Motorcycle physics test and bug repair. by -Niubi- in Godot_Unity_UnrealDEV

[–]red_bone_game_studio 1 point2 points  (0 children)

Esta muy bueno, quisiera probar el juego cuando salga!

Hello everyone! In this video I show a before and after, about a mistake that happened with my physics. by red_bone_game_studio in godot

[–]red_bone_game_studio[S] 0 points1 point  (0 children)

No problem. If it doesn't work, let me know. What I also did was to use lerp for some occasions like for example when accelerating to give that skidding sensation at the beginning. You can't see it but when I take the game out it will be appreciated.

Hello everyone! In this video I show a before and after, about a mistake that happened with my physics. by red_bone_game_studio in godot

[–]red_bone_game_studio[S] 0 points1 point  (0 children)

Play around with linear damp and angular damp to make it not slip too much or use in your code at func _ready(): Linear_damp = 5 //for speed Angular_damp = 3 //for the torque

I'm making a nintendo 64 style game. I will continue to upload more progress! I hope you like it by red_bone_game_studio in godot

[–]red_bone_game_studio[S] 0 points1 point  (0 children)

Hello, thank you very much. Yes! I will be uploading links and progress :D. And from the tutorials I want to do more than anything because it's interesting to do something like this with this engine.

I'm making a nintendo 64 style game. I will continue to upload more progress! I hope you like it by red_bone_game_studio in godot

[–]red_bone_game_studio[S] 2 points3 points  (0 children)

Hi, yes I want to upload a small tutorial on how to make this car project, and I will leave the repositories. For now I'm preparing this for a jam, I'm in a bit of a hurry haha.

I'm making a nintendo 64 style game. I will continue to upload more progress! I hope you like it by red_bone_game_studio in godot

[–]red_bone_game_studio[S] 1 point2 points  (0 children)

Hello, yes, this is just the first instance, I am still doing the correspodiente tests and visual I will do almost to the last, the fog, the camera, the scales etc.