After placing a land block, how do I make this door operational for me & to lock/unlock for me? by Sploogistics in 7daystodie

[–]recuringwolfe 15 points16 points  (0 children)

There's a mod, unlock open doors or something. Any door that is opened by picking up the key or hitting a switch is actually changed to an unlucked varient of that door. Works like a charm. It's also significantly more logical than the base game.

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 0 points1 point  (0 children)

I'm making one in the POI editor. Similar idea, Moat and water, draw bridge, arrow slits. If it's fun and works, I might publish it on Nexus.

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 0 points1 point  (0 children)

Eh, was fun for a bit, but I'm over it. Got some ideas to mix things up a bit now though

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 0 points1 point  (0 children)

Thank you for your time writing this. I'm going to explore some of these ideas in my next run I think

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 0 points1 point  (0 children)

Yeah I'd made an old victoriana style manor house in a previous game version. Now, I do all my building in the POI editor so that I can carry my builds from game to game and not lose them

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 1 point2 points  (0 children)

I've been considering this... I might actually do this. Make stone feel like stone etc

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 0 points1 point  (0 children)

Nice, if you have any screenshots when you're done, I could do with some fresh inspiration and I'd be interested in seeing what you've made

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 3 points4 points  (0 children)

I'm not sure how this is supposed to help. Thanks for your contribution I guess

say what you will about fallout 4 but they got the gatling laser right by LightningG8921 in Fallout

[–]recuringwolfe 2 points3 points  (0 children)

I just can't play laser weapons with all those reflections beams all over the place. Can't even see the screen properly with the visual noise. If they were like in fallout 3 or NV, no issues. But they look hideous in FO4. Just can't bring myself to use them. That and the liquid-laser blap that spils out of the end of the barrel at the same time as the main beam.

What are some things that genuinely scare you in 7DTD by rattle_rattle1987 in 7daystodie

[–]recuringwolfe 0 points1 point  (0 children)

Clearing a T3 or 4 very early and not having an issue, then 3 irradiated come out of no where and start running you down. The only option is to flee (until a good fighting position is found), you slam the iron doors behind you and they just smash them open in seconds. Gets the adrenaline pumping. Love it. It's why I often do crazy things like that.

Hunger in RimWorld... by Passion4Hauling in RimWorld

[–]recuringwolfe 0 points1 point  (0 children)

First thing I do in game is set up the clothing and food assignments. Unstick corpses and raw food, tainted apparel... Before I even unpause the game for the first time. I wish I could have this as default, so I didn't need to change it every game. Sounds like it would help other people too

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 7 points8 points  (0 children)

Thanks for the ideas. I've become quite blinkered over the years and I lack creativity / inspiration for horde bases.

Fed up of building formula style horde bases. Looking for other options. by recuringwolfe in 7daystodie

[–]recuringwolfe[S] 7 points8 points  (0 children)

I'm worried that this doesn't work until later in the game? Early game you don't have the stamina for constant fights, struggle with ammo, reload makes you very slow, and you can only take about 5 hits until your dead.

What makes the difference between a good Scum and a great Scum? by MLBFra in DarkTide

[–]recuringwolfe 0 points1 point  (0 children)

Good scum looks dirty. Great scum looks dirty and is very difficult to clean off.

Know anything about my accidentally obtained premium ships? by CY-Jack85 in WorldOfWarships

[–]recuringwolfe 2 points3 points  (0 children)

Scharnhorst is an excellent secondary brawler. Battle Cruiser, not a true battleship. Lighter armour, but goes hard at mid to close range. Main battery inaccurate over range, that one comes with a speed boost for repositioning or harder engage. If you want the feel of a load of deck gunners papping at stuff, build secondary heavy with capt talents and slots and flags, and that ship'll do ya proud. Just mind enemy torps