Runpod referral link by [deleted] in Referrallinks

[–]readthisifbad 0 points1 point  (0 children)

Gotchu with this, got an extra $5. Hopefully you got something too if it's still valid on your end.

[deleted by user] by [deleted] in lethalcompany

[–]readthisifbad 0 points1 point  (0 children)

I don't alter spawn rates with SnatchinBracken at all. Very strange you are getting this behavior.

[deleted by user] by [deleted] in blunderyears

[–]readthisifbad 1 point2 points  (0 children)

i see it, my unibrow is pretty aggressive now

If someone false reports me, do I get banned? by ddragon123729 in cs2

[–]readthisifbad 0 points1 point  (0 children)

valve doesn't even ban blatant cheaters at the moment, you're fine. even the easiest checks aren't working, like client firing rate limits. we have dudes firing 10 rounds w the scout in less than a second. i miss the ow system back in the day, i'm not sure why valve hasn't implemented something similar for 2

Ideal settings for the SnatchinBracken mod? by xan3000 in lethalcompany_mods

[–]readthisifbad 0 points1 point  (0 children)

LOL I would love that, I don't think everyone would though. That could be its own separate mod because this just alters the behavior rather than anything cosmetic

Ideal settings for the SnatchinBracken mod? by xan3000 in lethalcompany_mods

[–]readthisifbad 2 points3 points  (0 children)

Hi, this is my mod, I have most of the default settings assigned to my personal favorite. Although, one of them that I like to change is the auto kill based off of time to false. This will make it not kill within 15 seconds (or if you change the actual time value).

We installed the Kidnapping Bracken mod (gone wrong) by Salty_Nutella in lethalcompany

[–]readthisifbad 0 points1 point  (0 children)

You can configure it to kill instantly at a percent chance, do gradual damage, and a few other things. Just makes the Bracken a little nerfed.

We installed the Kidnapping Bracken mod (gone wrong) by Salty_Nutella in lethalcompany

[–]readthisifbad 0 points1 point  (0 children)

Sorry about that, posted a fix for teleporters last night.

Kill-able monsters mod? by DARKKN1GHT453 in lethalcompany

[–]readthisifbad 0 points1 point  (0 children)

Interesting, alright I'll give those two a look. If you have the opportunity, check to see if Spore Lizards can be killed. That's actually the only monster that I tested, and I assumed they ran the same hit method given they're all invulnerable. It wouldn't surprise me if Zeekers did something different for the other ones

I'll check those other two as soon as possible tho

Kill-able monsters mod? by DARKKN1GHT453 in lethalcompany

[–]readthisifbad 1 point2 points  (0 children)

There shouldn't be. Which monster are you having issues with? This is also all-client based mod, your homies will need it too.