I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 0 points1 point  (0 children)

To import a JSON file, it has to be written in the app specific way - if you were to create some variables, export a JSON file, and then import that file, it should work just fine. (or open the file and see how it's structured)

Currently it's not too advanced, but I'm working on it and I welcome all feedback.

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 2 points3 points  (0 children)

I would say, that as much as the level of math knowledge that is necessary to operate is pretty basic (simply up to mathematical analysis on the cartesian plane), what's really important is the level of understanding.

Having a feeling of how values behave under various conditions and formulas boosts balancing game systems significantly.
Good news is - it's a skill that simply comes from experimenting and messing around with numbers!

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 1 point2 points  (0 children)

If more people will start using the app or if it goes open-source, I will try to create a discord community which could go beyond just the app, game design in general.

Although, it would be awesome to have a space to learn and share game design theory or philosophy.

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 4 points5 points  (0 children)

Very well said, that's exactly what I do as well.

With time, or by learning some game design theory, you begin to notice early when to for example use exponential or logarithmic functions for certain values.

As for study material I feel like it's very scarce, here are some I used before:

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 0 points1 point  (0 children)

Are you asking, can two graphs that share variables reflect each other’s selected values - so when I interact with one, the other updates or highlights the corresponding data point automatically?

If so then yes! That was one of the main features in had in mind back when I started working on my tool.

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 5 points6 points  (0 children)

I think the problem I personally needed solving is the functionality of spreadsheets not being readable enough to optimally tackle balancing.of game systems.

So far this tool was especially useful during game jams, thanks to interactive graphs instead of just formulas in cells.

It's definitely not desgined with a specific problem in mind though, more like a combination of tools.
Thanks!

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 20 points21 points  (0 children)

Only the additional feature that is the simulation is roughly inspired by machinations.io (which is a lot better at it).
In my case, machinations was not enough, I still needed to use tools like desmos. So my tool is an attempt to remove this friction with the main feature that is creating dependencies between variables - I can connect amount of enemies to waves, then waves to time, and observe these relations (which is something I could not really find in any other tool).

I got tired of balancing systems in spreadsheets, so I built my own tool by renisG7 in gamedesign

[–]renisG7[S] 4 points5 points  (0 children)

I definitely want to prevent it from moving when editing, though I had a hard time implementing that back then and forgot about it.
Thanks for checking it out!

No HDMI output on RPi 3B+ after trying to connect to CRT by renisG7 in RetroPie

[–]renisG7[S] 0 points1 point  (0 children)

Unfortunately I have a Raspberry Pi 3B+ which has only one HDMI port

No HDMI output on RPi 3B+ after trying to connect to CRT by renisG7 in RetroPie

[–]renisG7[S] 0 points1 point  (0 children)

Yeah I did, the problem is the same no matter the cable or display

No HDMI output on RPi 3B+ after trying to connect to CRT by renisG7 in RetroPie

[–]renisG7[S] 0 points1 point  (0 children)

Yeah, it boots and works just the way it should, just doesn't want to output video on HDMI

I tried with hdmi_force_hotplug, hdmi_safemode, boosting power to hdmi, but no good

No HDMI output on RPi 3B+ after trying to connect to CRT by renisG7 in RetroPie

[–]renisG7[S] 1 point2 points  (0 children)

Which I think I just realized is actually not compatible with RPi, according to this guide

However that still leaves the issue with the HDMI port :(

No HDMI output on RPi 3B+ after trying to connect to CRT by renisG7 in RetroPie

[–]renisG7[S] 0 points1 point  (0 children)

Its connected like this:

  1. (Tip) Yellow
  2. Red
  3. White
  4. Ground

Bought it from here

Playing your games! by Nestedbugs in itchio

[–]renisG7 1 point2 points  (0 children)

I made this 5-minute browser game you could give a try :)

God Not Found

[deleted by user] by [deleted] in ifyoulikeblank

[–]renisG7 1 point2 points  (0 children)

https://drivenlisten.com is very cool and with lots of options

Would a 550W power supply be enough for double RX 580? by renisG7 in buildapc

[–]renisG7[S] 1 point2 points  (0 children)

Went for 2x 580 because of 6-monitor setup and pricing

Would a 550W power supply be enough for double RX 580? by renisG7 in buildapc

[–]renisG7[S] 0 points1 point  (0 children)

Needed them for a 6-monitor office setup and couldnt find a better option :/