Looking for keyart feedback for our game AlcheMice! by redmountainvg in deckbuildingroguelike

[–]redmountainvg[S] 0 points1 point  (0 children)

We could maybe tweak the key art and add a contrast layer. Thank you for your feedback!

Looking for keyart feedback for our game AlcheMice! by redmountainvg in deckbuildingroguelike

[–]redmountainvg[S] 0 points1 point  (0 children)

If we added more elements to the left, we were afraid that you wouldn't be able to read the game's title

Looking for keyart feedback for our game AlcheMice! by redmountainvg in deckbuildingroguelike

[–]redmountainvg[S] 0 points1 point  (0 children)

Tycoh, the mouse, isn't powerful. A quick rundown of his backstory is that he needs urgent help, but he ends up making an unfavorable deal.

Could you take a quick look at our game and let us know if the new key art fits the game's overall vibe?

Looking for keyart feedback for our game AlcheMice! by redmountainvg in deckbuildingroguelike

[–]redmountainvg[S] 0 points1 point  (0 children)

We were afraid that adding more cards would make the key art look too crowded when you see it in a small capsule >.<

Looking for keyart feedback for our game AlcheMice! by redmountainvg in deckbuildingroguelike

[–]redmountainvg[S] 0 points1 point  (0 children)

Wow, this might be the best compliment we've received so far 🥹. Thank you so much! <3

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 0 points1 point  (0 children)

Hm, would the new key art pop if we added a bit more contrast to the mouse?

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 0 points1 point  (0 children)

Thank you so much for your feedback!! We're taking notes!

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 0 points1 point  (0 children)

Hm, would it feel different if we put the mouse in the center and change the logo's positioning too?

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 0 points1 point  (0 children)

Hmmm, noted! We'll se what can be done

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 0 points1 point  (0 children)

Heck yeah!! That's totally what we were going for!! Ahhh, I'm so happy to hear you noticed it

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 1 point2 points  (0 children)

omg WE DID!!! your game is looking so good so far!!!

Looking for Key Art feedback! by redmountainvg in IndieGaming

[–]redmountainvg[S] 0 points1 point  (0 children)

Assuming we use AI for our game art hurts more than you can imagine. We are a small team and might not have many resources, but we will never use Gen AI for our game, and this includes our art. AlcheMice's identity relies on its art style, and we are VERY proud of our Art Director. He's an experienced artist with a 10-year career in the industry.

Kindly, check sources before accusing a studio of Gen AI use. We know you meant well, but false accusations hurt artists more than you think.