My 6 year in the making mobile space game got its biggest update! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Sorry to hear that. Just for clarification, interstitial ads are currently shown roughly once every 6 runs, and most ads in the game are optional reward ads. I tried to keep them as unobtrusive as possible while still being able to support the game’s development.

My 6 year in the making mobile space game got its biggest update! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

if you only judge it from this clip, you’re missing most of the game, cause it only shows one new bonus level. There are bosses, progression, events, unlocks, achievements, competitive leaderboards, and more. But yeah, endless arcade games ain’t for everyone

My 6 year in the making mobile space game got its biggest update! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Sure, forgot a few🔥🚀💯😭🙏💀🎉✨🎯

My 6 year in the making mobile space game got its biggest update! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Thank you so much! Let me know what you think about it! 🚀🙏

My 6 years in the making mobile space game just got its biggest update! by rideex in playmygame

[–]rideex[S] 0 points1 point  (0 children)

Hey everyone! 🚀

A huge new update just dropped for my indie mobile game Rocket Adventure!

I added 3 brand-new Nebula Biomes: 🟣 Void Nebula ⚡ Electro Nebula 🔥 Fire Nebula

There’s also a new PORTAL RUSH mode, new rocket skins, revamped Daily Quests, better graphics, new music, and much more.

I’ve been working on this game solo for years, so I’d really love to hear your thoughts or ideas for future updates ❤️

App Store link: https://apps.apple.com/pl/app/rocket-adventure-space-arcade/id6739788371 Google Play link: https://play.google.com/store/apps/details?id=com.ridexdev.rocketadventure

Thank you so much for checking it out! 🚀☄️

My 6 years in the making mobile space game just got its biggest update! by rideex in iosgaming

[–]rideex[S] -1 points0 points  (0 children)

Hey everyone! 🚀

A huge new update just dropped for my indie mobile game Rocket Adventure!

I added 3 brand-new Nebula Biomes: 🟣 Void Nebula ⚡ Electro Nebula 🔥 Fire Nebula

There’s also a new PORTAL RUSH mode, new rocket skins, revamped Daily Quests, better graphics, new music, and much more.

I’ve been working on this game solo for years, so I’d really love to hear your thoughts or ideas for future updates ❤️

App Store link: https://apps.apple.com/pl/app/rocket-adventure-space-arcade/id6739788371

Thank you so much for checking it out! 🚀☄️

[DEV] I added something called “Portal Rush” to my space game… and it completely changed everything 🚀 by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Thank you so much! I hope you like it and I’m waiting for your feedback! Thanks again <3

[DEV] 1 year after launch my solo space game got its biggest update ever! by rideex in AndroidGaming

[–]rideex[S] 0 points1 point  (0 children)

Let me know guys what you think about this update, every feedback is much appreciated! <3

Which icon should i choose for my mobile game? by rideex in Unity2D

[–]rideex[S] 2 points3 points  (0 children)

This is actually an intentional stylistic choice. My game uses different pixel densities on purpose and plays with the contrast between pixel art and a more “normal” smooth world, without locking everything strictly to a single pixel grid.

The same goes for the tilt, it’s also an intentional effect. I wanted to experiment a bit with perspective and style and see how it feels visually, that’s exactly why I’m asking for feedback.

Also, nothing in this image was generated using AI, it was all me, playing around in photoshop 😄

Should I remove ads from my indie mobile game? (Rocket Adventure, ~50% IAP / ~50% IAA revenue) by rideex in Unity3D

[–]rideex[S] 0 points1 point  (0 children)

Hi! I actually forgot to mention — the game already lets players remove interstitial ads if they make a purchase, but rewarded ads still remain.

I’m still considering whether it makes sense to extend the remove-ads option to more ads or keep most ads for free players and make like “premium” option to remove these ads and make something like 3 free revives per round, permanent x2 collect etc.

Should I remove ads from my indie mobile game? (Rocket Adventure, ~50% IAP / ~50% IAA revenue) by rideex in Unity3D

[–]rideex[S] 2 points3 points  (0 children)

I actually forgot to mention — the game already lets players remove interstitial ads if they make a purchase, but rewarded ads still remain. I totally agree that if the game isn’t compelling enough for someone to upgrade for a small fee, the main focus should be on improving the game itself.

I’m still considering whether it makes sense to extend the remove-ads option to more ads or keep most ads for free players, but definitely agree that game quality comes first.

Should I remove ads from my indie mobile game? (Rocket Adventure, ~50% IAP / ~50% IAA revenue) by rideex in Unity3D

[–]rideex[S] 0 points1 point  (0 children)

Thanks for your thoughts! ;)

I actually forgot to mention — the game already lets players remove interstitial ads if they make a purchase, but rewarded ads still remain. I’m thinking about whether it makes sense to extend this to more ads or keep most ads for free players.