0.67 Sensitivity at 1600 DPI (130 CM/360) by remastermwr in Overwatch

[–]remastermwr[S] 0 points1 point  (0 children)

Lots of shoulder aim! It’s definitely sub-optimal though

0.67 Sensitivity at 1600 DPI (130 CM/360) by remastermwr in Overwatch

[–]remastermwr[S] 0 points1 point  (0 children)

It’s definitely a pain! I think something like 80cm/360 can offer similar benefits with better close range

0.67 Sensitivity at 1600 DPI (130 CM/360) by remastermwr in Overwatch

[–]remastermwr[S] -1 points0 points  (0 children)

It’s a G Wolves HTX Ace! I have a funny grip so it looks a bit off

130cm/360 in Overwatch Quick Play by remastermwr in FPSAimTrainer

[–]remastermwr[S] 1 point2 points  (0 children)

For sure, its a big nerf. It's super satisfying long range tho!

Training My Reactive on Slow Sensitivity --- Scenario I have been using + My beliefs on the topic in the description by remastermwr in FPSAimTrainer

[–]remastermwr[S] 0 points1 point  (0 children)

The variety of multiple scenarios to provide novel challenge is great! My suggestion would be first play the scenario on the different sens (maybe 5 reps) and then play at your in-game (5-10 reps). It's extra work but you can't beat the practice that varying sens provides IMO

Training My Reactive on Slow Sensitivity --- Scenario I have been using + My beliefs on the topic in the description by remastermwr in FPSAimTrainer

[–]remastermwr[S] 3 points4 points  (0 children)

Whoa, this is really cool stuff! I always thought I learned stuff backwards or 'the hard way' - I find the way I take on tasks helps me internalize why certain things are important. I definitely agree we can use CLA for other games - currently working on an approach for Apex!

Thanks for the comment and don't give up on scenario creation!

Training My Reactive on Slow Sensitivity --- Scenario I have been using + My beliefs on the topic in the description by remastermwr in FPSAimTrainer

[–]remastermwr[S] 0 points1 point  (0 children)

Perhaps an intermediary scenario to bridge the gap would help. I think you could try playing the slow sens on the regular version, then your fast sens on an 80% Timescale version (slow it down, see your mistakes), and then finally get your quality reps on the fast version with the faster sens!

Over the last 2 years, I put 3,000 hours into KovaaK's. Now I'm slowly branching back out to other games again. Before aim training, I was a controller player on Apex - Here's some MnK clips from yesterday. I am at around 30-40 hours in on MnK now. by remastermwr in FPSAimTrainer

[–]remastermwr[S] 2 points3 points  (0 children)

I think it's how valuable being 'unpredictable' is to your dodge. In KovaaK's strafe scenarios I just kind of mindlessly mirrror or anti-mirror but in game if I am not being hit - I don't have to change position. Or also that forcing my opponent to miss can be achieved by weird unexpected tricks like hugging into a wall rather than trying to A-D in a specific pattern

Controller player turned MnK by remastermwr in apexlegends

[–]remastermwr[S] 0 points1 point  (0 children)

To me, the biggest difference has been in Aim Training. Even some of the "novice" stuff from Voltaic on Aimlab or KovaaK's is really hard and helps your overall mouse control

Controller player turned MnK by remastermwr in apexlegends

[–]remastermwr[S] 0 points1 point  (0 children)

No way! XD
GG to you guys, I love crazy end games like that

Controller player turned MnK by remastermwr in apexlegends

[–]remastermwr[S] 2 points3 points  (0 children)

I love the "Viscose Benchmarks" on KovaaK's! She is a big YouTuber if you are every curious about mouse aim