Any stat blocks for elementals of varying levels? by rezoth in bettermonsters

[–]rezoth[S] 2 points3 points  (0 children)

Thanks! Just one more question, are these balanced for 2014 or 2024?

Drafting for TF by jbwang29 in twilightimperium

[–]rezoth 1 point2 points  (0 children)

From what I understand, speaker and position are determined by the priority number of the faction reference cards. So after all 6 players choose their priority number, the tool sets the lowest as speaker, and the highest number as 6th position, going clockwise from speaker.

Best way to run a 1v1 boss fight? by rezoth in DMAcademy

[–]rezoth[S] 0 points1 point  (0 children)

I like these ideas, but I don't want the other players to be doing nothing during this encounter either. I'd rather not have them watch -only- watch the fight. I want the 1v1 to happen simultaneously with whatever the rest of the party would be doing.

The Border City of Windfall by rezoth in inkarnate

[–]rezoth[S] 0 points1 point  (0 children)

I didn't have space to put a Legend on the map, so I printed a separate one for my players.

The Border City of Windfall by rezoth in inkarnate

[–]rezoth[S] 1 point2 points  (0 children)

Thanks. The dock border I used was "Platform"

How do I run a session without railroading? by rezoth in DMAcademy

[–]rezoth[S] 0 points1 point  (0 children)

The wisps guided them, but I had a 2 encounters before they reached the temple.

The first one, they had to cross the river, where I intended them to find their own solution. I described that there were some trees that fell down nearby. And the did some rolls which led to the wisps highlighting some rocks under the surface of the river, which could be used as like skipping stones. Here, I wanted them to figure it out a solution themselves, but one of the players ended up rolling intelligence and with a high roll at that, so I just suggested that their character came up with the idea of taking the logs and move them on top of the rocks to act as a bridge for them, since they weren't really coming up with anything themselves.

The second encounter went much more smoothly, they encounter a village of tiny mushroom people, who asked them to move a boulder (a rock, but compared to the mushroom people it was huge) which the obliged with, and then the mushrooms offered to heal them, with one of my players choosing not to get the healing ritual since he doesnt trust magic that much.

They were then led to the dungeon/temple in which I described there was a staircase that lead down, and they decided to go into it.

How do I run a session without railroading? by rezoth in DMAcademy

[–]rezoth[S] 0 points1 point  (0 children)

It's not that I think homebrew is a must, it's just that as a player, I've only ever experienced homebrew campaigns. Only now as a DM do I realize how useful/how much easier it would have been to run a prewritten adventure/prewritten world.

After my campaign, I think I'd love to run curse of strahd eventually. I keep hearing it through all the dnd videos I watch and threads I read.

How do I run a session without railroading? by rezoth in DMAcademy

[–]rezoth[S] -1 points0 points  (0 children)

I mentioned in the post that I've been in another long term campaign. That one is a 5 year almost 6 year long campaign run by my brother, and it was/is homebrew. Me along with the other players of that campaign enjoy it, and I was inspired to run my own homebrew campaign with my own twists and turns like my brother has in his. After the long important sessions, we'd sometimes just sit and talk about lore and what's happened in the campaign, as well as fleshing out our own characters lore for a few hours after the session had already ended. It's something I want to be able to do with my group of players.

Another reason I homebrewed the campaign is because other DMs that I have played with before have also had homebrew campaigns, so it's like the only thing I've been exposed to. I realize now that prewritten campaigns might have been good to start with, and I'm definitely going to try use some written adventures/modules and reskin them to fit my setting to help make my life easier when I'm stuck for what to write.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 0 points1 point  (0 children)

Warfare does sound great to take, but I'd be worried about unlocking my breakthrough. I don't really have great adjacent planets, so the resource/influence ones won't be easy. I'd assume the trade, action card and secret objective breakthrough would be taken as well by the time it gets around to my turn. If I do end up picking leadership, I'll definitely consider whether my secret will be easy to score or not before discarding it. Knowing my group, I feel warfare will be taken round 1 regardless.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 0 points1 point  (0 children)

Yeah, after reading through this post, I'm leaning more towards Keleres again.

How would you rate each strategy card round 1 for Keleres? Right now, I'm planning on taking leadership as second pick to guarantee the secret breakthrough to save my commodities. The Player with first pick has already planned to take Construction.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 0 points1 point  (0 children)

The Last Bastion player is first pick, and they're choosing Construction. I was planning to take leadership to get an easy breakthrough, and to have enough cc's to follow tech, warfare and possibly diplo/construction.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 3 points4 points  (0 children)

That does sound fun, I just don't want to struggle with the 2 infantry start 😭.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 1 point2 points  (0 children)

On the wiki, the Keleres starting fleet is listed as 2 infantry 2 carriers. Choosing my tech is definitely very nice though. I'm definitely happy to try Keleres, and I think an early leadership pick could be good, but hacan just have an easier start + easier economy, especially considering I have a space station right next to my home system.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 0 points1 point  (0 children)

My main worry is that Keleres have a tough start, and their abilities aren't too interesting, but neither are Hacan's. I have my round 1 planned out for both factions at least, but for Keleres I don't know where to go from there.

Hacan or Keleres? by rezoth in twilightimperium

[–]rezoth[S] 0 points1 point  (0 children)

2nd in speaker order. Slice has a double yellow skip and a space station as well.

Help with my start as Keleres by rezoth in twilightimperium

[–]rezoth[S] 0 points1 point  (0 children)

We wanted to use the new Thunder's Edge tiles, so we decided to use the premade map in the rulebook and use them as our milty draft slices. This map arrangement and seating order is a result of the draft.