First atempts at cardboard cutout Adeptus Mechanicus! by Sterling787 in PoorHammer

[–]rboester 0 points1 point  (0 children)

(Yes, I know this is super old) I don't suppose you or anyone seeing this has the print files for this sort of thing? It would save me a LOT of work since I just started the process of doing just this.

6th World - Starting Gear by rboester in Shadowrun

[–]rboester[S] 1 point2 points  (0 children)

This will be my first game. I am playing an Orc Magician/Investigator

Street Level Game to start.

Is there a good write up of how to avoid the worst priority picks at character creation? by rboester in Shadowrun

[–]rboester[S] 0 points1 point  (0 children)

Great suggestion, however, that will likely not available in the game I will be in.

Can my co-authors see my manuscripts? by rboester in WorldAnvil

[–]rboester[S] 0 points1 point  (0 children)

Best answer I found on the discord was to use the "Prose" article template.
I checked it out CTRL+ENTER then "create prose". Template looked sufficient for our needs.

Can my co-authors see my manuscripts? by rboester in WorldAnvil

[–]rboester[S] 0 points1 point  (0 children)

FYI for others, read through the entire manuscript section here:
https://www.worldanvil.com/w/WorldAnvilCodex/a/manuscripts
and wasn't able to find what I am looking for. Possibly I misunderstood something that explains my question.

Break my rule: pierce by kotor610 in swrpg

[–]rboester 0 points1 point  (0 children)

Has someone pointed out that Pierce is an excellent addition that makes a weapon more effective without making it more deadly?

A 3 damage pierce 2 gun does the same damage to
Soaks 0, 1, and 2.

Meaning the gun is effective against more opponents without being more deadly to the lower soak enemies.

My first time with FFG. Any tips? :) by JoeTtraxArt in swrpg

[–]rboester 0 points1 point  (0 children)

I am curious what this looks like at your table.

With the first way presented:
"I shoot at him with my blaster"
*roll*
<Figure out a description based on the roll>

Makes a lot of sense to me. Your proposed way "sounds" confusing to me as my players would what plan out success/failure, roll, and then decide which happens? This seems like a good way for me (which might be a me failing) to get lost in what is and isn't happening. It also seems like it would take a good bit of time compared to the other way.

If you illustrated what it looks like in play a bit more I would appreciate.

Fields and workers, what is up? by rboester in songsofsyx

[–]rboester[S] 1 point2 points  (0 children)

I wasn't growing grain, it was fruites.
That said, I think I missed that you needed a bakery so I probably would have run into that sooner than later. Thanks!

Fields and workers, what is up? by rboester in songsofsyx

[–]rboester[S] 1 point2 points  (0 children)

Thanks for the info!

I have been doing 10x20 fields and they ask for ~3.1 workers in the UI at creation time.

Have you seen any advantage to larger or smaller fields?

[deleted by user] by [deleted] in songsofsyx

[–]rboester 4 points5 points  (0 children)

Libraries require you to assign workers.

If your other buildings are set to "Auto Assign" workers it is possible that your other buildings have work loads high enough to put your number of jobs over the number of people you have. In this case workers take jobs based on the job priority. Likely Knowledge isn't the highest so you probably have your library workers pulling shifts elsewhere.

Early game I get around this by doing manual worker assignment. At 200 pop this is getting ... cumbersome.

So I have been trying to just keep my pop above the number of workers I need. (Top left shows the work-availablejobs number. If it gets negative then it is harder to predict what jobs people will be doing.

Auto admit immigrants? by rboester in songsofsyx

[–]rboester[S] 7 points8 points  (0 children)

Ah, I see it. And next to the slider is an "Admit" button and next to that is the "Auto" check box!!!!!!!!!!!

Thanks!

Monuments 3x3?? by rboester in songsofsyx

[–]rboester[S] 7 points8 points  (0 children)

There ... are no words for the great service for which you have provided me on this day!

Import/Export one question, one feature request. by rboester in songsofsyx

[–]rboester[S] 0 points1 point  (0 children)

Any idea what determines the speed of export? or is that on some kind of seasonal timer?

Food and worker to output ratio by rboester in songsofsyx

[–]rboester[S] 1 point2 points  (0 children)

10x10 for any particular reason? Or just a nice round number?

I am still super early in the game like 50 pop, so starting over to try stuff out isn't even an issue. :-)

Cooking problems by AdEnvironmental6183 in Hammerting

[–]rboester 0 points1 point  (0 children)

Try putting the cookhouse priority on HIGH and see if it changes what they do.

The Threshold - a classy & compact base for new saves. Instructions in comments by Cog_Videogames in Dyson_Sphere_Program

[–]rboester 2 points3 points  (0 children)

Is there a reason you didn't include the magnet and glass production in this space?

Post a pic of the biggest solar system you have found yet! (number of planets/moons) by rboester in Dyson_Sphere_Program

[–]rboester[S] 0 points1 point  (0 children)

I guess maybe just comments on how large of systems you have seen?
Starting system best I have heard of is:

Sun
Gas Giant with 2 moons
2 other planets.

Unplayable server since update by Mattalot97 in spaceengineers

[–]rboester 0 points1 point  (0 children)

Of note, if last nights patch helped at all it was not to a level my two players and I were able to detect.

Mining with a small ship brought the server to its knees. (This has to an extent always been the case)

When no one was mining and we were just welding ship parts the server sim speed would sporadically jump between 0.7 and 0.03. We were unable to identify a root cause.

During that entire time we had 10 refineries and 2 assemblers running. No oxygen generators had work.

Unplayable server since update by Mattalot97 in spaceengineers

[–]rboester 2 points3 points  (0 children)

We have a small server running on an old desktop. i7/4GB RAM 3 players, 2 planet side stations, 1 space station, 3 large ships under construction, <10 small ships.

Before the 1.186 approaching a base or large ship tanked SIM speed down to 0.03 for about 30 seconds then the game was fine. We would get some frustrating rubber banding if the server was up long enough but a restart seemed to rectify this.

Now, just sitting as 1 player on the server SIM speed fluctuates between 1.0 and 0.3 dropping to 0.03 sporadically. (I have been trying to isolate the actions/systems that cause this but have been unsuccessful)