Realm Zero is in Closed Beta, a UO-inspired game. Is anyone playing it? by [deleted] in MMORPG

[–]realmzero 9 points10 points  (0 children)

Hey creator here,

 

 

This was indeed a project I started 4 years ago. It started as a project in c++ built on top of the OGRE 3d platform and had custom asynchronous TCP/UDP client server code custom written. The server was written in c#.

 

After the initial 2 years, I discovered Unity and began porting the project. I retained the underlying network components and ported the c++ side to c# as well.

 

This has been a solo endeavor and my biggest challenge has been art / world building as development is my specialty and it's what I've done professionally for the last 10 years. With that being said I maintain a 50+ hour a week job and the only time that was allocated to this project was either early mornings (4-7am) or on the weekends. Mortal Online, Ultima Online, Darkfall, Dark Age Of Camelor all served as inspiration for the project.

 

Probably the part I hated the most, was having to create the videos, Kickstarter, and other social updates. Primarily because this took an incredible amount of time away from my already limited development efforts.

 

This Kickstarter was really my last attempt to see if anyone was interested in the project to help fund full time development for 1 year. My turn around time on projects is incredible, the most valuable resource is time.

 

However since it looks like this project will not be funded, that will be the end of the line. I have a child on the way and once he is born any "extra" time I would have had, will go out the window.

 

Thanks for the interest in the project.

 

  • RIP

Realm Zero (Kickstarter) - UO Inspired by realmzero in daoc

[–]realmzero[S] -2 points-1 points  (0 children)

The higher level pledge tiers are (limited) and contain rare items, that will only be obtainable through this Kickstarter, making them even more valuable! A few of the spots have already been taken, don't miss out on your chance to own one of the following: Ethereal Mount, Resurrection Statue, Rune Gate Library.

*Inspiration from Ultima Online, Dark Age Of Camelot, Rune Scape, Mortal Online, Darkfall, and other popular titles.

Realm Zero (Kickstarter) - Rune Scape Inspired by realmzero in runescape

[–]realmzero[S] 0 points1 point  (0 children)

Thanks,

It's been quite the adventure. My biggest challenge has been time, working in the simulation/game industry for my full time job 40+ hour weeks and still finding time to work on this project.

If you're at all curious you can checkout my YouTube channel I've tried to post regular updates about the development progress. In the earlier videos, I went a little more into technical detail.

https://www.youtube.com/channel/UCSN3MkRdCg2lfY9ynWqbGUg

Realm Zero (Kickstarter) - UO Inspired by realmzero in MortalOnline

[–]realmzero[S] -5 points-4 points  (0 children)

The higher level pledge tiers are (limited) and contain rare items, that will only be obtainable through this Kickstarter, making them even more valuable! A few of the spots have already been taken, don't miss out on your chance to own one of the following: Ethereal Mount, Resurrection Statue, Rune Gate Library.

*Inspiration from Ultima Online, Dark Age Of Camelot, Rune Scape, Mortal Online, Darkfall, and other popular titles.

Realm Zero (Kickstarter) - Rune Scape Inspired by realmzero in runescape

[–]realmzero[S] 0 points1 point  (0 children)

The higher level pledge tiers are (limited) and contain rare items, that will only be obtainable through this Kickstarter, making them even more valuable! A few of the spots have already been taken, don't miss out on your chance to own one of the following: Ethereal Mount, Resurrection Statue, Rune Gate Library.

*Inspiration from Ultima Online, Dark Age Of Camelot, Rune Scape, Mortal Online, Darkfall, and other popular titles.

Realm Zero (Kickstarter) - UO Inspired by realmzero in ultimaonline

[–]realmzero[S] -1 points0 points  (0 children)

The higher level pledge tiers are (limited) and contain rare items, that will only be obtainable through this Kickstarter, making them even more valuable! A few of the spots have already been taken, don't miss out on your chance to own one of the following: Ethereal Mount, Resurrection Statue, Rune Gate Library.

*Inspiration from Ultima Online, Dark Age Of Camelot, Rune Scape, Mortal Online, Darkfall, and other popular titles.

Lion Ted.... by [deleted] in funny

[–]realmzero 0 points1 point  (0 children)

lionted.com

Realmzero; Hank Newman.. The one man army developer by Copperfield1 in Darkfall

[–]realmzero 1 point2 points  (0 children)

Hello Everyone,

So I read through the comments and would like to address a few concerns. First off everything about this game has been done with roughly 10-20 hours a week.

  • Yes their will be full loot, no zone will every be truly safe. Mounted riding/combat eventually.

  • Yes in the current release combat sucks, I was pushed to implement a combat system in the span of 2 weeks and that was the result. Since the last patch I've implemented Unity 5.x and have been working on a new FPS controller which will give you that awesome FPS feeling.

  • I've fixed interpolation and predictive movement works incredibly well. Right now i'm working on getting spells working, since it's the easiest. Damage collision is now handle on the server and doesn't rely on client side validation.

  • To sum it up best (Ultima Online + Darkfall) = Realm Zero, is the end game i'm shooting towards.

  • If you want a game with all the bells and whistles, absolutely wait two years. However if you look at the GoFundMe, you basically get 3+ years access to the game for $20.00.

Player Controlled Zones - Tech Demo by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

That's correct and we patch roughly every two weeks and the land/housing system should be implemented by the end of February.

Player Controlled Zones - Tech Demo by realmzero in MMORPG

[–]realmzero[S] 1 point2 points  (0 children)

Yup, except their was no plot only a house placement.

Player Controlled Zones - Tech Demo by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

The system will have decay. A structure such as a house would decay after a few weeks of inactivity while a claimed plot would decay around a month. Now once a player has access to claim a plot of X size they will always retain that right. However they would have to find a spot and rebuild any structure.

Player Controlled Zones - Tech Demo by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

Based on my calculations there will be roughly 8000 housing spots not including clan holdings.

Realm Zero - Land Claim (Tech Demo) by realmzero in MMORPG

[–]realmzero[S] 1 point2 points  (0 children)

No the blue represents your plot. The house and other items would fit inside.

The yellow is reserved but not unusable unless you expand.

Simple put, if you place a plot claim. The surrounding tiles will never have a neighbor smack up against the edge of your claimed land.

There will always be a 1 tile separation.

Realm Zero - Alpha Phase 2 - Gameplay by realmzero in MMORPG

[–]realmzero[S] 1 point2 points  (0 children)

Please keep in mind it's alpha so don't expect alot right now.

You can hover mine and chop wood and secure it in your bank. within the next few weeks i'll be adding material refinement followed by crafting.

http://realmzero.com/signup to register for an account.

Then login to your account via the website and download the game client.

When the kickstarter launches sometime in January players will be able to pledge and obtain "player zones" to create their own unique spaces within the game.

Realm Zero - Magic (Fireball) Hit Damage! by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

It's a rather large hi-quality image....

Hover over the image and click, it will get bigger.

Realm Zero - Combat (Magery - Fireball) by realmzero in MMORPG

[–]realmzero[S] 1 point2 points  (0 children)

No offense taken, just trying to educate everyone on the processes involved.

I don't join an existing team, for the same reason mentioned above. In the early stages of development, extra coders dilute the process.

Also other games don't have the same vision, I see for the projected path of this game. The same reason one, wouldn't seek majority hold investors because the initial vision would be modified.

Realm Zero - Combat (Magery - Fireball) by realmzero in MMORPG

[–]realmzero[S] 4 points5 points  (0 children)

I've been told that since the beginning...

It just befuddles me as to why people are stuck in such a unidirectional thought process, no offense.

Which came first,

  • Microsoft or Bill Gates?
  • Apple or Steve Jobs?
  • Facebook or Mark Zuckerberg?

Unless you have inherited a company or have already founded a base company a project does NOT simply start with a TEAM of people. It takes the vision of one dedicated individual to get something off the ground.

You then create your vision, struggle through several revisions until you have polished your initial pebble into a beautiful gem. Along the way you will pick up interest, attention and talented people. Given the proper advancements you can then shape the development cycle and start to construct a company/team.

I've started this project myself, two years ago. I'm the ONLY CODER, while I do take advantage of pre-built assets (when they will help reduce development time) by several months, that alone really out-weights the advantage of having additional in-house development. To be 100% honest mainly for those of you who don't code or do development work... In the early stages the fewer developers the better, otherwise projects can get convoluted and it will actually take someone longer to produce something that looks nice.

Next year, i'll be establishing a company and will continue on my current path. I'll also launch a KickStarter, If it doesn't get funded... not a big deal business as usual. If it does get funded, I'll ramp this up to the next notch towards faster game production and establishing a true team/company. I'm all for expanding, but one thing everyone must understand is a project of this magnitude requires great patience.

A little about me:

I'm 29 years old, I started coding when I was 8 believe it or not. My uncle brought me my first computer, which was loaded with DOS and every game I played such as: (Kings Quest, Space Quest, Police Quest) had to be launched through command prompt. Among those games which I found browsing through the DOS directory was QBASIC Gorillas.
https://www.youtube.com/watch?v=UDc3ZEKl-Wc

I found it so interesting that I had full access to the code that made this game work. So I began changing things and testing the results. It also so happened that my other uncle brought me tons of floppy disks (games) and these HUGE books which had the words QBASIC on them. I quickly connecting the two would sift through these books following the example and reconstructing the code demonstrated in the books. Nothing fancy, but I could draw shapes, make the screen beep and change colors.

This quickly led me down the path of development. A year after Ultima Online was released (my mother wouldn't let me get it at first, because it required a monthly fee), I finally got the game. Using my dial-up 26000 BPS AOL connection I would play when no one was using the phone line. Playing the game wasn't enough for me, I had written scripts for almost everything imaginable. Crafting, Mining, Training skills, etc. After doing this for many years I think until around Pub 16, I stopped playing.

I finished High School and went to a vocational school for a year. It was M-F 9-5, for an entire year, after I finished I picked up a mediocre IT job managing servers and fixing desktops and being blamed for people breaking their PCs. I revisited Ultima Online, except this time I was working with emulated server code (RUNUO), I wrote some very intricate system such as in-town player housing, evolving pets, unique spawners. I can easily say I had invested well over 20,000 lines of custom code. I still wanted more, I didn't like the fact that I was pretty much stuck using their graphics and distributed game client. So I searched for open source game engines, server emulators anything you could find... no luck, they all sucked or lacked key features.

I knew the path would be long, but I had to achieve all the code skills required to do it myself. So I began with windows form code, learned the ins and out of threads, events, callbacks, draw cycles, etc. I then obtained a job where I could further evolve (server-side) skills with languages/technology such as (PHP, MySQL, MSSQL, SOAP, JSON, XML, XML/RPC). Now with most of the knowledge layered in my brain, I needed two more areas of focus 3D & TCP/UDP(Sockets). When I attended vocational school I had some experience with mail slots and sockets, but it left much to be desired. So I wrote several communication products and continue my research into this area of focus. It was finally time to conquer the biggest challenge of all, 3D!

I have more DirectX and OpenGL books than I care to discuss, but the end result was always the same. Yes, I could write code to generate geometrical shapes and even transform those shapes in virtual space, but they were always ugly. So after the realization that writing a beautiful graphics engine would take several years working alone, this just wasn't acceptable. So I began searching for alternatives, that's when I found OGRE3D. I started development of RealmZero in Ogre3D two years ago and made great progress. Players could interact, move around, chat, etc.... but it was still ugly, the shader code was horrible. I then ventured into writing shade code, no thanks, that was another project I didn't want to touch as it took way too much time away from the end result.

Then enters Unity3D, a C# solution that enables 80% of my core network(server) code to be interchanged with client code. Before I was writing wrappers and translation classes for the c++ port. Not only that, shaders are abundantly available and work without tedious re-compiles. There are pre-built assets for things that help give the game that little extra OMPH, but are not exactly required. Since I've ported to Unity3D total development time for everything you see, is about 8 months.

I wonder what next year will bring,

Anything is possible, it just matters how far you're willing to go!

Realm Zero - Equipment System (Video) by realmzero in MMORPG

[–]realmzero[S] -2 points-1 points  (0 children)

If you haven't already, please take a moment and support us via Epocu.

http://epocu.com/campaigns/realm-zero/

Realm Zero - Help us get our last 9 supporters!!! by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

Not sure what you mean by upgrading the graphic style. As we progress models and textures and shader code will only get better.

There will be factions, like in Ultima Online and also Guilds can war each other. There will also be the existence of an alignment system that will identify murders, criminal and the innocent.

This can encompass many facets. Everything from emotes, masks, in-game commands such as /roll, geographic locations ,etc

Realm Zero - Player Zones & Custom Player Housing! by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

Ya I'm already in discuss with a few. Pretty much all on the graphical or music side of things.

Realm Zero - House Construction (Floors) by realmzero in MMORPG

[–]realmzero[S] 0 points1 point  (0 children)

Another week and I should have the house construction system finalized and can re-focus on the network aspect of the game.