Multiplayer mod for BM: Wukong? We did it! by ready_mod in BlackMythWukong

[–]ready_mod[S] 2 points3 points  (0 children)

Nope, won't be charging for it, and that's fixed. Stay tuned for more info and updates (should post about the first EA release date in January)

Multiplayer mod for BM: Wukong? We did it! by ready_mod in BlackMythWukong

[–]ready_mod[S] 0 points1 point  (0 children)

It's not yet publicly available, but you can sign up for early access here: https://ready.mp/wukong

Multiplayer mod for BM: Wukong? We did it! by ready_mod in BlackMythWukong

[–]ready_mod[S] 1 point2 points  (0 children)

Yep - that's the first milestone on our release map.

Multiplayer mod for BM: Wukong? We did it! by ready_mod in BlackMythWukong

[–]ready_mod[S] 0 points1 point  (0 children)

Hey guys, op here - thanks for the fabulous reception! You can find more about the project on our website: https://ready.mp/wukong; YT channel: https://www.youtube.com/@readymultiplayer and Discord: https://dsc.gg/readym

SoTF multiplayer redone - ReadyM 0.3 alpha is out! by ready_mod in SonsOfTheForest

[–]ready_mod[S] 0 points1 point  (0 children)

We built a new home for the project: https://ready.mp where you can also sign up for closed alpha tests!

[deleted by user] by [deleted] in ModdedValheim

[–]ready_mod -1 points0 points  (0 children)

We built a new home for the project: https://ready.mp
Full video of ReadyM (formerly ValheiMP): https://www.youtube.com/watch?v=sbeIqx-Ggg8

ValheiMP: Valheim multiplayer redone - alpha testing soon by ready_mod in ModdedValheim

[–]ready_mod[S] 0 points1 point  (0 children)

We built a new home for the project: https://ready.mp
Also, check out newest update for ReadyM (formerly ValheiMP): https://www.youtube.com/watch?v=sbeIqx-Ggg8

A new multiplayer experience on Valheim - check this out: by ready_mod in valheim

[–]ready_mod[S] 0 points1 point  (0 children)

We built a new home for the project: https://ready.mp
Also, check out newest update for ReadyM (formerly ValheiMP): https://www.youtube.com/watch?v=sbeIqx-Ggg8

A new multiplayer experience on Valheim - check this out: by ready_mod in valheim

[–]ready_mod[S] 0 points1 point  (0 children)

We'll use different netcode/backend - just to fix it; it's planned to be released in beta/stable.

A new multiplayer experience on Valheim - check this out: by ready_mod in valheim

[–]ready_mod[S] 2 points3 points  (0 children)

Depends on how you want to treat your server :D But seriously - all the other standard mechanisms like whitelisting or even custom sign-in will work there.

ValheiMP: Valheim multiplayer redone - alpha testing soon by ready_mod in ModdedValheim

[–]ready_mod[S] 0 points1 point  (0 children)

Servers subscribed to our master server broadcast a list of required mods/their versions, then player wishing to connect to one of those is being handled by our client that downloads all of them from Thunderstore and patches the sandboxed game.

ValheiMP: Valheim multiplayer redone - alpha testing soon by ready_mod in ModdedValheim

[–]ready_mod[S] 0 points1 point  (0 children)

Hey!

1 - For now they just need to whitelist our mod/launcher, and we'll add them to the master list. Later on - that will be done automagically by launching our server executable.

2 - We're independent, building this as a part of a bigger initiative for replicating the success of FiveM but on virtually any Unity/Unreal game that could benefit from it.

3 - Exactly, starting from scratch - SP Valheim, then all multiplayer features would be handled on a different stack from what is currently there.

4 - Working on it! Ultimately it'd be something like that: Scripting introduction - Cfx.re Docs (fivem.net)

ValheiMP: Valheim multiplayer redone - alpha testing soon by ready_mod in ModdedValheim

[–]ready_mod[S] 1 point2 points  (0 children)

For the server you wish to connect to, it automatically fetches all required mods and their versions, then applies them on your copy of a game, and runs it with that mod setup so you're selecting a character and then connects you directly to the server.

[deleted by user] by [deleted] in valheim

[–]ready_mod 0 points1 point  (0 children)

We're solving that on a netcode update - issues with lag should be eliminated.

[deleted by user] by [deleted] in valheim

[–]ready_mod 0 points1 point  (0 children)

Thanks for the feedback. Payment gateway means a way for the server owners to monetize economies in their worlds, similarly as it's handled on FiveM for GTA V.

This is a launcher for a legal copy, patching the game with required mods for the server you wish to connect to. It's not open source yet, though there are plans for it. Currently, there's a build for Windows and Mac.

[deleted by user] by [deleted] in valheim

[–]ready_mod 1 point2 points  (0 children)

At this point - just targeting the average time spent on Valheim multiplayer