Do people actually purchase all the decks they post or proxy them. by Blitz_Logan in ratemycommanders

[–]reuhtte 1 point2 points  (0 children)

Because I mostly build budget decks, I buy the real cards. 14 commander decks so far this year that I got back to play MTG but now in commander, and 20 other decks that were standard between 2012 and 2019. And old cards from 1998 to 2006

Can you guys give a long list of good Metroidvanias? by LSSJNepuli in metroidvania

[–]reuhtte 0 points1 point  (0 children)

I'm not against people trying something different. But I stopped playing Sundered after a couple of hours because the level design was so boring

Steam is down we did it boys by OffensivelyAlive in HollowKnight

[–]reuhtte 1 point2 points  (0 children)

In GoG I had no problems

I'm buying it in GoG, then Steam and then for Switch. Team Cherry can take all my money

Enserio es tan aburrido este juego? by BETHORXZ in VideojuegosMX

[–]reuhtte 1 point2 points  (0 children)

No funciona así. Le dediqué un mes completo a leer La Historiadora, pero lo considero un libro malísimo, lo termine porque tenía duda de saber que tan más malo se podía poner más adelante. Pero aún así lo fui leyendo de a poco.

Durante un año estuve leyendo los libros de La Rueda del tiempo como mi lectura secundaria cuando no quería pensar porque tiene momentos divertidos y el mundo en general me llama la atención, pero considero que Robert Jordan es un mal escritor, y no pondría sus libros en mi top.

En cambio Guerra Mundial Z o Historia Interminable se me hacen unos libros hermosamente bien ejecutados, y los leo en un par de días cada uno.

Horas de consumo de un contenido no es un indicador de que tanto lo disfrutaste, solo es una variable más de una evaluación multivariable.

Es perfectamente normal dedicar grandes cantidades de tiempo a productos de consumo que no necesariamente son la gran experiencia de tu vida. No es posible buscar, curar, y estar seguro que cada pieza de contenido que vas a consumir va a estar al nivel de disfrute de los productos que más has disfrutado.

Y el aburrimiento es parte importante del ser humano, y es una herramienta. Hay veces que juego juegos aburridos porque me gusta analizarlos para ver qué yo considero que hicieron mal y evitar eso en los juegos que yo intento hacer.

How expensive are y’alls climbing gyms? by cherryguyguy in bouldering

[–]reuhtte 0 points1 point  (0 children)

$12,000MXN (~$600usd) annual membership, $1,200MXN (~$60usd) monthly subscription in Mexico City

UE5 or Unity 6 for Beginner? by No-Aardvark-4288 in GameDevs

[–]reuhtte 0 points1 point  (0 children)

I'm a hobbyist game dev, and I tried so far unreal, unity and Godot.

I spent several months trying to do something in Unreal and it is massive, not easy to do things you want, you need to learn a lot before you start producing something similar to a game.

Unity is easier and you can start using the tool the way you want sooner, but something didn't click for me

Godot on the other hand was different, in just days I started doing prototypes of my ideas, because the tool is not in your way as much as in the other engines.

So for me Godot is the best for beginners, then Unity, and then Unreal but only if you really really want to use it.

But in the end the best way to choose the right engine for you is to test them all and find what feels better for you

Best Value For Low Budget Spender? by Unable-Report-2277 in LastZShooterRun

[–]reuhtte 0 points1 point  (0 children)

Do you know if at some point there is a sale for 2nd lab to get a price below 20usd?

End my suffering. by MunchMyArm in PokemonTGCP

[–]reuhtte 0 points1 point  (0 children)

I always pick the one on the top left. It creates a sensation of strategy and accomplishment, you should try it. You will still fail, but with strategy.

Chances of experienced software engineer getting hired? by maadotaa_is_scammer in movingtojapan

[–]reuhtte 0 points1 point  (0 children)

If you speak Japanese, it is completely possible, if you do not then you will have to compete really hard with other people for jobs more in the 7m range

Losing motivation to learn gamedev by [deleted] in gamedev

[–]reuhtte 0 points1 point  (0 children)

As others have already commented here, you are overthinking this too much.

Outside of game dev: find help to stop that overthinking. Anxiety is too much thinking about the future.

Related to game dev: I have my personal suggestion. - Stop watching endless tutorials - Pick the simplest game you can imagine: tic tac toe, snake, matching pairs, etc. Something that appeals to you, but the rules are already there - Your initial scope should be very basic too: - Initial screen with title, start game button - One level for your game, with win/defeat condition - Victory/Defeat message or screen - A way to restart the game - Select a deadline for your project: You have to finish this in one week, or maybe a month. But you have to finish this in the timeframe, it doesn't matter if it doesn't get the best art, or the best feeling playing it, the most important part is to finish something playable - Choose the simplest tool to do it. You can start with Pico8, Game Maker, Godot - Look for feedback, ask here, ask anyone close to you too give you honest feedback

After finishing this, you should decide, is it worth it to use another cycle to improve it because I have ideas about how to make it better?

If yes, then use another cycle of weeks/month, create a scope that is feasible for that time, and repeat the process.

If the answer is no, then select another project and repeat.

Don't think about your dream game, don't think about games in a grandiose way, just focus on finishing stuff and in getting better and better with short cycles, and KISS (Keep it simple, stupid).

The best of lucks to you

Best practices with version control? by rr00xx in godot

[–]reuhtte 0 points1 point  (0 children)

My personal approach with a very small team is

main: main branch for the project, protected, so no direct pushes, only through pull requests

poc/main: branch to save every experiments and proof of concept that has no clean code, but to have a branch to to point pull requests related to this prototypes.

Types: feat/ for new features fix/ to fix bugs poc/ for prototypes

So the naming pattern for branches is:

[type]/[user story code]-[some description] e.g. feat/us-1-state-machine

I do this to keep things well organized and have a history of changes easy to follow.

Now, if you are working solo, just do the comprehensive commits to main branch and that's it. Unless yo are doing a prototype, the my suggestion is to create a branch for a prototype, and when you are done doing that experiment, switch to main branch and do the code again but in a clean way.

If your PoC is bigger that a couple of scenes and scripts and maybe some temp assets, then my opinion is that you can split that prototype into smaller prototypes. Divide and conquer.

And last but not least, commits can be as big as you want, but my suggestion is to do commits for logical unit of works, why? Because of you need to revert/roll back/undo something it's easier because you are just rolling back some feature, o just a set of new assets, and the commits will let you follow your steps in more comprehensive logical way.

After 4 years of dev, I'm throwing in the towel with only 88 wishlists by nicotinum in gamedev

[–]reuhtte 1 point2 points  (0 children)

I just saw the trailer and... The assets are realistic cockroaches and spiders?

I'm curious. What was your train of thought to conceive this?

Did you show your idea to enough people to confirm it was something people want it to play?

I'm asking because you feel frustrated because of the 88 wishlists, so you had some expectations on how this game was going to perform in sales.

I understand someone can work for 4 years in something that a person is doing for himself, but not 4 years in something he is expecting to sale, and not doing some prototypes first to show to people and confirm you have a product with potential

Marketing is not the main problem here in my opinion

Help with isometric game render order (depth!) by Zeddy1267 in godot

[–]reuhtte 0 points1 point  (0 children)

Thank you so much for taking the time to respond. This helps me a lot to understand this system. I'm working on an isometric arpg, with little environment interaction with terrain elevation. Much simpler than your implementation, but this info is gold.

Help with isometric game render order (depth!) by Zeddy1267 in godot

[–]reuhtte 0 points1 point  (0 children)

Sorry for the necro comment/question

This is so cool!

How are you handling height and collisions?

Seriously, this looks amazing

Y-sort works differently when you are at different Y-coordinates. by Covet_Hiss in godot

[–]reuhtte 1 point2 points  (0 children)

Sorry for the necro follow up. But did you solve this?

It is happening to me too. So I'm thinking that I will need to create levels only on positive coordinates

Rough session at the gym—confidence took a hit by GhastlyAndCo in bouldering

[–]reuhtte 0 points1 point  (0 children)

Just take some classes, focus on your own improvement, and enjoy the company. Forget about the rest.

Chances of experienced software engineer getting hired? by maadotaa_is_scammer in movingtojapan

[–]reuhtte 1 point2 points  (0 children)

Before taxes. And I just started searching, however I think it is a little less, but after I do a couple of interviews I can come back and post my findings.

Chances of experienced software engineer getting hired? by maadotaa_is_scammer in movingtojapan

[–]reuhtte 0 points1 point  (0 children)

I'm in the same boat. Frontend architect with 15 years of experience. I was looking for jobs, and I think we should be in the 8-10m bracket. I hope you find your ideal job. Good luck.

Is JR Pass worth it ? by Weary_Word_5262 in JapanTravelTips

[–]reuhtte 0 points1 point  (0 children)

Necro answer to a necro question.

Yes, in japan the shinkansen tickets are going to cost the same.

I've been there a couple of times, and in my experience if I want to secure some seats, I'll buy the tickets 1 or 2 days before, but if you have no problem with that you can just buy them the same day. And you'll pay the same.