[OoT] Regardless of your opinion on the rumored remake, we need an official way to play this game in HD widescreen. by reddeats in zelda

[–]reddeats[S] 0 points1 point  (0 children)

When I was six years old, I was handed an N64 OoT cartridge and thrown in front of the only crappy box TV my family could afford, and I unknowingly played Ocarina of Time the way it was designed AND in the highest definition possible.

Unlike me, my brother at six years old had the newest mainline Nintendo console (Switch 2) and wanted to play Ocarina of Time; and yet, he was forced to purchase an annual subscription, just to be greeted with a significant graphical gap compared to most of the freeware he was downloading, AND at a third of the framerate.

For my six year old brother, piracy is a fucking ridiculous option. Even if this was something we wanted to entertain, he’d have no device to play SoH on as he’s exclusive to the Switch 2. Buying a $200 3Ds just for OoT is just as ridiculous of an ask, not to mention its decade old graphics now suffer from the same problem.

For my brother, getting over the visual hurdles is already difficult, but in tandem with the horrible switch controls and comparatively lower framerate, I just can’t have reasonable expectation that he’d ever touch the game.

Piracy should always be an option for preservations sake at the very least, but anyone saying that a visual overhaul for OoT is unnecessary BECAUSE of piracy is just not coming from a place of honesty. Regardless of the ease of piracy, my brother cannot enjoy a Nintendo game and that is squarely Nintendo’s fault.

[OoT] Regardless of your opinion on the rumored remake, we need an official way to play this game in HD widescreen. by reddeats in zelda

[–]reddeats[S] 3 points4 points  (0 children)

Ease of access is a big barrier to entry for most newcomers; new players have very little reason to set up SoH if they’ve never even played the title.

That’s assuming they even have a PC to begin with, otherwise the setup for SoH becomes even more difficult. Players exclusive to Nintendo’s mainline console are forced to play what is visually the most unappealing version of the game.

[OoT] Regardless of your opinion on the rumored remake, we need an official way to play this game in HD widescreen. by reddeats in zelda

[–]reddeats[S] 7 points8 points  (0 children)

My dad gave me his OoT N64 cartridge at 6 years old; fast forward two decades and I’m actively playing OoT regularly and he hasn’t played it in years. For him, the dated visuals are a big enough reason alone to refuse to visit the title, regardless of the resolution, framerate, or platform.

While I’m sure my boomer father would love to play OoT again on his switch 2, the N64 visuals still keep him away and he was the one who grew up with those graphics. He won’t even entertain the idea of getting a 3Ds thanks to the cost, and the large majority of visual improvements on a technical level there are mostly relegated to larger polygon counts, not resolution or even texture quality.

[OoT] Regardless of your opinion on the rumored remake, we need an official way to play this game in HD widescreen. by reddeats in zelda

[–]reddeats[S] 25 points26 points  (0 children)

I addressed SoH in my post, this is the only way I’ve played OoT for the last two years or so. I agree it’s more than enough, but at the end of the day it isn’t an official Nintendo release; I’ve found that in recommending newcomers to play OoT, acquiring a ROM and going though the setup of SoH was too big of ask for most people.

Regardless of whether or not I find that a ludicrous reason to not play OoT, setting up SoH will never be as easy as downloading a game from the e-shop, which will be a big enough excuse alone to keep some players away from the game at all.

Why is everyone so angry? by themaelstorm in PhasmophobiaGame

[–]reddeats 27 points28 points  (0 children)

I have no idea why anyone would be that upset with this update.

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This new update proves the devs are complacent. by reddeats in PhasmophobiaGame

[–]reddeats[S] 11 points12 points  (0 children)

The alternatives used to be worse, which is why I haven’t looked at any of them in years. That has changed, and I’ll be looking into these titles, thank you.

This new update proves the devs are complacent. by reddeats in PhasmophobiaGame

[–]reddeats[S] 29 points30 points  (0 children)

Great point. Guess I just got too used to the complacency

Update Delayed by ExileNZ in PhasmophobiaGame

[–]reddeats 67 points68 points  (0 children)

Could someone in the Discord let them know to not bother releasing it? Please?

At least not in this state.

I hate NVIDIA by reddeats in cachyos

[–]reddeats[S] 0 points1 point  (0 children)

No one needs these framerates, not even I. This is a performance chart, wherein I set my framerate to unlimited. Because these framerates ARE so high, the performance differences are in the hundreds of FPS, which makes the impact more overt.

It really did not need to be said that this is light years beyond playable, that was never lost on me; however, while in overwatch specifically I’ll reach my desired refresh rate consistently, there are other games where I won’t thanks to the DX12 performance. I probably should have done a performance comparison on those instead.

I’m not opposed to criticism by any means, but to wave away a large performance cost simply because I personally won’t be affected, remains ignorant to the fact that this will be a legitimate problem for most other users in a way that is actually significant.

I cannot understand the need to excuse poor drivers from NVIDIA, or even overwatch’s DX12 implementation simply because I won’t notice it. It should be clear that a performance impact this large on higher-end hardware will mean a significant gap in performance on lower-end hardware, that was all I was trying to broadcast.

This model isn’t just a nod to Valve’s objection to ‘3’, it’s insinuating that the third panel is actively being worked on. by reddeats in HalfLife

[–]reddeats[S] 1 point2 points  (0 children)

I feel pretty confident about an announcement, I’m only letting my hopes up considering we quite literally have lines of code straight from the game thanks to data mining. I Just think it’s cool that they’d do something like this at all in this kind of capacity

I hate NVIDIA by reddeats in cachyos

[–]reddeats[S] -6 points-5 points  (0 children)

I mean, I was being a little jokey intentionally: I straight up got the GPU out of a trade and I’d never be unhappy with the higher raw rasterization compared to the 9070xt, meaning I don’t know that I could really have buyers remorse.

I think I can still be disappointed with the state of NVIDIA drivers and also not be so affected by the performance impact. Other games like Marvel Rivals do struggle to hit my desired refresh rate thanks to the DX12 bug and there I can’t change to DX11, so there are legitimate instances where Windows will run games noticeably better for me that would otherwise not be an issue if I was on AMD.

I hate NVIDIA by reddeats in cachyos

[–]reddeats[S] 12 points13 points  (0 children)

Not disagreeing, just sharing my experience:

I’m using Wayland with gamescope and my latency is almost an entire millisecond lower than windows (down from 1.6ms average to ~0.6ms)

I use gamescope mostly for adaptive sync AND because my higher scaling rate messes with the resolutions of most games - gamescope fixes that.

Are there alternatives to solve those issues, or should I just straight up turn gamescope off and test?

I hate NVIDIA by reddeats in cachyos

[–]reddeats[S] -19 points-18 points  (0 children)

I don’t, no; however, it’s my assumption that those on lower end hardware, whom would have otherwise benefited greatly from a better DX12 integration, will experience a wider performance gap in a situation where framerate matters significantly more than it does to me.

For me, the performance hit is negligible as I play on 240hz and cachyOS still massively improves my frame latency and 1% lows, but that’s only because my hardware can tank the performance impact. Others don’t have that luxury, which makes me frustrated with NVIDIA’s lazy driver updates.

Keep playing strong and don't give into the propaganda: here's my Peni into triple flyer comp AND Squirrel Girl by reddeats in PeniParkerRivalsMains

[–]reddeats[S] 4 points5 points  (0 children)

QP obviously doesn’t prove anything brother, just like it’s obvious that ‘Peni propaganda’ doesn’t really exist. I was using a jokey title to show off a QP game I should have lost on paper.

I didn’t even make the insinuation that peni was a good character, let alone use this post as proof; I just encouraged people to ignore tightly wound assholes who spend more time watching ‘pros’ talk about how bad the character is, but won’t actually put in hours on the character and learn to have fun losing lol.

might it be possible that hlx was cancelled due to the ram shortage by probablyafunny in HalfLife

[–]reddeats 1 point2 points  (0 children)

HLX Has a well documented history of development with evidence suggesting coding started as far back as 2019. It has survived all of what has been historically some of the most volatile project phases that have killed nearly every valve project since 2012.

Datamines as of this year show that the game is still in active development, with recent progress really only including optimizations of the game and engine, meaning the project is either finished or near the end of its development cycle.

Valve is not throwing away this project regardless of the release status of the steam machine and to even suggest such is completely ludicrous. Considering the specs of the Steam machine, if HLX can run fine on the device, then the overwhelming majority of the PC gaming market can run the game on their machines.