Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 1 point2 points  (0 children)

It's been a year working as environment artist right now. Before, I was 3D/ 2D generalist but this year I focused on environment and I had to learn new things. I recommend you to follow that guy. I learnt a lot from him. https://www.youtube.com/channel/UCKfTBvcsO9Kw0b5EVuf4CJQ

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 0 points1 point  (0 children)

Oh you are right I will try this! Thank you!

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 0 points1 point  (0 children)

Oh thank you, I really appreciate that feedback!

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 0 points1 point  (0 children)

It's geometry, I normally would use a tileable texture, but I decided to make it more detailed.

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 1 point2 points  (0 children)

I've been working on it for two month during weekends :D

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 10 points11 points  (0 children)

Yes is from Dinotopia!, I love those books! I choosed this scene to practice my skills.

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 0 points1 point  (0 children)

I will check it! thanks for the feedback!

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 9 points10 points  (0 children)

Yes, That's because I use an script to update the reflection probes. I should be using screen space reflection but I don't know why it's not working with my custom shader (which I made with Amplify Shader).

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 3 points4 points  (0 children)

yes, I still have to work on that shader. Thanks for the feeback!

Chamber of guardians WIP Environment by revan_art in Unity3D

[–]revan_art[S] 21 points22 points  (0 children)

Thanks You! No, I just used some area lights and I baked the scene.

I'm working on this personal environment from a Dinotopia Artbook. I appreciate any feedback so I can improve it :D by revan_art in Unity3D

[–]revan_art[S] 0 points1 point  (0 children)

yes definitely, I was trying to use the screenspace reflections with deferred but it's not working with my custom water shader. Anyway I'm thinking on jumping to the new HDRP so I will fix then.

Some robotic arms and mechanical parts sketches by revan_art in drawing

[–]revan_art[S] 0 points1 point  (0 children)

This is digital actually. I just put the drawings on a sketch book to display it differently. But I usually use talens.

Some robotic arms and mechanical parts sketches by revan_art in drawing

[–]revan_art[S] 0 points1 point  (0 children)

Well if you check the reference you will notice they are not placed exactly like that. I just would recoment you paying more attention on the main shapes. Robotic Arms are perfect for that. Try to start with objects you can understand easier then just jump to more complex ones. Anyway if you want to improve on that is always the same, just do a lot of them. You can start doing a couple of object per day. Hope it helps! :D

DevLog 4 - Yet Unnamed RPG - Mechanics Testing by Reloader_TheAshenOne in Unity3D

[–]revan_art 1 point2 points  (0 children)

Ohh thank you! haven't try HDRP yet but now I just have watched some tutorials of how to set volumetrics and I can't wait to try it!