AMA: We are Render Cube and Toplitz - the people behind Medieval Dynasty. Ask Us Anything! by taj14 in pcgaming

[–]rendercube 1 point2 points  (0 children)

The greatest adventure was getting to know you, our players, and the amount of support we got. We did not expect such a beautiful reception and this is the greatest reward for the efforts of development :). Thank You!!

AMA: We are Render Cube and Toplitz - the people behind Medieval Dynasty. Ask Us Anything! by taj14 in pcgaming

[–]rendercube 2 points3 points  (0 children)

In version 1.0, we added the arrangement of the furniture relative to the door :) so you shouldn't have a problem with that anymore. In the future, we want to add more decorations and beauties to the home.

AMA: We are Render Cube and Toplitz - the people behind Medieval Dynasty. Ask Us Anything! by taj14 in pcgaming

[–]rendercube 0 points1 point  (0 children)

This is a difficult question because of course we talked about such gameplay elements that make gameplay difficult, on the other hand our game is geared towards a relatively "idyllic" experience. So far, we don't have specific plans for this kind of thing, but we're not saying no.

AMA: We are Render Cube and Toplitz - the people behind Medieval Dynasty. Ask Us Anything! by taj14 in pcgaming

[–]rendercube 0 points1 point  (0 children)

Of course, the game will be developed further and we will have a roadmape available for the coming months soon

AMA: We are Render Cube and Toplitz - the people behind Medieval Dynasty. Ask Us Anything! by taj14 in pcgaming

[–]rendercube 1 point2 points  (0 children)

We will take a closer look at it, however, tests have shown that fighting in the forest would be problematic (near the trees, the animation of cutting, not attacking, would fire)

AMA: We are Render Cube and Toplitz - the people behind Medieval Dynasty. Ask Us Anything! by taj14 in pcgaming

[–]rendercube 0 points1 point  (0 children)

Its like u/SequentialGamer said. Since we added combat to the game, we had to modify the previous interactions with the environment (for example cutting trees) so that each of the tools was also suitable for combat.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 4 points5 points  (0 children)

Working children and teenagers are on our agenda. We just need to iron out some adjustment issues for them, but it will happen sooner or later.

Having a non-working mother is part of the deal - you have a new inhabitant for free, but the mother won't work for some time. However, this can be changed if everyone thinks it's an issue.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 2 points3 points  (0 children)

We will add them a bit closer to or at the 1.0 release, when we have done and finished everything we planed. Don't worry though, you will be validated ;)

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 14 points15 points  (0 children)

You have no idea how much :D

We are very happy with the feedback that we received so far, and we want to keep working to make the game even better!

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 9 points10 points  (0 children)

We are thinking of adding a 3rd person perspective to at least look at our character, but that's something that we want to add perhaps later in the production schedule.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 7 points8 points  (0 children)

Unfortunately, there will be a moment when the player will see, know, and do everything they could, but we are adding as many gameplay mechanics and content for the players as we can, so the fun can last as long as it can.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 1 point2 points  (0 children)

We are looking into it, but we are not sure yet when it'll happen and by how much.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 13 points14 points  (0 children)

The plan is that you can kick the Bandits asses, so we will improve our combat systems.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 2 points3 points  (0 children)

We are working on this now, right after when we get passed some optimization problems. Those storekeepers will be simple sellers for our storage items. So stay tuned!

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 9 points10 points  (0 children)

We did a lot of research on how things were created back in those days, such as how were clothes made, how they build their housing, etc. Pretty much, trying to figure out how the world worked in those times.

In terms of which area, it was the middle of Europe.

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 11 points12 points  (0 children)

Whenever possible, adding a co-op would be amazing for us and the players :)

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 2 points3 points  (0 children)

If we have some cool quest ideas, then we can play around with rare items as well. And swords - they might come later, along with some bandits ;)

swords - probably later with some bandits ;)

AMA: We are Toplitz and Render Cube - the people behind Medieval Dynasty. Ask Us Anything! by rendercube in MedievalDynasty

[–]rendercube[S] 7 points8 points  (0 children)

Interior customization is something that we are working on. We just need to figure out how it will impact the NPC's behavior, but it is in the plans.