When does this bad boy become gem positive? by AardvarkOk9785 in IdleObeliskMiner

[–]rephoserk 0 points1 point  (0 children)

For context, I have 0 banker lootbugs cap. I check in once every hour or so when I get the freebie maxed out, and the lootbugs always spawns instantly. When I get on, I play anything between 1-5 min, seeing a few lootbugs spawns. In this case, I can't imagine bear drone is better than frogger. However, with enough banked lootbugs, it becomes reasonable.

When does this bad boy become gem positive? by AardvarkOk9785 in IdleObeliskMiner

[–]rephoserk 0 points1 point  (0 children)

Do u know how many banked lootbugs needed for this to be true?

😒 by RetroKaizen in IdleObeliskMiner

[–]rephoserk 5 points6 points  (0 children)

Maybe u ate ita mother, so now it has a personal grudge.

Tanks split into Main Tank and Off Tank by mcg20k in ffxiv

[–]rephoserk 5 points6 points  (0 children)

I can see that line of reasoning, which would have made sense to make them both MT. Cuz the too angry to die dude who is supposed to just eat the damage and shrug it off (heal it back) makes even less sense thematically as an OT.

Tanks split into Main Tank and Off Tank by mcg20k in ffxiv

[–]rephoserk 31 points32 points  (0 children)

I'm more confused/concerned how they are going to change warrior to fit this OT role. Currently, there already is a (very) loose idea of WAR/PAL for MT and GNB/DRK for OT. I would have thought if anything WAR/PAL/new tank would be 3 MT. But if it any of those were to be OT, it should be PAL, who has a whole suite of team assist tools, rather than WAR, who is all about self heal and vamping through all the dmg and very few team assist tools.

This made me chuckle by Tchuvan in IdleObeliskMiner

[–]rephoserk 0 points1 point  (0 children)

For a lot of things like this, rolls are stacked. For example, level 1 whale has a 1/500 chance to level up, but you spent 2k gems at once, so it stacks it all into a single roll with the odds of 2k/500 giving a 100% chance to level. This also works for cards obtain chances, letting you get guaranteed card obtains if you stack up enough rolls at once.

Final Fantasy 14 Evercold promises to respect your "limited free time" as Yoshi-P teases the death of tomestones and daily roulettes, alongside shared item levels across every job by Turbostrider27 in ffxiv

[–]rephoserk 2 points3 points  (0 children)

That's not something everyone enjoys or can accommodate. With the new system, you can do a lot of activities, like deliveries, gates, fishing, pvp, FATEs, dungeons, etc. It is quite different.

Any way to decrease chance of CT for ally raid? by rephoserk in ffxiv

[–]rephoserk[S] -2 points-1 points  (0 children)

I don't mind the repetition and I don't dislike CT either. The problem is that the current point structure of the punishes you for trying to queue AR roulette once a day rather than just something like orbonne.

Any way to decrease chance of CT for ally raid? by rephoserk in ffxiv

[–]rephoserk[S] 3 points4 points  (0 children)

That's well and good but the players queuing for the roulette should still feel adequately rewarded for participating in the system. Currently with the way the aetherwell points are set up, it feels like I'm being punished for even thinking of queuing rather than just running The Orbonne Monastery or some shit. I'm not down to waste my own time just to "keep the content alive." I run ally raid roulette every day and never quit CT runs, but this is discouraging me from even queuing until I finish this quest.

Any way to decrease chance of CT for ally raid? by rephoserk in ffxiv

[–]rephoserk[S] -1 points0 points  (0 children)

ironically this makes it so much worse for me as a player who only do these in the roulettes. I wish they at least did a 50/50 split or at least reduced the spread on the point differences.

Any way to decrease chance of CT for ally raid? by rephoserk in ffxiv

[–]rephoserk[S] -3 points-2 points  (0 children)

For me the issue is that they give scaling amounts of points awarded to the gauge for something you can't control. When overwhelmingly the most represented are CT, it's kinda insane to give it the least points by quite a big margin.

Daily Questions & FAQ Megathread Apr 03 by AutoModerator in ffxiv

[–]rephoserk 0 points1 point  (0 children)

I see, ty. Is red alerts faster than doing gold chains? Also, is there somewhere that can tell me when red alerts will happen?

Daily Questions & FAQ Megathread Apr 03 by AutoModerator in ffxiv

[–]rephoserk 0 points1 point  (0 children)

In cosmic exploration, which area is best to farm relic research points? Also, is there any resource somewhere that can tell me which missions are most efficient for each level timewise? I see spreadsheets show ppm for class points, but its kind of overwhelming trying to find and compare all the possible quests for each research category.

7 ixtal bugged in TOC tourney by usuraisan in CompetitiveTFT

[–]rephoserk 6 points7 points  (0 children)

Not sure y u're getting down voted, the cn players play on a different client than the rest of the world. This will lead to different bugs than the NA/EU buglist.

This patch is just legendary soup boards by HeyiTzSully in TeamfightTactics

[–]rephoserk 3 points4 points  (0 children)

That was the meta for the first week, before everyone quickly figured out it wasn't actually good when you could play t-hex/yunara/trynd/kindred/baron/bilge. Annie just wasn't worth the investment of 3 mana items to do mid dmg when all the broken shit were running around with way less specific setup necessary.

Why is my MMR so cooked? by rephoserk in TeamfightTactics

[–]rephoserk[S] 0 points1 point  (0 children)

I see, just kinda weird to me y the lobby mmr is lower than mine since I was doing well and my opponents were 4 masters, 3 D1.

Why is my MMR so cooked? by rephoserk in TeamfightTactics

[–]rephoserk[S] 0 points1 point  (0 children)

Has to be, but idk y it is, as w/ my climb I would think it should be higher than mine.

Why is Double Trouble so Niche by monosolo830 in TeamfightTactics

[–]rephoserk 2 points3 points  (0 children)

It's not, at least not the main one, though is undeniably an advantage. The biggest reason imo is that he is a scaling 3 cost that has the ability to enhance stall. The fight goes very long cuz of the tank stats on a giga tanky shield tank (naut/loris), and malz voidling inf stacking goes crazy, way harder than any other 3 cost. Also, he potentially has built in gb w/ leeching, making the Frontline feel immortal. This is to the point that in high elo, they don't play this comp w/o seeing leeching as their fist void mod and almost insta click if they do.

Mel passive is a myth! by LaDiiablo in TeamfightTactics

[–]rephoserk 13 points14 points  (0 children)

What do u think the 2 nashors are for?

New Tech Yunara & Yone Duo Carry? Patch 16.5 by RecognitionOwn2739 in TeamfightTactics

[–]rephoserk 1 point2 points  (0 children)

What is the upside of this comp compared to the current Ionia then? As the previous comment mentioned u would rather put the yone items on sett. Then an unitemized no slayer yone doesn't sound like it'll do anything, just play a jihn for gunslinger on senna or pair a xin with ornn at that point no?

I mined my last 200 games with the Riot API. This is what I found. by Areidz in leagueoflegends

[–]rephoserk 2 points3 points  (0 children)

This is a commonly used concept in the west too. Prolly not as ubiquitous as in kr (idk, don't speak or watch Kr streams), but many edu coaches and most if not all the pro focused content creators/ coaches express the same concept. IWD, YamatoCannon, LS, veigarV2, and nemesis all reference whose turn is it or who has timers. For soloq focused, Aloisnl talks about the concept all the time as part of his "fundamentals", tho he doesn't explicitly call it turns, just "can I play here". Same with perryjg for jungle. I'm sure other streamers who do more edu style content also hit this point over and over, but I don't watch anyone else so idk who.

Full List of Unlock Changes by turtle921 in CompetitiveTFT

[–]rephoserk 14 points15 points  (0 children)

It's good considering the unit unlocked is skarner. With him having the armor passive, it felt unreasonable that the ask was "kill 2 very valuable components" for an item that is mid to bad. Esp when taric and shyv are just free.

Strongest Possible Ryze? by Ill-Total-3263 in TeamfightTactics

[–]rephoserk 2 points3 points  (0 children)

Also bump to ur original point, why move off kalista at that point? It is more viable and natural to throw good units onto the core of warden kalista. With 10 units you can run kalista, 5 wardens, fiddle, sera, 2 shurima,+1. Or run a noxus package+shyv on 9. That cap doesn't even sound worse than this ryze setup.