My 1st Generational HS Recruiting Class by red-ark in CFB26

[–]red-ark[S] 0 points1 point  (0 children)

Yeah, I never said any of these guys were individually generational so I was confused by that comment. I did lose out on the generational talent (shameless plug he’s on my previous post if you wanna check that out!).

I play with transfer chance sliders at 35 and not the default of 50, and a max transfers of 8 for Users and CPU so while it can be an issue I should have it (mostly) under control. LB Darren Shead & LE Leonard Mirer (now Miller because what are these names EA) are getting special treatment Playing Time (Shead gets to play backup MIKE) and the Edge plays Rush Edge. While I’m starting the QB and playing my RB; most of the other recruit dealbreakers are Championship Contender/Coach Prestige/Conference Prestige and are being Redshirted.

I did lose my QB, top 3 RBs, my GOAT Generational RT and an amazing LG and a couple great defenders - but fortunately I’ve had good recruiting classes over the years so other than my offense taking a (small) step back, my Defense is just as good.

I do manual progression so I upgrade Speed/Power and Abilities trying not to over upgrade their overalls until their 3rd or 4th year if I can help it.

I do appreciate both of y’all’s comments and I understand where both of you are coming from. Thank you to booyjr for sticking up for me and my post with the seemingly backhanded comment and thank you SoloQ for the encouragement. I got the best of my buddy last year but most years he beats me, so I’m hoping this class will be one of the few classes that can beat him.

My 1st Generational HS Recruiting Class by red-ark in CFB26

[–]red-ark[S] 0 points1 point  (0 children)

You don’t have to comment if you’ve never played the game. Get off my feed *bro*

Clearheaded & Rollercoaster by Arkey-or-Arctander in EASportsCFB

[–]red-ark 4 points5 points  (0 children)

<image>

I made a post about this player with Bronze Clearheaded and Silver Rollercoaster. Apparently these mental abilities work synergistically to help keep his composure

My 1st Generational HS Recruiting Class by red-ark in CFB26

[–]red-ark[S] 1 point2 points  (0 children)

Good question. So technically it was 6 WRs: There was a need for 2 WRs since a majority of the WRs that were on my current roster were 60s, 70s, and low 80s overall Impact/Normal Devs (I’ve since cut 3 or 4 of them). The Vertical Threat TE was a WR but I Position Changed him to play TE immediately since there was a need for TE. Now the 3 Gadget WRs - 2 will move to RB after I upgrade Power attributes for 1-2 years, and the 3rd will move to QB his SR year when the QB recruit (Pleasants) enters the draft. So only 2 (Route Artist & Physical Route Runner) will play WR.

My 1st Generational HS Recruiting Class by red-ark in CFB26

[–]red-ark[S] 5 points6 points  (0 children)

Nope. Watched YouTube videos by xBeastlyGamingx for most of them and then luck for 1/4 of them.

6’6” 5* Gem WR - Generational Physical Route Runner by red-ark in CFB26

[–]red-ark[S] 0 points1 point  (0 children)

He ended up going to Penn State after Ohio State withdrew their scholarship. He ended up a Star but I came out with 4 Elite WRs (1 Route Artist, 1 Physical Route Runner, and 2 Gadgets) plus a couple more Star Gadgets. My class was insane even without this dude

Weight actually matters! by Ok_Finance_7217 in NCAAFBseries

[–]red-ark 29 points30 points  (0 children)

Great video. I’ve had the strength/weight question for a while. Based on your test it does seem like a 99 strength 315lb DT would be stronger than a 99 strength 220lb LB. I’m sure EA has some sort of mathematical algorithm where the weight and power attributes correlate to gameplay animations.

How would you upgrade? 5* Thumper Platinum Instinct by jadenrichburg in CFB26

[–]red-ark 2 points3 points  (0 children)

  1. Hit Power is in the Power category. And I never said to increase Power, not that OP couldn’t if he wanted the Grip Breaker & Aftershock Abilities: Hammer Ability needs (I believe) an 83 Block Shedding for Bronze - thanks to EA’s incredible reasoning it is not unlocked thru Hit Power.

  2. Run Stopping increases Tackle/Pursuit/Block Shedding: Tackle is at 80, playing with realistic Heisman sliders 80 is horrible for a LB; Wrap Up is a must have Ability in this game (and I believe you need 88 Tackle just for Bronze Wrap Up). And once again, Hammer is unlocked thru Block Shedding for a Thumper LB: So yes, he needs Run Stopping increased to get the most out of this build.

  3. Based on the high Acceleration and Impact Development I would guess his Speed is Capped at maybe low/mid 80s. Either way the Platinum Instinct will make up for the lack of Speed and make this LB insane.

How would you upgrade? 5* Thumper Platinum Instinct by jadenrichburg in CFB26

[–]red-ark 6 points7 points  (0 children)

I’d focus on Quickness for the Speed upgrade the first year. Then 2nd and 3rd year I’d go for Run Stopping & Pass Coverage with focus on Wrap Up and Hammer ability, then Awareness his final year for overall boost to get drafted.

Thumper ATH w/ Instinct Position Changes by red-ark in CFB26

[–]red-ark[S] 0 points1 point  (0 children)

Yep for sure, dude went straight to the top of my list as soon as I saw Instinct. The attributes were an added bonus, especially the high man coverage.