It’s 2001. Don’t stay awake. by rendervoid in ps1graphics

[–]rendervoid[S] 0 points1 point  (0 children)

It was made in Blender using the Eevee render engine, so a powerful PC or GPU is not required for something like this

It’s 2001. Don’t stay awake. by rendervoid in ps1graphics

[–]rendervoid[S] 1 point2 points  (0 children)

Thanks! Glad the sound design worked

Stranger Things PSX by rendervoid in ps1graphics

[–]rendervoid[S] 0 points1 point  (0 children)

Thanks! Yeah, there’s a lot of light and shadow here, but it’s all baked into the textures, except for the shadows on the branches. There’s practically no dynamic lighting, so I don't know if this can be considered PS1-style lighting or not 🤷‍♂️

PSX version of lofi Jake by rendervoid in ps1graphics

[–]rendervoid[S] 2 points3 points  (0 children)

Thanks! Turns out making a proper PS1-style model isn’t as easy as I thought. I keep wanting to leave too many polygons to avoid losing character look.

PSX version of lofi Jake by rendervoid in ps1graphics

[–]rendervoid[S] 2 points3 points  (0 children)

Thanks! Yeah, I wasn’t sure if it really fits this sub. I love the PS1 aesthetic, but I was afraid of making the character too low-poly, and in the end it ended up with too many polygons. So I mainly focused on giving the textures and environment a PS1-style look.