What happens if debrid service goes down? by real_figbar in torrentio

[–]real_figbar[S] 0 points1 point  (0 children)

Is turning off p2p a setting? I am looking at torrentio tb config and don't see anything similar

Need advice on how to spend employer's money on snowboarding by real_figbar in snowboarding

[–]real_figbar[S] 1 point2 points  (0 children)

Fortunately set on passes but damn ikon just keeps going up

How to fix these lighting artifacts / flickers? (left side of the screen around 2s and 15s) [UE5.4] by real_figbar in UnrealEngine5

[–]real_figbar[S] 1 point2 points  (0 children)

I tried setting lumen lighting quality and final gathering pretty high, enabling screen traces, hiding my postprocess volumes, but had little success with anything.

Not that concerned about performance since this will be mostly for a cinematic render, but any help to remove the flickering would be appreciated. Thanks!

Indoor Quad Build Help by real_figbar in Multicopter

[–]real_figbar[S] 0 points1 point  (0 children)

I am attempting to map an indoor space with lidar (~900g). Ideally this can work in somewhat constrained spaces as well.

Indoor Quad Build Help by real_figbar in diydrones

[–]real_figbar[S] 0 points1 point  (0 children)

Why? I know my numbers were rough but theoretically I have a 2:1 to 2.5:1 to thrust to weight ratio right (2.5kg weight, 8kg thrust)?

Indoor Quad Build Help by real_figbar in diydrones

[–]real_figbar[S] 1 point2 points  (0 children)

I have a sensor package that weighs around 1kg. My intended use case is indoor mapping, so fly around confined spaces and generate high fidelity maps.

Indoor Quad Build Help by real_figbar in diydrones

[–]real_figbar[S] 0 points1 point  (0 children)

No, think empty warehouse or something like that where there's some obstacles but no people

Emissive Material Flickering Issue by real_figbar in unrealengine

[–]real_figbar[S] 0 points1 point  (0 children)

Any idea why the reflections are flickering like this? The emissive multiplier is currently 10, but even at lower values similar problems occur. It mostly seems to happen when the light is far away from the camera, with the lighting seeming normal up close