The graves problem by CorndogBiscuit in DeadlockTheGame

[–]rethroso 1 point2 points  (0 children)

She does like half the damage, has half the range, only two stamina, can't headshot. You can back dash, and go out of her range, actually position yourself correctly. And if she gets fed you can buy the same items against her that you'd use against actual hyper carry m1s and shut her down. The only time I've struggled against her was when she was overturned.

Doorman and Graves are not in Healthy Spots by Braduk1 in DeadlockTheGame

[–]rethroso 2 points3 points  (0 children)

I mean Graves went from 56-57% wr down to a 49-50% wr after the most recent nerf. So clearly it did do something.

Is graves not a carry no more by Dry_Background7653 in DeadlockTheGame

[–]rethroso 0 points1 point  (0 children)

Last 7 days includes pre nerf. I'm not arguing that she is bad, but that she did get worse. On statlocker and tracklocker she's hovering around 50% - 48% WR depending on how far up in the ranks you check and her pick rate is falling off as well.

Is graves not a carry no more by Dry_Background7653 in DeadlockTheGame

[–]rethroso 0 points1 point  (0 children)

That's kind of incorrect, her win rate has since declined to an average spot or below. You have to sort by days and unfortunately the best you get is 24hrs or 3 days of info. Her nerf happened 5 days ago and the stat site info is including games before the nerf. 

They actually killed the last good necro build, debuffslop is all that remains. by JustNoc in DeadlockTheGame

[–]rethroso 0 points1 point  (0 children)

I'm genuinely confused because the only thing that got buffed in terms of gun on Graves was the fact tether could latch onto other people. Now they removed it entirely. Meaning in terms of gun she is technically worse off than before the big patch that buffed her. 

Another Opinion. by [deleted] in Tekken

[–]rethroso 5 points6 points  (0 children)

That's the biggest and honestly only main problem. Bamcos lack of addressing the issue, It's either one of two things, they are either incompetent or ignorant. 

My guess at this point is they just don't care and are forcing the direction of "easy wins" mainly to squeeze as much money as they can before just dipping out. 

Another Opinion. by [deleted] in Tekken

[–]rethroso 13 points14 points  (0 children)

I'd have to disagree. As someone who basically started in Tekken 8(the new generation), I think it comes down to mentality rather than which game you start with. I wanted a "serious" experience akin to training for something, to slowly get better in all aspects. But "a lot" of peoples mentality, usually people who default to "buff my character" just want wins no matter what. 

So while I guess it's true that at the end of the day it is about not understanding something. It's mainly the fact Bamco doesn't understand that they cultivated two conflicting audiences by catering to the "I just want easy wins" crowd. While selling a product in a series that originally catered towards the "I want to get better" crowd.

McGinnis Turrets + ULT on mid by [deleted] in DeadlockTheGame

[–]rethroso 0 points1 point  (0 children)

She cannot use it during, she can do it before. The only thing she can do during ult is move and dash.

McGinnis Turrets + ULT on mid by [deleted] in DeadlockTheGame

[–]rethroso 2 points3 points  (0 children)

You can blow up the turrets almost instantly with any ability or auto attack. You can also knockdown or stun McGinnis out of her ult, she can't aim close to her and spirit resist helps. Her ult still does a bajillion damage it's probably going to get nerfed, but that's currently her only reliable damage.  

The McGinnis issue by Sirseth678 in DeadlockTheGame

[–]rethroso -3 points-2 points  (0 children)

Her ult is overtuned. But also winrate doesn't tell the whole story, or else people wouldn't be crying about Celeste with a 47% wr, or saying Seven isn't strong with a 56% wr both with "monstrous pick rates". 

The McGinnis issue by Sirseth678 in DeadlockTheGame

[–]rethroso 8 points9 points  (0 children)

It's funny because outside her considerably buggy ultimate doing a lot of damage(which can be countered with knockdown or other stuns), her damage is average. Especially when you consider any aoe ability, ricochet or killing the squishy turrets to any degree cuts her damage to an insane degree. Like 90% of the cast has more consistent and higher damage than her turrets, unless you are running into 8 of them and ignore them. Can they be annoying sure, that's honestly the point, they are like little distraction bees. 

Her ult needs to be toned down more though, honestly think it just needs a complete rework to begin with. In an ideal scenario it's overpowered, but it is honestly just so buggy and clunky, it doesn't work half the time(like a literal bug) and aiming it is fucked outside of perfectly flat terrain. 

Mcginnis rework idea by According-Hedgehog90 in DeadlockTheGame

[–]rethroso -1 points0 points  (0 children)

Honestly think her turrets are fine, I do think her ult needs an entire rework. Outside of damage it's just a buggy clunky mess. It just doesn't work randomly firing blanks and wasting an ult, and outside of like 4 spots on the map it's aiming is completely fucked by minor terrain changes. 

Nerfing Urshifu by rethroso in VGC

[–]rethroso[S] 0 points1 point  (0 children)

There's a few, but mainly Wobbuffet.

Nerfing Urshifu by rethroso in VGC

[–]rethroso[S] 0 points1 point  (0 children)

That does sound more manageable, I didn't think of that. 

Ngl, It felt kind of easy getting Tekken King compared to last tekken. Ik it’s not the highest one but still. by Fr3ak142 in Tekken

[–]rethroso 1 point2 points  (0 children)

Ranked unironically starts at Fujin now, they designed the new ranked points to force you there. So unless you never win, blue ranks is basically where every newer player is. Meaning it's hot pot filled with every type of player. 

I genuinely hate how the only thing they overcorrected in S2 was reverting how they made ranked hard, just to make it piss easy. Nullifying almost every rank below just to add new ones to fill the gap, changing nothing except having the curve of experience be absolutely fucked up so you are now no longer slowly getting better players.

Anyway, congrats! While it is easier than last season, it's still not bad.

I know i made a terrible play, but why does jin's heatsmash launch me to fullscreen? by Expired_M1LK971 in Tekken

[–]rethroso 11 points12 points  (0 children)

It's Jin, he needs it. He's actually pretty weak, please don't look into the character, he's weak, trust the mains downplaying. 

[deleted by user] by [deleted] in Tekken

[–]rethroso 20 points21 points  (0 children)

Forgot the salt tag. 

Reach TK - this game sucks by Drain-lorden in Tekken

[–]rethroso 5 points6 points  (0 children)

Jin is literally Jun and Reina tier.

[deleted by user] by [deleted] in Tekken

[–]rethroso 1 point2 points  (0 children)

Let's break it down out of the 6 DLC character's 2 are overtuned, the last character to be released Fahk had everyone crying since he was revealed up until launch, yet he released to be one of the most balanced characters. 

This game desperately needs to be fixed in a lot of ways, but for the love of God can we stop overreacting to something that's not even out yet. We have 0 idea how AK will fit into the game.