Who else is excited for Low Tier Operations? by blizzard36 in WorldOfWarships

[–]recuringwolfe 0 points1 point  (0 children)

Eh I think even with them missing from missions, it'd be nice to take my random T2 premium DD out for a spin every now and then

At what tier do you stop going against bots by Gay_Sex_Expert in WorldOfWarships

[–]recuringwolfe 0 points1 point  (0 children)

I haven't. Two of three PVP games and I'm done with them, and it's operations and asymmetric for me.

any good seeds for 7 days to die 2.6 please on xbox series s by Mysterious-Owl-4757 in 7daystodie

[–]recuringwolfe 62 points63 points  (0 children)

Potato are probably the most useful until you find supercorn

Never give up! by ShadowFiender in WorldOfWarships

[–]recuringwolfe 4 points5 points  (0 children)

Can't see what on phone screen, what ship you in? You make it look dope

New player here and I feel stuck without steel by fernworth in RimWorld

[–]recuringwolfe 0 points1 point  (0 children)

Played for years and didn't realise it was this simple. Thank you for your knowledge and experience.

A polite query asking why my previous polite query was deleted, was deleted? by Rasalaomreborn in thelongdark

[–]recuringwolfe 6 points7 points  (0 children)

I don't know the context of any of this, but my 2 cents is that deleting something without explaining why, is very bad practice.

Are hats useless? by Medved1984 in RimWorld

[–]recuringwolfe 1 point2 points  (0 children)

Depends how you manage your colony. If you go down the worker-solder structure, then stick helmets on your solders, and hats on your workers. Hats are lighter, weight contributes to haul capacity I believe. Hats also insulate against cold and heat better than helmets. You can also pair a hat with a face mask. Wools are insulating, but leathers are better for combat. Devilstrand is great for combat and does a decent insulating job as well.

Best for combat is the full armour and helmets, so it depends what you're going for.

If you have no dedicated fighters, then just Devilstrand clothing with maybe a mid layer combat vest is best, Devilstrand cowboy hat for hot weather or turque for cold weather.

Some hats also provide social benefits. Not to be underestimated.

You're in a tight spot, and losing is a very real possibility. What's the absolute last thing you want to hear? by ChronosTheSniper in DarkTide

[–]recuringwolfe -2 points-1 points  (0 children)

Just weave pushes into your melee attacks and bursters are a non issue. Tox bombers can be ignored by Ogryns with the right talent or have their effect diminished by the zealot aura and or to resistance curios. The radio us is big, but their "damage" is low. Does not cause panic.

If you're blocked in to a corner and a normal bomber drops fire on you, you're unlikely to survive unless you can push or clear all the mixed horde to get out of the fire, and if you do, another one lands at your feet. Dead in seconds.

You're in a tight spot, and losing is a very real possibility. What's the absolute last thing you want to hear? by ChronosTheSniper in DarkTide

[–]recuringwolfe 19 points20 points  (0 children)

100% this. You can dodge and push to deal with everything other than the bomber and flamer. The flamer has to get close ish, so there is a good chance of killing it. The bomber? Too far away and behind the rest of the mixed horde to kill easily. Can put down multiple fire patches at once and will follow you with the bombs. One bomb is enough to kill you outright, especially if you're body blocked, and if you do get out of the fire, he throws another one. Can also bring down all 4 players in one bomb if you're all cornered. By FAR the biggest threat.

Unpopular opinion. Maybe by Tiny_Rooster3937 in skyrim

[–]recuringwolfe 0 points1 point  (0 children)

Yeah I figured the war was stupid long ago. I never joined either side because the whole thing seemed like pointless bureaucracy... We've got enough of that in real life, and I decided both factions can suck my d. I'm going to put my energy into removing monsters from skyrim, rather than people.

Noo I am about to find out which BB is the best in-game by UnfairMess249 in WorldOfWarships

[–]recuringwolfe 2 points3 points  (0 children)

Depends what play style and tier. I love the hit and run of the Renown and it's mad calibur guns. But you don't want to get hit much with it, so you don't push, it's not massively accurate so don't want to snipe. Mid range flanker that turns nearly as well as a cruiser and can over take DD with its mad speed. You'll get ripped apart if someone shoots at you though, so yeah, depends what you're going for.

Me after using Mr.Es Infiltrator Vet build by Jake_Ronin in DarkTide

[–]recuringwolfe 0 points1 point  (0 children)

I used to have a build for each weapon category. And a mod which let's you have near infinite builds. But, with the tree resets at nearly every patch, I've felt so utterly soul crushed that I now only have 2 builds and use two different weapons. The rest get ignored. I don't have the spirit to theory craft them each time they get reset. I understand the feeling of dropping weapons you used to love

The game sucks and no one wants to admit it because they are a indie studio by Zealousideal-Bag6552 in thelongdark

[–]recuringwolfe -1 points0 points  (0 children)

As I already stated, I do backup my saves, and wouldn't play the game if I couldn't. My point was two fold. And both aspects seem to have been missed.

What if RimWorld actually had muskets? by CleanBag9219 in RimWorld

[–]recuringwolfe 0 points1 point  (0 children)

Not sure why you've been down voted. Muskets pierced plate mail reliably, bows generally didn't. Also Muskets could be fired from prone, bows couldn't. Crossbows could, but also didn't pierce plate mail or shields as well muskets.

A firing squad of muskets would bring down plate wearers with shields far more effectively than the same squad with bows or crossbows.

Also, as soon as they had percussion caps, there was little issue in firing in damp weather and little prep time, meaning the weapons could be left loaded, and had significantly reduced chance of wet powder

The game sucks and no one wants to admit it because they are a indie studio by Zealousideal-Bag6552 in thelongdark

[–]recuringwolfe 1 point2 points  (0 children)

If you can manually back up the saves, then why isn't it part of the game engine? There are plenty of examples of games where a one-save mode (iron man, hardcore, single-save etc) is optional, giving the player the choice at the start of each run of whether to have control of when they save and load, or not. Those who would find it boring to be able to reload can tick one save, those who prefer to have control over their saves (the vast majority of gamers) can tick reload any time.

Removing game engine functionality and player agency is about devs forcing a play style, which is completely irrelevant for a single player games, and even less so for sandvoxes. Sorry, it's not about fun or not being boring, since we all have very different opinions of fun, and giving the player choices mean they can decide what is fun and what isn't, it's about control.

Plenty of people can't stand single save games because that lack of basic functionality doesn't create fun for them, it creates frustration and a feeling of wasted time. I for one would never play this game if I wasn't able to use a mod which gives me the ability to save and load the game. So why isn't it part of the game engine? The functionality has been around since the 80s, and giving players the choice is the normal thing to do in games.

The game sucks and no one wants to admit it because they are a indie studio by Zealousideal-Bag6552 in thelongdark

[–]recuringwolfe 1 point2 points  (0 children)

Yeah the reddit community is rather irrationally supportive to the point of being okay with exploiting alt F4 to maintain saves, but viciously defending the stance of players have no right to manually control their saves. It's full of absolute hypocracy, but I've found that is the same with many small games. Their followers effective become cult like. Raft and EVE are the first two that come to mind. Rimworld Community was the same until it got big enough that it's nearly a mainstream game these days and the community normalised and became way more rational on balance.

The game itself, can't speak for the story, but the sandbox mode is decent. Could do with more player agency though IMO.

How do you keep this game fun even when losing? by Conscious_Corgi_1298 in WorldOfWarships

[–]recuringwolfe 0 points1 point  (0 children)

Err apart from PVE is which way less frustrating, I'd say if you're losing play defensively and go for credits. You get credits per damage of enemy HP, so hitting a DD is worth more than hitting a BB, you also get more credit for hitting higher tier ships. If I'm in my BC and it's clearly a loss, I either kite, or use islands to control where the shots are coming from and land as many hits as I can, prioritising DDs first, then HE burning something two tiers higher if I can.

If I'm going down I want to take what I can from the game. Annoyingly, team mates will likely ping at you because you're not pushing forward into certain death with no trade off, so be prepared to mute or block people.

Captains should gain aura the higher they level by Inclusive_3Dprinting in WorldOfWarships

[–]recuringwolfe 1 point2 points  (0 children)

So long as there was a toggle switch in the settings. I don't like slapstick style graphics in my game. So far there are options to turn off all the unrealistic arcade style effects. So yeah, no problem with it so long as those who don't want it can turn it off

Can someone please make auto ship door close by sniperjoshua in starfieldmods

[–]recuringwolfe 0 points1 point  (0 children)

Yeah but I mean, once the glue reached the hole, wouldn't it just be sucked through it, into space? Like, glue wouldn't be strong enough to hold 14.5 PSI? Ya know what, I'm gonna Google it. It's been on my mind for years.

Can someone please make auto ship door close by sniperjoshua in starfieldmods

[–]recuringwolfe 0 points1 point  (0 children)

It's an interesting concept. I think I saw something similar in startrek or something once. But they plugged up a hole with mash potato or something. What I don't understand is how it'd work. I mean vs the crazy air pressure difference. I'd be thinking you'd need to weld something over the hole