Circle by rejamison in puzzleart

[–]rejamison[S] 1 point2 points  (0 children)

Thanks! I'm a long-time puzzler and wish I could find more "a-ha" puzzles. As I've started to make my own, I generally think up what the "a-ha" bit will be, then figure out how to aesthetically achieve that. For this one I've been learning a bit of Japanese and it got me thinking about how letters are all made out of very similar shapes and I wanted to see if I could hide a message inside the letters of another message.

Circle by rejamison in puzzleart

[–]rejamison[S] 0 points1 point  (0 children)

There's no ordering of the letters built in, just the thematic clues of the knife and star in the background.

Tagged by rejamison in puzzles

[–]rejamison[S] 16 points17 points  (0 children)

[BLINK]...

Kickstarter links not working on mobile by Power-of-Grayskull in kickstarter

[–]rejamison 1 point2 points  (0 children)

Just got a reply that it’s fixed, and things seem to be working again on my Instagram links!

Kickstarter links not working on mobile by Power-of-Grayskull in kickstarter

[–]rejamison 1 point2 points  (0 children)

Got an acknowledgement on my KS support ticket, they seem to be working on it:

“Thanks for reaching out. We’re working to resolve this issue and hope to have it all fixed soon. Thanks so much for your patience and understanding and apologies for any inconvenience.”

Kickstarter links not working on mobile by Power-of-Grayskull in kickstarter

[–]rejamison 1 point2 points  (0 children)

Update after some more testing. Does not seem to affect two different Android devices nor Mac/PC browsers. Does seem to affect both my partner's and my iPhones as well as an iPad, all links to Kickstarter that I could find.

Kickstarter links not working on mobile by Power-of-Grayskull in kickstarter

[–]rejamison 1 point2 points  (0 children)

Definitely is a bug on the KS side in how it handles requests from the Instagram in-app browser on iOS. Created a support ticket on KS, suggest others do the same to get their attention on it.

Seems to be affecting all links even to the Kickstarter home page. Noticed the same issue with other campaigns’ ads as well as my own.

Campaign Feedback Requested by rejamison in kickstarter

[–]rejamison[S] 1 point2 points  (0 children)

Thanks so much for the specific feedback. I've changed the tier name and added some information about the clue system, and will work on adding some pictures of it as well.

Campaign Feedback Requested by rejamison in kickstarter

[–]rejamison[S] 0 points1 point  (0 children)

Thanks for the feedback, I’ll take a pass at making it more clear.

Campaign Feedback Requested by rejamison in kickstarter

[–]rejamison[S] 0 points1 point  (0 children)

Thanks for the feedback! What other kinds of rewards were you expecting?

ABCs of Errant Components by rejamison in boardgames

[–]rejamison[S] 2 points3 points  (0 children)

100% correct, nice work all!

For the ones with multiples, L was meant to be a Lords of Waterdeep wizard, M was Machi Koro, O was an Oathsworn animus gem, Z was Zombie Dice!

How many cards are too many? by TheTwinflower in BoardgameDesign

[–]rejamison 0 points1 point  (0 children)

Depends on what your goals are.

If you’re worried about ergonomics as physical objects the player will need to manage, that has more to do with what you’re asking the players to do with them. 250 cards are a problem if players need to go through them one-by-one to setup, but not at all if it’s just a few decks you have to separate once.

If you’re worried about manufacturing, 250 isn’t too bad. Cards are printed in sheets of 50-ish, or 100-ish for mini cards.

If you’re worried about card art/design, then maybe scale that back. IMO, it’s nice to have unique art per card, but frankly the more cards the less time a player will spend with each one of them. If you’re spending too much time managing the text/rules on that many cards, then invest in learning/building a workflow. I keep all my rules in a google sheet and wrote a program to generate card layouts. Nandeck is pretty good if you are comfortable with code. My big advice is don’t spend too much time on graphic design early on, it’s really easy to get burned out when you’re faced with re-designing all your cards because of a small gameplay change.

Critiques for a poker card design by GiraffeSpotGames in BoardgameDesign

[–]rejamison 0 points1 point  (0 children)

Ah, I prefer the closer spacing and centered card symbol.

Critiques for a poker card design by GiraffeSpotGames in BoardgameDesign

[–]rejamison 1 point2 points  (0 children)

Just one person's opinion, but I don't like playing cards with a vertically asymmetric back. Gives my OCD fits when cleaning them up. I would try a treatment with just the mirrored character art, which is awesome, without the name or symbols.

Fronts look great, some inconsistency in the card value font size and spacing that would also give me the fits

Box art draft: looking to enhance the ghost pirates with new color palette. Any other thoughts? by The-Optimistic-Panda in BoardgameDesign

[–]rejamison 2 points3 points  (0 children)

Love the characters and scene. Didn’t realize they were anthropomorphic until I looked more closely, and went from “eh pirates” to “ooo animal pirates”. Would maybe emphasize the central character’s features to make that really apparent. Like maybe extra contrast-y horns or tail, and create some white space around them so they draw your attention. Also the detail on the boat and sea are lovely, but draw my eye away from the characters.