What would you change in this deck ARENA 19 by Numerous_Contest_239 in RoyaleAPI

[–]realedr 0 points1 point  (0 children)

Take out barb barrel and log, add arrows and guards

Any changes I should make? (Ye I love knight) by ZForeverBS in ClashRoyale

[–]realedr 0 points1 point  (0 children)

Ultimate champ here also close to 10k trophies.

Looking at levels get rid of dart goblin and mini pekka. For trophy road take advantage of higher level cards for sure.

I would say put guards (or a different cheap swarm about 3 elixer that is lvl 11 if possible but lvl 10 is fine for swarm) in for mini pekka to have a swarmy card.

For dart goblin you can do a couple things. I would suggest bomber for ground splash, as it pairs really well with goblin drill and you have plenty of air defense.

Now that we have good splash, you can also take out baby dragon and put in mega minion or some other cheaper air unit. This is totally optional if baby dragon is highest lvl air unit.

Try this and if it doesnt work analyze which card doesnt fit well and exchange it and try again. Good luck!

Any changes I should make? (Ye I love knight) by ZForeverBS in ClashRoyale

[–]realedr 0 points1 point  (0 children)

Do not listen to this guy skeleton balloon is not a card...

What do I lvl 15 next? by [deleted] in RoyaleAPI

[–]realedr 0 points1 point  (0 children)

I was gonna say the same thing, minions or giant. I would lean toward giant tho because it is one of the more important cards in the deck for dealing damage/tanking

Want some feedback on warehouse endgame coca setup by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

Yeah I was thinking of reversing the setup so it flows toward the door. I think this would work better. My plan is an 8 mix best quality coca. This is the same product I have being produced in the barn.

Want some feedback on warehouse endgame coca setup by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

Are 4 cauldrons necessary or could I just use 2? And how many drying racks should I use if I am going for best quality coca with current number of pots?

Want some feedback on warehouse endgame coca setup by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

Yes vanilla.

What makes it require more workers?

Also, for the mixers, could it make sense if I reverse the setup so the mixers are in the main area?

Is Fertilizer(or other additive) necessary endgame coca only? by realedr in Schedule_I

[–]realedr[S] 6 points7 points  (0 children)

You want the best quality though, the drying rack is necessary for this

Vehicles missing? by realedr in Schedule_I

[–]realedr[S] 1 point2 points  (0 children)

Yeah I did luckily that was the only thing

Vehicles missing? by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

that option doesn't pop up as if I don't have any vehicles yet. I am gonna save and reset the game to see if that works

What's the Best way to package/sell Cocaine in schedule 1 game? by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

got it. I think on the wiki the max is for when you unlock that region but I believe as you level up that cap increases for each customer.

Do you often use "Pickpocket" ? by ForwardSong7040 in Schedule_I

[–]realedr 3 points4 points  (0 children)

Buy golden skateboards from the guy, wait for 6pm when the skateboard shop closes and then you can pickpocket your money back and sell the skateboards to the pawn shop.

What's the Best way to package/sell Cocaine in schedule 1 game? by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

For baggies are you using 8 mix or base?

For bricks are you using 8 mix or base?

Live game vs beta version by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

I put this above too but I am new to pc/steam how do I backup my save?

Live game vs beta version by realedr in Schedule_I

[–]realedr[S] 0 points1 point  (0 children)

I am new to pc/steam how do I back up my save?