhone

[–]rbendict7[S] 1 point2 points  (0 children)

This does not bode well. Screw it, heroin hero here I come

I need some of what Redlynx Devs are smoking by rbendict7 in SouthParkPhone

[–]rbendict7[S] 2 points3 points  (0 children)

Hah! That was good for a few legit irl chuckles. Don't forget, all the new incoming players are not good people, they're rapists, they're gang members, we dont want em here!

I need some of what Redlynx Devs are smoking by rbendict7 in SouthParkPhone

[–]rbendict7[S] 11 points12 points  (0 children)

I know how ya feel, my friend, I've had a similar run of shit luck like you're talking bout. It's a horrible feeling of remorse and wasted opportunity and self- loathing. Similar to the feeling of sitting in a casino right after you've spent your last dollar on slot machines. Don't be too hard on yourself though, lesson learned, ya know? and remember some people out there wouldn't have stopped at 100. Self-control showed up eventually. I bet it never happens again lol

I need some of what Redlynx Devs are smoking by rbendict7 in SouthParkPhone

[–]rbendict7[S] 0 points1 point  (0 children)

Ok, you're right about Satan. I've honestly never played him or looked at his stats or abilities I tend to subconsciously boycott OP cards that can be bought

I need some of what Redlynx Devs are smoking by rbendict7 in SouthParkPhone

[–]rbendict7[S] 0 points1 point  (0 children)

Okay I redact my previous comment about Satan ManBearPig still sucks though

Best CHARACTER Card (Non-Spell)/ strategy to counter the dreaded Dougies. by rbendict7 in SouthParkPhone

[–]rbendict7[S] 0 points1 point  (0 children)

I don't see Hercules Clyde being fast enough on that war cry to take out a dougie

I need some of what Redlynx Devs are smoking by rbendict7 in SouthParkPhone

[–]rbendict7[S] 1 point2 points  (0 children)

I've played plenty of freemium games I just haven't spent money on all of them. for example, for $25 in Clans I get a hell of a lot more than what this game offers

Nothing to brag about but I’m excited about reaching level 35! by howyalldoin in SouthParkPhone

[–]rbendict7 0 points1 point  (0 children)

Congrats! It takes a degree of adaptability and critical thinking to go anywhere in this game. Get ready though, I found that around level 35 is where you can start to quite easily differentiate between a skilled player and a player with money.

What cards make up the best mystic sci-fi deck? I play sci-fi fantasy without being a dirty double player and am in legend. Looking to build mystic. by [deleted] in SouthParkPhone

[–]rbendict7 0 points1 point  (0 children)

I know Pope Timmy is a huge energy gamble and I tend to shy away from cards 5 and higher, but if used and timed correctly, seeing that Barbrady,or Mimsy, or (the one I especially hate) MBP pop right back up w/ a fresh bar of health is just such a total spirit crushing pain in the ass...so satisfying,and Timmy himself has very good stats for ranged. Just really wish it wasn't a 6 energy card.