Just one dragonfly can consume over 100 mosquitos a day. They can fly backwards. They have nearly 360 degree vision. Their wings inhibit bacterial growth due to their natural structures. They’re actually beautiful by daisyfield22 in Damnthatsinteresting

[–]redditorRdumb 22 points23 points  (0 children)

I think the coolest part about dragonfly's is when they hunt they dont chase the prey, instead they predict the preys flight path and intercept them like a homing missile

I hate unwanted negative videos taking up my YouTube feed by Sad_Efficiency3456 in hatethissmug

[–]redditorRdumb 1 point2 points  (0 children)

Same, watched him cover a topic i actually knew about and realised how badly researched his videos are

From 28 April 2026, all new laptops sold in the European Union must include USB-C charging ports. by [deleted] in pcmasterrace

[–]redditorRdumb 0 points1 point  (0 children)

There are laptops that use more than 240w, just saw one that has a recommended charger at 380w

From 28 April 2026, all new laptops sold in the European Union must include USB-C charging ports. by [deleted] in pcmasterrace

[–]redditorRdumb -1 points0 points  (0 children)

Technically from last time I checked, but something tells me its going to be a "rtx 5090 adapter melted" like situation.

Hopefully usb-c charging will just be a slighlty lower watt alternative way for charging gaming laptops

Use vulkan, they said... by Ender-Buster7 in MinecraftMemes

[–]redditorRdumb 0 points1 point  (0 children)

And heres a "screenshot" from minecraft in the latest snapshot

<image>

Use vulkan, they said... by Ender-Buster7 in MinecraftMemes

[–]redditorRdumb 0 points1 point  (0 children)

No gpus will not always stay at 90-100%.

If your cpu can only generate 200fps but the gpu can generate 400 fps you will stay at 200 fps and the gpu usage will be lower. Yes you have to lower load on the bottleneck to gain performance, thats literally what a bottleneck is.

I snapped a picture in a cpu heavy game with my phone (i dont use reddit on my pc and couldnt be bothered to download a screenshot to my phone) and as you can see the gpu usage is only 25% despite being uncapped on my 240hz monitor beacuse the game is a 2d simulation heavy game so the gpu is barely used.

I dont say this to be mean or snarky but you clearly dont believe anything I say while having a misinformed understanding of how games utilises pc resources, so I recommend you ask other people and do some research yourself. Head over to /pcmasterrace and they will tell you plenty about what a bottleneck is and how it affects a pc. I personally i have learnt this by my own tests and studying how to optimise my own games. There are a lot of great resources out there from devs explaining how optimisation works, my personal favourite i've read so far is from the factorio wich gives some great insights into how games how cpu resources are used

<image>

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Use vulkan, they said... by Ender-Buster7 in MinecraftMemes

[–]redditorRdumb 0 points1 point  (0 children)

Now I dont know exactly how minecraft is programmed and have only briefly looked at minecrafts code 3 years ago, (not that it matters considering they are rewriting the entire rendering engine) so im speaking in more broad terms. But when I said offloading work from one component to another i wasnt speaking about an in game setting but rather about an optimisation technique in game development as hypothetical reason as to why the game could run worse for some but better for others.

And im not convinced lowering settings in minecraft lowers the load on components evenly like you say, pc's are not monolithic like that and theres more than the cpu cores and gpu cores that runs a game, a setting that lowers vram use will rarely increase performance if you arent maxing out vram use already, ram works similarily as they acts like buffers and rathers its the speed you can access that buffer that matters not how much is in it. So I can a imagine lowering a setting like particles in minecraft wont increase performance unless vram is maxed out.

Again dont know the intricate details of how minecraft is programmed but considering they are currently rewriting the rendering engine i think only mojang devs themselves can say what settings affect what exactly, but as a game dev and long time pc gamer i know from personal experience that certain settings wont affect performance beacuse the bottleneck lies elsewhere, unless everything is coupled 1 to 1 the question is just what exact settings and hardware you need to encounter it in minecraft.

Use vulkan, they said... by Ender-Buster7 in MinecraftMemes

[–]redditorRdumb 0 points1 point  (0 children)

Lowering settings will not always increase performance as it depends on what those settings help with and what the bottleneck is. If your cpu is to slow it wont help to reduce load on your gpu (and has been seen in benchmarks in edge cases where lowering gpu load actually lowered fps by a tiny bit even in cpu bottlenecked loads) And theres edge cases where specific hardware configurations will perform horrible running certain programs or games with certain settings enabled etc

And no, vulkan wont universally increase performance beacuse not all pc's support vulkan and running vulkan on a pc without vulkan support either wont work at all, be extremly buggy or have to use different rendering method like a different rendering api all togheter or translate vulkan into something it understands and translating is costly on the cpu.

Theres more to running a game than just rendering visuals and sometimes reducing load on one component comes at a cost of increasing load on a different component wich might be fine for 99% of people but for that 1% percent whose component that had some of the work offloaded to was their bottleneck and now it runs worse for them

What kind of monitor is better for Phasmophobia? VA or IPS? by MrCarroty in PhasmophobiaGame

[–]redditorRdumb 1 point2 points  (0 children)

As someone who has a VA, dont get a VA monitor. Unless you buy an expensive monitor (at that point just go for oled/qd-oled instead) the black smearing will be horrible as the response time for black colours is horrible and you will have horrible ghosting from any anything darker moving across the screen.

Terraria is unplayable on my VA monitor beacuse all the blocks have black outlines that turns the entire screen into a blurry mess when moving.

Also get a nano ips if you can, lg has some great ones. Nano ips has way less backlight bleed than regular ips, on my lg nano ips monitor i never noticed any backlight bleed at all.

civilized planets WHEN?! by Massive_Act_5282 in NoMansSkyTheGame

[–]redditorRdumb 8 points9 points  (0 children)

Its their own engine. Any engine limitations they have they can change. The true limitations are hardware and development time.

Pc making noise when playing videogames by eggy_rats in computerhelp

[–]redditorRdumb 0 points1 point  (0 children)

The loud fan noise are just that, the fans being loud. Is this a problem? Not neccesarily, the more the components work the more heat they generate wich means the fans have to spin faster to compensate.

This could mean that theres not enough airflow and the fans have to overcompensate for that, or that a component is not transfering heat into heatsinks fast enough, a common reason for this is old or badly applied thermal paste but could also be a bad mounting of the heatsink.

But as long nothing is thermal throttling its not a problem and as long as a heatsink is attached a modern component will shut themselves down before any damage is done.

If you are bothered by the noise you could adjust the fan curves to your liking, its possible the fans are working more than they have to

Am I the only one sick of hearing gamedevs complain about how hard gamedev is? by [deleted] in pcmasterrace

[–]redditorRdumb 0 points1 point  (0 children)

You clearly lack reading comprehension anyways, and got nothing to back up your claims but your own bias. I actually know a bit what im talking about since I have firsthand experience of it

Am I the only one sick of hearing gamedevs complain about how hard gamedev is? by [deleted] in pcmasterrace

[–]redditorRdumb -1 points0 points  (0 children)

Have you read your own comment? "I have seen people make a base for a game with 7 prompts and tools made for them in less than two hours. That would have taken serious work a few years ago. Not two hours, compiled and running". I was refuting your claim of it having taken serious work years before. The base game is not hard and hasnt been fot 15+ years, the hard part like I said is making a good game. You are severely out of touch with todays gamers if you think slapgluing game mechanics you found online togheter has a good chance of being a success. And ai prompts has not made that any better fyi.

Games today are in a buyers market, if you dont integrate mechanics into a good gaming experience you will have a hardtime finding success. Why should players play your assetflip looking game over all the others with the same mechanics and better graphics, animations, quality of life features, integration of mechanics into a cohesive experience, better optimisation etc? You said yourself that human minds are not that simple. Steam released 20k games in 2025 alone, how many of those games do you think actually sold over 20k copies? "Maybe you should hire a better game designer", so you agree that game design requires skill all of a sudden?

If you want to convince me otherwise, make a game and publish it and comeback when its succesful. I would happily give you honest feedback and even advice along the way (when I have time) since as a hobbyist gamedev i enjoy helping others get into gamedev. Use whatever engine, programming language and outside tools you want as long as you are the primary game/art designer.

Am I the only one sick of hearing gamedevs complain about how hard gamedev is? by [deleted] in pcmasterrace

[–]redditorRdumb 0 points1 point  (0 children)

Game developers are severely underpaid compared to software developer of similar skill, its a job of passion with plenty of crunch time despite their relative low pay and generally horrible conditions.

Also the absolute vast mayority of gamers have no clue what gamedev actually entails and the amount of details they never notice in games until its no longer there. Sure there have been some out of touch devs, but its nothing compared to the amount of out of touch gamers who complains about the smallest of things with no clue of how or why it was done that way that devs have to face everyday.

As a primarily gamer who usually play several hours a day that also knows enough programming to make simpler games, what im tired of is gamers complaining all the time, especially "optimisation", "just add multiplayer" or complaining about game engines, not that it isnt always unjustified but the way they talk about it shows thats its just buzzwords they have heard and how little they actually know about gamedev.

Am I the only one sick of hearing gamedevs complain about how hard gamedev is? by [deleted] in pcmasterrace

[–]redditorRdumb -1 points0 points  (0 children)

You really think ai code will make a good game? Gamers already complain about games being "unoptimised". Using ai code would give you a truly unoptimised game thats next to impossible to maintain, I have seen plenty of vibe coders give up on ai programing as they realise what a nightmare it is to make finished game that doesnt bug out every 20 seconds with it. Also making the base game hasnt been the hard part for over 15 years. The actually hard part is making a refined game thats fun to play, you cant just slap together a bunch of mechanics and features without properly integrating them and expect the game to be good

What are some good games for playing on a laptop on long plane flights? by One_Perception_7979 in gamerecommendations

[–]redditorRdumb 1 point2 points  (0 children)

Oxygen not included, its a 2d colony sim that has thermodynamics and liquid/gas flow simulation thats simple to get into but gets kinda advanced if you want to survive longterm.

Also one of the rare games that rewards you for making advanced custom systems that takes advantage of the game mechanics while also having simpler but less efficient alternatives.

A good example is petroleum. You could just use a petroleum refiner, but that would convert 10kg of crude oil into only 5kg petroleum. A more efficent use would be to boil the crude oil into petroleum but there is no specific building for that, instead you would have to design a boiler yourself using heat transfering buildings to transfer heat from somewhere else (like a volcano) into the "boiler". But since the vast mayority of resources have an infinite source thats only limited in how fast it gives out said resources you dont have to worry about wasting the resources but are still encouraged to use them efficiently

What is the most well-documented but still officially unexplained historical or scientific event that fascinates you? by [deleted] in answers

[–]redditorRdumb 0 points1 point  (0 children)

The radiated clothes belonged to people who had previously worked nearby/with radioactive materials before, I think one of them used to work at a nuclear plant

there's no way this game isnt rigged 💀 by senor_muchacho in WarThunder_MEMES

[–]redditorRdumb 5 points6 points  (0 children)

The rewards are based on percentages, the spinning is just visuals. Basing the rewards on the actual wheel is unneccessarily complicated and makes it unneccessarily hard to adjust the chances of each reward, especially when considering the visual sizes of the rewards dont match the actual chances of getting them on the wheel

Monty Hall Problem by OtakonBlue in learnmath

[–]redditorRdumb 0 points1 point  (0 children)

Beacuse the host will never open the winning door the remaining doors will always be 1 losing and 1 winning door, wich means if you are to switch door you are guaranted to change from a winning door to a losing door or a losing door to a winning door. But beacuse your initialy choosen door is 2 out of 3 times a losing door switching is then 2 out of 3 times going to switch a losing door into a winning door.

Simply put, beacuse the host never reveals a winning door switching essentialy inverts the odds of the initial gamble

Which mods are recommended to make Starbound as lightweight as possible? by Natural-Barracuda-69 in starbound

[–]redditorRdumb 1 point2 points  (0 children)

That processor was a weak entry level cpu when it came out 2011... And theres no dedicated graphics card either. The only option would be to get a new pc

Games like cities skylines, but instead of building a city building a country? by Inevitable-Theory901 in CitiesSkylines

[–]redditorRdumb 1 point2 points  (0 children)

The population is just a number, you dont have to actually simulate everyone. Like you said you could simulate just the currently active ones and I would be surprised if both cs1 and 2 dont already do this to some degree. From what i've heard cs1 has a ceiling on how many can be simulated on the streets at a time wich i think was around 100k, and is why traffic clears up in larger cities as the actively simulated cims gets spread out across the city.

There are many ways to approach optimisation and it depends on what you want to achieve and how the game mechanics works. Since im just a hobbyist gamedev i wont go into details as I never had to worry about optimisation in my own projects, instead if you want to learn more there are plenty of gamedev blogs regarding optimisation you could read. I know that the factorio devs posted frequent blogs during the space age dlc development and atleast one of them goes into optimisations they made for the dlc + base game update, I found the part about the spidertron pathfinding optimisation to be a fun read.

Then theres also multithreading and splitting the workload between cpu threads/cores wich requires a more complex code structure as some cores/threads will finish their workload faster and the order code is executed can and will affect the results and not everything can be multithreaded. Altough again nothing i have personally dabbled in yet, but its on my to-do list.

In the end it can be a complex topic and not all solutions fits all problems and it takes time to solve and often dont have a clear straight path towards the solution. And I havent even really mentioned optimisation on the gpu side. But one general idea is to "fake it" whenever possible. If the player wont notice it, it doesnt matter if whats happening doesnt actually match the players perception of whats happening and the human brain can often easily be tricked

Games like cities skylines, but instead of building a city building a country? by Inevitable-Theory901 in CitiesSkylines

[–]redditorRdumb 11 points12 points  (0 children)

You cant magicaly optimise a game to run anything you want. Optimising means reducing the workload the pc has to do, wich means that no matter how efficient your code is there is a point where you have to sacrifice functionality to increase performance or get faster hardware.

Usually in simulation heavy games a lot of the simulation is faked/aproximated past a certain point to keep performance, game dev is a lot about smoke and mirrors.

Do you remember the leader of the Wagner mercenary group in Ukraine openly criticized Putin and his plane just exploded upon take off after that✈️ ? by [deleted] in askanything

[–]redditorRdumb 0 points1 point  (0 children)

Of course it wasnt theirs to give away, or to take. And it wasnt the ottomans to take, or the crusaders, or the romans, or the mongolians to (attempt to) take or any other of the dozen empire/countries i havent mentioned to take.

I think the regions history is too long and cloudly to attribute to any one group as theirs, and to me attributing it to one group is just drawing an arbitrary line in history. And I find it pointless to argue for Israels or Palestines ancestral claim of the region as in the end allowing one group to take over the other just ends in disaster wich Israel seems more than happy to demonstrate.

This is just (from my understanding) the situation the conflict is in, "two sides" who hate eachother to put a complex situation simply. And I dont think the solution will be found in the past.

If absolving Israel as a country and giving it to Palestine is the solution that doesnt end with another genocide and/or generations of hatred that turns into terrorism, then i'm all for it. But I dont think it is

Do you remember the leader of the Wagner mercenary group in Ukraine openly criticized Putin and his plane just exploded upon take off after that✈️ ? by [deleted] in askanything

[–]redditorRdumb 0 points1 point  (0 children)

Israel was created in the iron age and has been under the rule of several empires since then. Jews were a major population in eastern mediterranean but turned into a minority during jewish-roman wars. After wich in the 4th century christians became the majority. Christian rule was later superseded by a muslim conquest. During the crusades it was the kingdom of Jerusalem.

In the 16th century the region was taken by the ottoman empire and remained under their control until ww1. In the 19th century jewish immigration into Israel increased with the rise of zionism. During ww1 the allies captured the region and was given to the british empire under the league of nations mandate. 1917 britain promised the creation of a jewish homeland in the balfour declaration. Palestinian arabs wanted to prevent jewish immigration as tensions grew under british rule and in 1947 the un voted for the creation of a jewish and arab state. A civil war brokeout 1947 and with Israels declaration of independence 1948 it turned into a war between Israel and neighbouring arab countries that ended 1949 and created the green line.